Immersive full-surround multi-user system design

This paper describes our research in full-surround, multimodal, multi-user, immersive instrument design in a large VR instrument. The three-story instrument, designed for large-scale, multimodal representation of complex and potentially high-dimensional information, specifically focuses on multi-use...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computers & graphics 2014-05, Vol.40, p.10-21
Hauptverfasser: Kuchera-Morin, JoAnn, Wright, Matthew, Wakefield, Graham, Roberts, Charles, Adderton, Dennis, Sajadi, Behzad, Höllerer, Tobias, Majumder, Aditi
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:This paper describes our research in full-surround, multimodal, multi-user, immersive instrument design in a large VR instrument. The three-story instrument, designed for large-scale, multimodal representation of complex and potentially high-dimensional information, specifically focuses on multi-user participation by facilitating interdisciplinary teams of co-located researchers in exploring complex information through interactive visual and aural displays in a full-surround, immersive environment. We recently achieved several milestones in the instrument's design that improves multi-user participation when exploring complex data representations and scientific simulations. These milestones include affordances for “ensemble-style” interaction allowing groups of participants to see, hear, and explore data as a team using our multi-user tracking and interaction systems; separate visual display modes for rectangular legacy content and for seamless surround-view stereoscopic projection using 4 high-resolution, high-lumen projectors with hardware warping and blending integrated with 22 small-footprint projectors placed above and below the instrument's walkway; and a 3D spatial audio system enabling a variety of sound spatialization techniques. These facilities can be accessed and controlled by a multimodal framework for authoring applications integrating visual, audio, and interactive elements. We report on the achieved instrument design. [Display omitted] •We expanded and improved a 3-story immersive audiovisual instrument.•The system provides desktop-like (legacy content) and full-surround display modes.•We adopted and customized a general seamless surround blending framework.•Various visualization and sonification case studies exemplify the system in action.•Content proved one of the most important drivers of technology.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2013.12.004