T&I engine: traversal and intersection engine for hardware accelerated ray tracing

Ray tracing naturally supports high-quality global illumination effects, but it is computationally costly. Traversal and intersection operations dominate the computation of ray tracing. To accelerate these two operations, we propose a hardware architecture integrating three novel approaches. First,...

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Veröffentlicht in:ACM transactions on graphics 2011-12, Vol.30 (6), p.1-10
Hauptverfasser: Nah, Jae-Ho, Park, Jeong-Soo, Park, Chanmin, Kim, Jin-Woo, Jung, Yun-Hye, Park, Woo-Chan, Han, Tack-Don
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Sprache:eng
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