Shall We Play a Game?

This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games a...

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Veröffentlicht in:Modern applied science 2012-01, Vol.6 (1), p.2-2
Hauptverfasser: Caulfield, Craig, Maj, Stanislaw Paul, Xia, Jianhong, Veal, David
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creator Caulfield, Craig
Maj, Stanislaw Paul
Xia, Jianhong
Veal, David
description This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices.
doi_str_mv 10.5539/mas.v6n1p2
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source Free Full-Text Journals in Chemistry; EZB Electronic Journals Library
subjects Computer programs
Devices
Education
Effectiveness
Games
Learning
Research projects
Software
title Shall We Play a Game?
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