No transfer between conditions in balance training regimes relying on tasks with different postural demands: Specificity effects of two different serious games
Highlights • We compare effects of two different video-game-based training devices on balance. • Cross-transfer effects between devices and transfer to quiet stance are examined. • Both training groups improve their performance in the trained tasks. • Training effects do not transfer to tasks with d...
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Veröffentlicht in: | Gait & posture 2015-03, Vol.41 (3), p.774-779 |
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Format: | Artikel |
Sprache: | eng |
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