Shall We Play a Game?
This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games a...
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Veröffentlicht in: | Modern applied science 2012-01, Vol.6 (1), p.2-2 |
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creator | Caulfield, Craig Maj, Stanislaw Paul Xia, Jianhong Veal, David |
description | This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices. |
doi_str_mv | 10.5539/mas.v6n1p2 |
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subjects | Computer programs Devices Education Effectiveness Games Learning Research projects Software |
title | Shall We Play a Game? |
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