CMBE v05—Implementation of a toy-model for chaos analysis of relativistic nuclear collisions at the present BNL energies
In this paper we present a new version of Chaos Many-Body Engine (CMBE) Grossu et al. (2014) [1]. Inspired by the Mean Free Path concept, we implemented a new parameter, namely the “Mean Free Time”, which is defined as the mean time between one particle’s creation and its stimulated decay. This new...
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creator | Grossu, I.V. Felea, D. Jipa, Al Besliu, C. Stan, E. Ristea, O. Ristea, C. Calin, M. Esanu, T. Bordeianu, C. Tuturas, N. |
description | In this paper we present a new version of Chaos Many-Body Engine (CMBE) Grossu et al. (2014) [1]. Inspired by the Mean Free Path concept, we implemented a new parameter, namely the “Mean Free Time”, which is defined as the mean time between one particle’s creation and its stimulated decay. This new parameter should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it has the advantage of not being affected by the relativistic dilation. In [2] we presented a toy-model for chaos analysis of relativistic nuclear collisions at 4.5 A GeV/c (the SKM 200 collaboration). In this work, we extended our model to 200 A GeV (the maximum BNL energy).
Program title: Chaos Many-Body Engine v05
Catalogue identifier: AEGH_v5_0
Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEGH_v5_0.html
Program obtainable from: CPC Program Library, Queen’s University, Belfast, N. Ireland
Licensing provisions: Microsoft Public License (Ms-PL)
No. of lines in distributed program, including test data, etc.: 638984
No. of bytes in distributed program, including test data, etc.: 15918340
Distribution format: tar.gz
Programming language: Visual C# .Net 2010
Computer: PC
Operating system: .Net Framework 4.0 running on MS Windows
RAM: 128 MB
Classification: 24.60.Lz, 05.45.a
Catalogue identifier of previous version: AEGH_v4_0
Journal reference of previous version: Computer Physics Communications 185 (2014) 1339
Does the new version supersede the previous version?: Yes
Nature of problem: Toy-model for relativistic nuclear collisions at present BNL energies.
Solution method: Relativistic many-body OOP engine, including a reactions module.
Reasons for new version:1.Implementation of the “Mean Free Time” parameter;2.Implementation of a new example of use for relativistic nuclear collisions at present BNL energies.
Summary of revisions:1.Implementation of a new parameter, namely the “Mean Free Time”, defined as the mean time between one particle’s creation and its stimulated decay. The Mean Free Time should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it is measured in the observation system (not affected by the relativistic dilation). Following this purpose, a new tag (MeanFreeTime) was added in the “Particles” section of the specific XML reactions input file described in [2].2.Analysis ∖Chaos Analysis ∖Double ∖Other: Implementation of a, more reliable, fuzzy algorithm [3] for probability distribut |
doi_str_mv | 10.1016/j.cpc.2014.06.014 |
format | Article |
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Program title: Chaos Many-Body Engine v05
Catalogue identifier: AEGH_v5_0
Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEGH_v5_0.html
Program obtainable from: CPC Program Library, Queen’s University, Belfast, N. Ireland
Licensing provisions: Microsoft Public License (Ms-PL)
No. of lines in distributed program, including test data, etc.: 638984
No. of bytes in distributed program, including test data, etc.: 15918340
Distribution format: tar.gz
Programming language: Visual C# .Net 2010
Computer: PC
Operating system: .Net Framework 4.0 running on MS Windows
RAM: 128 MB
Classification: 24.60.Lz, 05.45.a
Catalogue identifier of previous version: AEGH_v4_0
Journal reference of previous version: Computer Physics Communications 185 (2014) 1339
Does the new version supersede the previous version?: Yes
Nature of problem: Toy-model for relativistic nuclear collisions at present BNL energies.
Solution method: Relativistic many-body OOP engine, including a reactions module.
Reasons for new version:1.Implementation of the “Mean Free Time” parameter;2.Implementation of a new example of use for relativistic nuclear collisions at present BNL energies.
Summary of revisions:1.Implementation of a new parameter, namely the “Mean Free Time”, defined as the mean time between one particle’s creation and its stimulated decay. The Mean Free Time should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it is measured in the observation system (not affected by the relativistic dilation). Following this purpose, a new tag (MeanFreeTime) was added in the “Particles” section of the specific XML reactions input file described in [2].2.Analysis ∖Chaos Analysis ∖Double ∖Other: Implementation of a, more reliable, fuzzy algorithm [3] for probability distributions.3.Math ∖Vector ∖GetRandomVector: Bug correction (the distribution is now isotropic).4.Simulations ∖Collider: New example of use for relativistic nuclear collisions at present BNL energies [4].
Additional comments:
Inspired by existing nuclear billiards [5,6], in [2] we implemented a toy-model for relativistic nuclear collisions at 4.5 A GeV/c (the SKM 200 collaboration [7,8]). In this work, we extended our model to higher energies. Following this purpose, we inherited the SimulationCollisionExample class (the SimulationColliderExample class), and employed an extended set of reactions (the ColliderReactions.xml file). The, previously discussed, Mean Free Time concept is also playing an important role in this context. As an exemplification of CMBE capabilities, in Figs. 1–3 we present some preliminary results [9] for 1000 Au–Au events at 200 A GeV (the maximum BNL energy [4]), simulated at 0.1 Fm/c temporal resolution. [Display omitted] [Display omitted] [Display omitted]</description><identifier>ISSN: 0010-4655</identifier><identifier>EISSN: 1879-2944</identifier><identifier>DOI: 10.1016/j.cpc.2014.06.014</identifier><language>eng</language><publisher>Elsevier B.V</publisher><subject>Chaos theory ; Collisions ; Computer simulation ; Energy (nuclear) ; Engines ; High energy physics ; Many-body ; Mathematical models ; Reactions (nuclear) ; Relativistic nuclear collisions ; Summaries</subject><ispartof>Computer physics communications, 2014-11, Vol.185 (11), p.3059-3061</ispartof><rights>2014 Elsevier B.V.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c330t-cbc9dae6b8c20b3b40fb5583d302ff6ff27dc41c8b2edebbb9463c643d62cd473</citedby><cites>FETCH-LOGICAL-c330t-cbc9dae6b8c20b3b40fb5583d302ff6ff27dc41c8b2edebbb9463c643d62cd473</cites><orcidid>0000-0002-9770-6442</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.cpc.2014.06.014$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>315,781,785,3551,27929,27930,46000</link.rule.ids></links><search><creatorcontrib>Grossu, I.V.</creatorcontrib><creatorcontrib>Felea, D.</creatorcontrib><creatorcontrib>Jipa, Al</creatorcontrib><creatorcontrib>Besliu, C.</creatorcontrib><creatorcontrib>Stan, E.</creatorcontrib><creatorcontrib>Ristea, O.</creatorcontrib><creatorcontrib>Ristea, C.</creatorcontrib><creatorcontrib>Calin, M.</creatorcontrib><creatorcontrib>Esanu, T.</creatorcontrib><creatorcontrib>Bordeianu, C.</creatorcontrib><creatorcontrib>Tuturas, N.</creatorcontrib><title>CMBE v05—Implementation of a toy-model for chaos analysis of relativistic nuclear collisions at the present BNL energies</title><title>Computer physics communications</title><description>In this paper we present a new version of Chaos Many-Body Engine (CMBE) Grossu et al. (2014) [1]. Inspired by the Mean Free Path concept, we implemented a new parameter, namely the “Mean Free Time”, which is defined as the mean time between one particle’s creation and its stimulated decay. This new parameter should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it has the advantage of not being affected by the relativistic dilation. In [2] we presented a toy-model for chaos analysis of relativistic nuclear collisions at 4.5 A GeV/c (the SKM 200 collaboration). In this work, we extended our model to 200 A GeV (the maximum BNL energy).
Program title: Chaos Many-Body Engine v05
Catalogue identifier: AEGH_v5_0
Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEGH_v5_0.html
Program obtainable from: CPC Program Library, Queen’s University, Belfast, N. Ireland
Licensing provisions: Microsoft Public License (Ms-PL)
No. of lines in distributed program, including test data, etc.: 638984
No. of bytes in distributed program, including test data, etc.: 15918340
Distribution format: tar.gz
Programming language: Visual C# .Net 2010
Computer: PC
Operating system: .Net Framework 4.0 running on MS Windows
RAM: 128 MB
Classification: 24.60.Lz, 05.45.a
Catalogue identifier of previous version: AEGH_v4_0
Journal reference of previous version: Computer Physics Communications 185 (2014) 1339
Does the new version supersede the previous version?: Yes
Nature of problem: Toy-model for relativistic nuclear collisions at present BNL energies.
Solution method: Relativistic many-body OOP engine, including a reactions module.
Reasons for new version:1.Implementation of the “Mean Free Time” parameter;2.Implementation of a new example of use for relativistic nuclear collisions at present BNL energies.
Summary of revisions:1.Implementation of a new parameter, namely the “Mean Free Time”, defined as the mean time between one particle’s creation and its stimulated decay. The Mean Free Time should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it is measured in the observation system (not affected by the relativistic dilation). Following this purpose, a new tag (MeanFreeTime) was added in the “Particles” section of the specific XML reactions input file described in [2].2.Analysis ∖Chaos Analysis ∖Double ∖Other: Implementation of a, more reliable, fuzzy algorithm [3] for probability distributions.3.Math ∖Vector ∖GetRandomVector: Bug correction (the distribution is now isotropic).4.Simulations ∖Collider: New example of use for relativistic nuclear collisions at present BNL energies [4].
Additional comments:
Inspired by existing nuclear billiards [5,6], in [2] we implemented a toy-model for relativistic nuclear collisions at 4.5 A GeV/c (the SKM 200 collaboration [7,8]). In this work, we extended our model to higher energies. Following this purpose, we inherited the SimulationCollisionExample class (the SimulationColliderExample class), and employed an extended set of reactions (the ColliderReactions.xml file). The, previously discussed, Mean Free Time concept is also playing an important role in this context. As an exemplification of CMBE capabilities, in Figs. 1–3 we present some preliminary results [9] for 1000 Au–Au events at 200 A GeV (the maximum BNL energy [4]), simulated at 0.1 Fm/c temporal resolution. [Display omitted] [Display omitted] [Display omitted]</description><subject>Chaos theory</subject><subject>Collisions</subject><subject>Computer simulation</subject><subject>Energy (nuclear)</subject><subject>Engines</subject><subject>High energy physics</subject><subject>Many-body</subject><subject>Mathematical models</subject><subject>Reactions (nuclear)</subject><subject>Relativistic nuclear collisions</subject><subject>Summaries</subject><issn>0010-4655</issn><issn>1879-2944</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><recordid>eNp9kL2OEzEYRS0EEmHhAehc0szgv_FkRMVGu7BSgAZqyz-fWUee8WA7kULFQ_CEPAmOQk11m3OPdC9CrynpKaHy7aG3q-0ZoaInsm_xBG3odpw6NgnxFG0IoaQTchieoxelHAgh4zjxDfq5-3R7h09k-PPr98O8RphhqbqGtODkscY1nbs5OYjYp4zto04F60XHcwnlQmSIjT6FUoPFy9FG0A1LMYbSHI2tuD4CXjOUJsa3n_cYFsjfA5SX6JnXscCrf3mDvt3ffd197PZfPjzs3u87yzmpnTV2chqk2VpGDDeCeDMMW-44Yd5L79norKB2axg4MMZMQnIrBXeSWSdGfoPeXL1rTj-OUKqaQ7EQo14gHYuiUjDGJOG8ofSK2pxKyeDVmsOs81lRoi4_q4NqP6vLz4pI1aJ13l070DacAmRVbIDFggsZbFUuhf-0_wIPx4i-</recordid><startdate>20141101</startdate><enddate>20141101</enddate><creator>Grossu, I.V.</creator><creator>Felea, D.</creator><creator>Jipa, Al</creator><creator>Besliu, C.</creator><creator>Stan, E.</creator><creator>Ristea, O.</creator><creator>Ristea, C.</creator><creator>Calin, M.</creator><creator>Esanu, T.</creator><creator>Bordeianu, C.</creator><creator>Tuturas, N.</creator><general>Elsevier B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7U5</scope><scope>8FD</scope><scope>H8D</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-9770-6442</orcidid></search><sort><creationdate>20141101</creationdate><title>CMBE v05—Implementation of a toy-model for chaos analysis of relativistic nuclear collisions at the present BNL energies</title><author>Grossu, I.V. ; Felea, D. ; Jipa, Al ; Besliu, C. ; Stan, E. ; Ristea, O. ; Ristea, C. ; Calin, M. ; Esanu, T. ; Bordeianu, C. ; Tuturas, N.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c330t-cbc9dae6b8c20b3b40fb5583d302ff6ff27dc41c8b2edebbb9463c643d62cd473</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Chaos theory</topic><topic>Collisions</topic><topic>Computer simulation</topic><topic>Energy (nuclear)</topic><topic>Engines</topic><topic>High energy physics</topic><topic>Many-body</topic><topic>Mathematical models</topic><topic>Reactions (nuclear)</topic><topic>Relativistic nuclear collisions</topic><topic>Summaries</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Grossu, I.V.</creatorcontrib><creatorcontrib>Felea, D.</creatorcontrib><creatorcontrib>Jipa, Al</creatorcontrib><creatorcontrib>Besliu, C.</creatorcontrib><creatorcontrib>Stan, E.</creatorcontrib><creatorcontrib>Ristea, O.</creatorcontrib><creatorcontrib>Ristea, C.</creatorcontrib><creatorcontrib>Calin, M.</creatorcontrib><creatorcontrib>Esanu, T.</creatorcontrib><creatorcontrib>Bordeianu, C.</creatorcontrib><creatorcontrib>Tuturas, N.</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Solid State and Superconductivity Abstracts</collection><collection>Technology Research Database</collection><collection>Aerospace Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer physics communications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Grossu, I.V.</au><au>Felea, D.</au><au>Jipa, Al</au><au>Besliu, C.</au><au>Stan, E.</au><au>Ristea, O.</au><au>Ristea, C.</au><au>Calin, M.</au><au>Esanu, T.</au><au>Bordeianu, C.</au><au>Tuturas, N.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>CMBE v05—Implementation of a toy-model for chaos analysis of relativistic nuclear collisions at the present BNL energies</atitle><jtitle>Computer physics communications</jtitle><date>2014-11-01</date><risdate>2014</risdate><volume>185</volume><issue>11</issue><spage>3059</spage><epage>3061</epage><pages>3059-3061</pages><issn>0010-4655</issn><eissn>1879-2944</eissn><abstract>In this paper we present a new version of Chaos Many-Body Engine (CMBE) Grossu et al. (2014) [1]. Inspired by the Mean Free Path concept, we implemented a new parameter, namely the “Mean Free Time”, which is defined as the mean time between one particle’s creation and its stimulated decay. This new parameter should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it has the advantage of not being affected by the relativistic dilation. In [2] we presented a toy-model for chaos analysis of relativistic nuclear collisions at 4.5 A GeV/c (the SKM 200 collaboration). In this work, we extended our model to 200 A GeV (the maximum BNL energy).
Program title: Chaos Many-Body Engine v05
Catalogue identifier: AEGH_v5_0
Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEGH_v5_0.html
Program obtainable from: CPC Program Library, Queen’s University, Belfast, N. Ireland
Licensing provisions: Microsoft Public License (Ms-PL)
No. of lines in distributed program, including test data, etc.: 638984
No. of bytes in distributed program, including test data, etc.: 15918340
Distribution format: tar.gz
Programming language: Visual C# .Net 2010
Computer: PC
Operating system: .Net Framework 4.0 running on MS Windows
RAM: 128 MB
Classification: 24.60.Lz, 05.45.a
Catalogue identifier of previous version: AEGH_v4_0
Journal reference of previous version: Computer Physics Communications 185 (2014) 1339
Does the new version supersede the previous version?: Yes
Nature of problem: Toy-model for relativistic nuclear collisions at present BNL energies.
Solution method: Relativistic many-body OOP engine, including a reactions module.
Reasons for new version:1.Implementation of the “Mean Free Time” parameter;2.Implementation of a new example of use for relativistic nuclear collisions at present BNL energies.
Summary of revisions:1.Implementation of a new parameter, namely the “Mean Free Time”, defined as the mean time between one particle’s creation and its stimulated decay. The Mean Free Time should be understood as an effect of the nuclear environment and, as opposed to the particle lifetime, it is measured in the observation system (not affected by the relativistic dilation). Following this purpose, a new tag (MeanFreeTime) was added in the “Particles” section of the specific XML reactions input file described in [2].2.Analysis ∖Chaos Analysis ∖Double ∖Other: Implementation of a, more reliable, fuzzy algorithm [3] for probability distributions.3.Math ∖Vector ∖GetRandomVector: Bug correction (the distribution is now isotropic).4.Simulations ∖Collider: New example of use for relativistic nuclear collisions at present BNL energies [4].
Additional comments:
Inspired by existing nuclear billiards [5,6], in [2] we implemented a toy-model for relativistic nuclear collisions at 4.5 A GeV/c (the SKM 200 collaboration [7,8]). In this work, we extended our model to higher energies. Following this purpose, we inherited the SimulationCollisionExample class (the SimulationColliderExample class), and employed an extended set of reactions (the ColliderReactions.xml file). The, previously discussed, Mean Free Time concept is also playing an important role in this context. As an exemplification of CMBE capabilities, in Figs. 1–3 we present some preliminary results [9] for 1000 Au–Au events at 200 A GeV (the maximum BNL energy [4]), simulated at 0.1 Fm/c temporal resolution. [Display omitted] [Display omitted] [Display omitted]</abstract><pub>Elsevier B.V</pub><doi>10.1016/j.cpc.2014.06.014</doi><tpages>3</tpages><orcidid>https://orcid.org/0000-0002-9770-6442</orcidid></addata></record> |
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source | Elsevier ScienceDirect Journals Complete |
subjects | Chaos theory Collisions Computer simulation Energy (nuclear) Engines High energy physics Many-body Mathematical models Reactions (nuclear) Relativistic nuclear collisions Summaries |
title | CMBE v05—Implementation of a toy-model for chaos analysis of relativistic nuclear collisions at the present BNL energies |
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