Automatic player position detection in basketball games
This paper presents us with a framework for the automatic player position detection (APPD) in the game of basketball. Court players are detected in the images broadcasted via television stations. In them, at any point of time, the view is from only one camera. This makes the detection process much m...
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description | This paper presents us with a framework for the automatic player position detection (APPD) in the game of basketball. Court players are detected in the images broadcasted via television stations. In them, at any point of time, the view is from only one camera. This makes the detection process much more difficult. The player detection is based on the mixture of non-oriented pictorial structures. The detection of body parts is performed by the Support Vector Machine (SVM) algorithm. The results of these detections are combined together with constraints on their locations, which specify the position of one body part with respect to the parent body part. In order to train the whole model, we used a latent form of SVM called the latent SVM (LSVM). Such approach generated the statistical accuracy of about 82 %, which represents one of the best results in basketball player detection framework. Beside players, the algorithm detected a certain number of false positive objects. These are mostly people from the audience and the referees as well. This paper contains a simple and robust solution to remove them all, based on the play court boundaries and the histogram comparison. Separating players in different teams is done by k-means clustering. The inputs to this algorithm are saturation histograms calculated on the jerseys. A spatial transformation is determined by the detected play court boundaries and the actual court measures. Using this transformation, points representing the location of detected players in TV images are mapped to the actual location of players on the court, which was the main goal of our research. The proposed solution is sound and efficient. In addition, it is backed up by the experimental results obtained using the model of the actual footage of basketball games. |
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Court players are detected in the images broadcasted via television stations. In them, at any point of time, the view is from only one camera. This makes the detection process much more difficult. The player detection is based on the mixture of non-oriented pictorial structures. The detection of body parts is performed by the Support Vector Machine (SVM) algorithm. The results of these detections are combined together with constraints on their locations, which specify the position of one body part with respect to the parent body part. In order to train the whole model, we used a latent form of SVM called the latent SVM (LSVM). Such approach generated the statistical accuracy of about 82 %, which represents one of the best results in basketball player detection framework. Beside players, the algorithm detected a certain number of false positive objects. These are mostly people from the audience and the referees as well. This paper contains a simple and robust solution to remove them all, based on the play court boundaries and the histogram comparison. Separating players in different teams is done by k-means clustering. The inputs to this algorithm are saturation histograms calculated on the jerseys. A spatial transformation is determined by the detected play court boundaries and the actual court measures. Using this transformation, points representing the location of detected players in TV images are mapped to the actual location of players on the court, which was the main goal of our research. The proposed solution is sound and efficient. In addition, it is backed up by the experimental results obtained using the model of the actual footage of basketball games.</description><identifier>ISSN: 1380-7501</identifier><identifier>EISSN: 1573-7721</identifier><identifier>DOI: 10.1007/s11042-013-1580-z</identifier><language>eng</language><publisher>Boston: Springer US</publisher><subject>Algorithms ; Applied sciences ; Audiences ; Automation ; Basketball ; Body parts ; Cameras ; Computer Communication Networks ; Computer Science ; Computer science; control theory; systems ; Data mining ; Data processing. List processing. Character string processing ; Data Structures and Information Theory ; Elbow ; Exact sciences and technology ; Games ; Histograms ; Image detection ; Image processing systems ; Mathematical models ; Memory organisation. Data processing ; Multimedia communications ; Multimedia Information Systems ; Players ; Position tracking ; Software ; Special Purpose and Application-Based Systems ; Studies ; Support vector machines ; Television sports ; Television stations ; Vision systems</subject><ispartof>Multimedia tools and applications, 2014-10, Vol.72 (3), p.2741-2767</ispartof><rights>Springer Science+Business Media New York 2013</rights><rights>2015 INIST-CNRS</rights><rights>Springer Science+Business Media New York 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c379t-390f4fa3b810529d9ce90c63906645c3d4b0290d16c8714cb8aa96caab63768b3</citedby><cites>FETCH-LOGICAL-c379t-390f4fa3b810529d9ce90c63906645c3d4b0290d16c8714cb8aa96caab63768b3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s11042-013-1580-z$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s11042-013-1580-z$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,27901,27902,41464,42533,51294</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=28725888$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Ivankovic, Zdravko</creatorcontrib><creatorcontrib>Rackovic, Milos</creatorcontrib><creatorcontrib>Ivkovic, Miodrag</creatorcontrib><title>Automatic player position detection in basketball games</title><title>Multimedia tools and applications</title><addtitle>Multimed Tools Appl</addtitle><description>This paper presents us with a framework for the automatic player position detection (APPD) in the game of basketball. Court players are detected in the images broadcasted via television stations. In them, at any point of time, the view is from only one camera. This makes the detection process much more difficult. The player detection is based on the mixture of non-oriented pictorial structures. The detection of body parts is performed by the Support Vector Machine (SVM) algorithm. The results of these detections are combined together with constraints on their locations, which specify the position of one body part with respect to the parent body part. In order to train the whole model, we used a latent form of SVM called the latent SVM (LSVM). Such approach generated the statistical accuracy of about 82 %, which represents one of the best results in basketball player detection framework. Beside players, the algorithm detected a certain number of false positive objects. These are mostly people from the audience and the referees as well. This paper contains a simple and robust solution to remove them all, based on the play court boundaries and the histogram comparison. Separating players in different teams is done by k-means clustering. The inputs to this algorithm are saturation histograms calculated on the jerseys. A spatial transformation is determined by the detected play court boundaries and the actual court measures. Using this transformation, points representing the location of detected players in TV images are mapped to the actual location of players on the court, which was the main goal of our research. The proposed solution is sound and efficient. In addition, it is backed up by the experimental results obtained using the model of the actual footage of basketball games.</description><subject>Algorithms</subject><subject>Applied sciences</subject><subject>Audiences</subject><subject>Automation</subject><subject>Basketball</subject><subject>Body parts</subject><subject>Cameras</subject><subject>Computer Communication Networks</subject><subject>Computer Science</subject><subject>Computer science; control theory; systems</subject><subject>Data mining</subject><subject>Data processing. List processing. Character string processing</subject><subject>Data Structures and Information Theory</subject><subject>Elbow</subject><subject>Exact sciences and technology</subject><subject>Games</subject><subject>Histograms</subject><subject>Image detection</subject><subject>Image processing systems</subject><subject>Mathematical models</subject><subject>Memory organisation. Data processing</subject><subject>Multimedia communications</subject><subject>Multimedia Information Systems</subject><subject>Players</subject><subject>Position tracking</subject><subject>Software</subject><subject>Special Purpose and Application-Based Systems</subject><subject>Studies</subject><subject>Support vector machines</subject><subject>Television sports</subject><subject>Television stations</subject><subject>Vision systems</subject><issn>1380-7501</issn><issn>1573-7721</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>BENPR</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNp1kEtLw0AUhYMoWKs_wF1ABDfRe2cyr2UpvkBwo-thMpmU1DzqTLJof71TU0QEV_dw73cPh5Mklwi3CCDuAiLkJAOkGTIJ2e4omSETNBOC4HHUNC4FAzxNzkJYAyBnJJ8lYjEOfWuG2qabxmydTzd9qIe679LSDc5-q7pLCxM-3FCYpklXpnXhPDmpTBPcxWHOk_eH-7flU_by-vi8XLxklgo1ZFRBlVeGFhKBEVUq6xRYHtec58zSMi-AKCiRWykwt4U0RnFrTMGp4LKg8-Rm8t34_nN0YdBtHaxrGtO5fgwaGReghEIZ0as_6LoffRfTRYoRoTiTJFI4Udb3IXhX6Y2vW-O3GkHvq9RTlTpWqfdV6l38uT44m2BNU3nT2Tr8PBIpCJNyn4BMXIinbuX8rwT_mn8BSXOCPg</recordid><startdate>20141001</startdate><enddate>20141001</enddate><creator>Ivankovic, Zdravko</creator><creator>Rackovic, Milos</creator><creator>Ivkovic, Miodrag</creator><general>Springer US</general><general>Springer</general><general>Springer Nature B.V</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>87Z</scope><scope>8AL</scope><scope>8AO</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8FL</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FRNLG</scope><scope>F~G</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K60</scope><scope>K6~</scope><scope>K7-</scope><scope>L.-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0C</scope><scope>M0N</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PQBIZ</scope><scope>PQBZA</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope></search><sort><creationdate>20141001</creationdate><title>Automatic player position detection in basketball games</title><author>Ivankovic, Zdravko ; Rackovic, Milos ; Ivkovic, Miodrag</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c379t-390f4fa3b810529d9ce90c63906645c3d4b0290d16c8714cb8aa96caab63768b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Algorithms</topic><topic>Applied sciences</topic><topic>Audiences</topic><topic>Automation</topic><topic>Basketball</topic><topic>Body parts</topic><topic>Cameras</topic><topic>Computer Communication Networks</topic><topic>Computer Science</topic><topic>Computer science; control theory; systems</topic><topic>Data mining</topic><topic>Data processing. List processing. Character string processing</topic><topic>Data Structures and Information Theory</topic><topic>Elbow</topic><topic>Exact sciences and technology</topic><topic>Games</topic><topic>Histograms</topic><topic>Image detection</topic><topic>Image processing systems</topic><topic>Mathematical models</topic><topic>Memory organisation. Data processing</topic><topic>Multimedia communications</topic><topic>Multimedia Information Systems</topic><topic>Players</topic><topic>Position tracking</topic><topic>Software</topic><topic>Special Purpose and Application-Based Systems</topic><topic>Studies</topic><topic>Support vector machines</topic><topic>Television sports</topic><topic>Television stations</topic><topic>Vision systems</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ivankovic, Zdravko</creatorcontrib><creatorcontrib>Rackovic, Milos</creatorcontrib><creatorcontrib>Ivkovic, Miodrag</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ABI/INFORM Global (Alumni Edition)</collection><collection>Computing Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ABI/INFORM Collection (Alumni Edition)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Business Premium Collection (Alumni)</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Business Collection (Alumni Edition)</collection><collection>ProQuest Business Collection</collection><collection>Computer Science Database</collection><collection>ABI/INFORM Professional Advanced</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ABI/INFORM Global</collection><collection>Computing Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>ProQuest One Business</collection><collection>ProQuest One Business (Alumni)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><jtitle>Multimedia tools and applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ivankovic, Zdravko</au><au>Rackovic, Milos</au><au>Ivkovic, Miodrag</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Automatic player position detection in basketball games</atitle><jtitle>Multimedia tools and applications</jtitle><stitle>Multimed Tools Appl</stitle><date>2014-10-01</date><risdate>2014</risdate><volume>72</volume><issue>3</issue><spage>2741</spage><epage>2767</epage><pages>2741-2767</pages><issn>1380-7501</issn><eissn>1573-7721</eissn><abstract>This paper presents us with a framework for the automatic player position detection (APPD) in the game of basketball. Court players are detected in the images broadcasted via television stations. In them, at any point of time, the view is from only one camera. This makes the detection process much more difficult. The player detection is based on the mixture of non-oriented pictorial structures. The detection of body parts is performed by the Support Vector Machine (SVM) algorithm. The results of these detections are combined together with constraints on their locations, which specify the position of one body part with respect to the parent body part. In order to train the whole model, we used a latent form of SVM called the latent SVM (LSVM). Such approach generated the statistical accuracy of about 82 %, which represents one of the best results in basketball player detection framework. Beside players, the algorithm detected a certain number of false positive objects. These are mostly people from the audience and the referees as well. This paper contains a simple and robust solution to remove them all, based on the play court boundaries and the histogram comparison. Separating players in different teams is done by k-means clustering. The inputs to this algorithm are saturation histograms calculated on the jerseys. A spatial transformation is determined by the detected play court boundaries and the actual court measures. Using this transformation, points representing the location of detected players in TV images are mapped to the actual location of players on the court, which was the main goal of our research. The proposed solution is sound and efficient. In addition, it is backed up by the experimental results obtained using the model of the actual footage of basketball games.</abstract><cop>Boston</cop><pub>Springer US</pub><doi>10.1007/s11042-013-1580-z</doi><tpages>27</tpages></addata></record> |
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subjects | Algorithms Applied sciences Audiences Automation Basketball Body parts Cameras Computer Communication Networks Computer Science Computer science control theory systems Data mining Data processing. List processing. Character string processing Data Structures and Information Theory Elbow Exact sciences and technology Games Histograms Image detection Image processing systems Mathematical models Memory organisation. Data processing Multimedia communications Multimedia Information Systems Players Position tracking Software Special Purpose and Application-Based Systems Studies Support vector machines Television sports Television stations Vision systems |
title | Automatic player position detection in basketball games |
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