Basic Network Creation Games

We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes by swapping one incident edge at a time. The central question is what structure the resulting equilibrium graphs have, in particular, how well they g...

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Veröffentlicht in:SIAM journal on discrete mathematics 2013-01, Vol.27 (2), p.656-668
Hauptverfasser: Alon, Noga, Demaine, Erik D, Hajiaghayi, Mohammad T, Leighton, Tom
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container_title SIAM journal on discrete mathematics
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creator Alon, Noga
Demaine, Erik D
Hajiaghayi, Mohammad T
Leighton, Tom
description We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes by swapping one incident edge at a time. The central question is what structure the resulting equilibrium graphs have, in particular, how well they globally minimize diameter. For the local-average-distance version, we prove an upper bound of $2^{O(\sqrt{\lg n})}$, a lower bound of 3, and a tight bound of exactly 2 for trees, and give evidence of a general polylogarithmic upper bound. For the local-diameter version, we prove a lower bound of $\Omega(\sqrt{n})$ and a tight upper bound of 3 for trees. The same bounds apply, up to constant factors, to the price of anarchy. Our network creation games are closely related to the previously studied unilateral network creation game. The main difference is that our model has no parameter $\alpha$ for the link creation cost, so our results effectively apply for all values of $\alpha$ without additional effort; furthermore, equilibrium can be checked in polynomial time in our model, unlike in previous models. Our perspective enables simpler proofs that get at the heart of network creation games. [PUBLICATION ABSTRACT]
doi_str_mv 10.1137/090771478
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The central question is what structure the resulting equilibrium graphs have, in particular, how well they globally minimize diameter. For the local-average-distance version, we prove an upper bound of $2^{O(\sqrt{\lg n})}$, a lower bound of 3, and a tight bound of exactly 2 for trees, and give evidence of a general polylogarithmic upper bound. For the local-diameter version, we prove a lower bound of $\Omega(\sqrt{n})$ and a tight upper bound of 3 for trees. The same bounds apply, up to constant factors, to the price of anarchy. Our network creation games are closely related to the previously studied unilateral network creation game. The main difference is that our model has no parameter $\alpha$ for the link creation cost, so our results effectively apply for all values of $\alpha$ without additional effort; furthermore, equilibrium can be checked in polynomial time in our model, unlike in previous models. Our perspective enables simpler proofs that get at the heart of network creation games. 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Our perspective enables simpler proofs that get at the heart of network creation games. 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subjects Algorithms
Applied mathematics
Computer science
Equilibrium
Games
Graphs
Links
Lower bounds
Mathematical models
Networks
Trees
Upper bounds
title Basic Network Creation Games
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