Making explicit in design education: generic elements in the design process
In general, designing is conceived as a complex, personal, creative and open-ended skill. Performing a well-developed skill is mainly an implicit activity. In teaching, however, it is essential to make explicit. Learning a complex skill like designing is a matter of doing and becoming aware how to d...
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Veröffentlicht in: | International journal of technology and design education 2014-02, Vol.24 (1), p.53-71 |
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container_title | International journal of technology and design education |
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creator | van Dooren, Elise Boshuizen, Els van Merriënboer, Jeroen Asselbergs, Thijs van Dorst, Machiel |
description | In general, designing is conceived as a complex, personal, creative and open-ended skill. Performing a well-developed skill is mainly an implicit activity. In teaching, however, it is essential to make explicit. Learning a complex skill like designing is a matter of doing and becoming aware how to do it. For teachers and students therefore, it will be helpful to make the design process explicit. In this paper, a conceptual framework is developed to be more explicit about the design process. Based on research of the design process, on differences between novices and expert designers, and on personal experience in design education practice, five generic elements in the design process are distinguished: (1) experimenting or exploring and deciding, (2) guiding theme or qualities, (3) domains, (4) frame of reference or library, (5) laboratory or (visual) language. These elements are generic in the sense that they are main aspects and always present in the complex, personal, creative and open-ended design process. |
doi_str_mv | 10.1007/s10798-013-9246-8 |
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Performing a well-developed skill is mainly an implicit activity. In teaching, however, it is essential to make explicit. Learning a complex skill like designing is a matter of doing and becoming aware how to do it. For teachers and students therefore, it will be helpful to make the design process explicit. In this paper, a conceptual framework is developed to be more explicit about the design process. Based on research of the design process, on differences between novices and expert designers, and on personal experience in design education practice, five generic elements in the design process are distinguished: (1) experimenting or exploring and deciding, (2) guiding theme or qualities, (3) domains, (4) frame of reference or library, (5) laboratory or (visual) language. 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subjects | Creativity Design Education Educational Development Educational Practices Educational Technology Guidelines Instructional design Learning Learning and Instruction Learning Processes Libraries Novices Science Education Skills Specialists Students Teachers Teaching Teaching Methods Visual |
title | Making explicit in design education: generic elements in the design process |
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