An exploratory study of middle school students' sensemaking in a collaborative game design educational project
The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social...
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Veröffentlicht in: | American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting 2013, Vol.50 (1), p.1-3 |
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container_title | American Society for Information Science and Technology. Meeting. Proceedings of the ... ASIST Annual Meeting |
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creator | Li, Xiaofeng Reynolds, Rebecca B. |
description | The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e‐learning environment. Our exploratory study reports interview findings on student experiences, and contributes to our ongoing investigation of this complex social learning system. This paper is also an effort to extend the understanding of Dervin's (1992) sense‐making model to incorporate collaborative knowledge building and associated information behaviors. Our preliminary findings identify and discuss several situations, gaps and collaborative sensemaking strategies. |
doi_str_mv | 10.1002/meet.14505001161 |
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language | eng |
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source | EZB-FREE-00999 freely available EZB journals; Alma/SFX Local Collection |
subjects | Construction Design engineering Distance education Education Games Learning Meetings Middle school students Middle schools Strategy Students |
title | An exploratory study of middle school students' sensemaking in a collaborative game design educational project |
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