An exploratory study of middle school students' sensemaking in a collaborative game design educational project

The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting 2013, Vol.50 (1), p.1-3
Hauptverfasser: Li, Xiaofeng, Reynolds, Rebecca B.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 3
container_issue 1
container_start_page 1
container_title American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting
container_volume 50
creator Li, Xiaofeng
Reynolds, Rebecca B.
description The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social learning system. This paper is also an effort to extend the understanding of Dervin's (1992) sense‐making model to incorporate collaborative knowledge building and associated information behaviors. Our preliminary findings identify and discuss several situations, gaps and collaborative sensemaking strategies.
doi_str_mv 10.1002/meet.14505001161
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1677920137</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1677920137</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3531-9e659ba3185e71e6e022a6c840a398c36e13bb8c5840ab81d8dc9c2b043631013</originalsourceid><addsrcrecordid>eNqFkU1v1DAQhi0EEqvSO0dLHOCSMo7jrwOHUi0tUilCKurRcpzZxdskXuwEuv8eh0UIuHAa6dXzzIz0EvKcwRkDqF8PiNMZawQIAMYke0RWTAioNDfwmKwAmqZSWsFTcprzDgqkJVeGr8h4PlJ82PcxuSmmA83T3B1o3NAhdF2PNPsvMfY_Yxyn_JJmHDMO7j6MWxpG6qiPfe_axQ_fkG7dgLTDHLZlbzf7ksbR9XSf4g799Iw82bg-4-mveUI-v1vfXlxV1x8v31-cX1eeC84qg1KY1nGmBSqGEqGunfS6AceN9lwi422rvViSVrNOd974uoWGS86A8RPy6ri33P06Y57sELLH8umIcc6WSaVMXUBV0Bf_oLs4p_LzQgldc8nMQsGR8inmnHBj9ykMLh0sA7t0YJcO7B8dFOXNUfkeejz8l7cf1uvbv_3q6Ic84cNv36V7KxVXwt7dXFrz9u5Tc6VurOA_ANlWmxY</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1658236197</pqid></control><display><type>article</type><title>An exploratory study of middle school students' sensemaking in a collaborative game design educational project</title><source>EZB-FREE-00999 freely available EZB journals</source><source>Alma/SFX Local Collection</source><creator>Li, Xiaofeng ; Reynolds, Rebecca B.</creator><creatorcontrib>Li, Xiaofeng ; Reynolds, Rebecca B.</creatorcontrib><description>The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social learning system. This paper is also an effort to extend the understanding of Dervin's (1992) sense‐making model to incorporate collaborative knowledge building and associated information behaviors. Our preliminary findings identify and discuss several situations, gaps and collaborative sensemaking strategies.</description><identifier>ISSN: 0044-7870</identifier><identifier>ISSN: 1550-8390</identifier><identifier>EISSN: 1550-8390</identifier><identifier>DOI: 10.1002/meet.14505001161</identifier><language>eng</language><publisher>Hoboken: Wiley Subscription Services, Inc., A Wiley Company</publisher><subject>Construction ; Design engineering ; Distance education ; Education ; Games ; Learning ; Meetings ; Middle school students ; Middle schools ; Strategy ; Students</subject><ispartof>American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting, 2013, Vol.50 (1), p.1-3</ispartof><rights>Copyright © 2013 by American Society for Information Science and Technology</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3531-9e659ba3185e71e6e022a6c840a398c36e13bb8c5840ab81d8dc9c2b043631013</citedby><cites>FETCH-LOGICAL-c3531-9e659ba3185e71e6e022a6c840a398c36e13bb8c5840ab81d8dc9c2b043631013</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,4024,27923,27924,27925</link.rule.ids></links><search><creatorcontrib>Li, Xiaofeng</creatorcontrib><creatorcontrib>Reynolds, Rebecca B.</creatorcontrib><title>An exploratory study of middle school students' sensemaking in a collaborative game design educational project</title><title>American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting</title><addtitle>Proc. Am. Soc. Info. Sci. Tech</addtitle><description>The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social learning system. This paper is also an effort to extend the understanding of Dervin's (1992) sense‐making model to incorporate collaborative knowledge building and associated information behaviors. Our preliminary findings identify and discuss several situations, gaps and collaborative sensemaking strategies.</description><subject>Construction</subject><subject>Design engineering</subject><subject>Distance education</subject><subject>Education</subject><subject>Games</subject><subject>Learning</subject><subject>Meetings</subject><subject>Middle school students</subject><subject>Middle schools</subject><subject>Strategy</subject><subject>Students</subject><issn>0044-7870</issn><issn>1550-8390</issn><issn>1550-8390</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><recordid>eNqFkU1v1DAQhi0EEqvSO0dLHOCSMo7jrwOHUi0tUilCKurRcpzZxdskXuwEuv8eh0UIuHAa6dXzzIz0EvKcwRkDqF8PiNMZawQIAMYke0RWTAioNDfwmKwAmqZSWsFTcprzDgqkJVeGr8h4PlJ82PcxuSmmA83T3B1o3NAhdF2PNPsvMfY_Yxyn_JJmHDMO7j6MWxpG6qiPfe_axQ_fkG7dgLTDHLZlbzf7ksbR9XSf4g799Iw82bg-4-mveUI-v1vfXlxV1x8v31-cX1eeC84qg1KY1nGmBSqGEqGunfS6AceN9lwi422rvViSVrNOd974uoWGS86A8RPy6ri33P06Y57sELLH8umIcc6WSaVMXUBV0Bf_oLs4p_LzQgldc8nMQsGR8inmnHBj9ykMLh0sA7t0YJcO7B8dFOXNUfkeejz8l7cf1uvbv_3q6Ic84cNv36V7KxVXwt7dXFrz9u5Tc6VurOA_ANlWmxY</recordid><startdate>2013</startdate><enddate>2013</enddate><creator>Li, Xiaofeng</creator><creator>Reynolds, Rebecca B.</creator><general>Wiley Subscription Services, Inc., A Wiley Company</general><general>Wiley Subscription Services, Inc</general><scope>BSCLL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>JQ2</scope><scope>7SC</scope><scope>8FD</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>2013</creationdate><title>An exploratory study of middle school students' sensemaking in a collaborative game design educational project</title><author>Li, Xiaofeng ; Reynolds, Rebecca B.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3531-9e659ba3185e71e6e022a6c840a398c36e13bb8c5840ab81d8dc9c2b043631013</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Construction</topic><topic>Design engineering</topic><topic>Distance education</topic><topic>Education</topic><topic>Games</topic><topic>Learning</topic><topic>Meetings</topic><topic>Middle school students</topic><topic>Middle schools</topic><topic>Strategy</topic><topic>Students</topic><toplevel>online_resources</toplevel><creatorcontrib>Li, Xiaofeng</creatorcontrib><creatorcontrib>Reynolds, Rebecca B.</creatorcontrib><collection>Istex</collection><collection>CrossRef</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Li, Xiaofeng</au><au>Reynolds, Rebecca B.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>An exploratory study of middle school students' sensemaking in a collaborative game design educational project</atitle><jtitle>American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting</jtitle><addtitle>Proc. Am. Soc. Info. Sci. Tech</addtitle><date>2013</date><risdate>2013</risdate><volume>50</volume><issue>1</issue><spage>1</spage><epage>3</epage><pages>1-3</pages><issn>0044-7870</issn><issn>1550-8390</issn><eissn>1550-8390</eissn><abstract>The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social learning system. This paper is also an effort to extend the understanding of Dervin's (1992) sense‐making model to incorporate collaborative knowledge building and associated information behaviors. Our preliminary findings identify and discuss several situations, gaps and collaborative sensemaking strategies.</abstract><cop>Hoboken</cop><pub>Wiley Subscription Services, Inc., A Wiley Company</pub><doi>10.1002/meet.14505001161</doi><tpages>3</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0044-7870
ispartof American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting, 2013, Vol.50 (1), p.1-3
issn 0044-7870
1550-8390
1550-8390
language eng
recordid cdi_proquest_miscellaneous_1677920137
source EZB-FREE-00999 freely available EZB journals; Alma/SFX Local Collection
subjects Construction
Design engineering
Distance education
Education
Games
Learning
Meetings
Middle school students
Middle schools
Strategy
Students
title An exploratory study of middle school students' sensemaking in a collaborative game design educational project
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-19T10%3A31%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=An%20exploratory%20study%20of%20middle%20school%20students'%20sensemaking%20in%20a%20collaborative%20game%20design%20educational%20project&rft.jtitle=American%20Society%20for%20Information%20Science%20and%20Technology.%20Meeting.%20Proceedings%20of%20the%20...%20ASIST%20Annual%20Meeting&rft.au=Li,%20Xiaofeng&rft.date=2013&rft.volume=50&rft.issue=1&rft.spage=1&rft.epage=3&rft.pages=1-3&rft.issn=0044-7870&rft.eissn=1550-8390&rft_id=info:doi/10.1002/meet.14505001161&rft_dat=%3Cproquest_cross%3E1677920137%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1658236197&rft_id=info:pmid/&rfr_iscdi=true