Evaluation of Skill Level Between Trainees and Community Orthopaedic Surgeons Using a Virtual Reality Arthroscopic Knee Simulator

BACKGROUND:Several virtual reality simulators have been developed to assist orthopaedic surgeons in acquiring the skills necessary to perform arthroscopic surgery. The purpose of this study was to assess the construct validity of the ArthroSim virtual reality arthroscopy simulator by evaluating whet...

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Veröffentlicht in:Journal of bone and joint surgery. American volume 2014-04, Vol.96 (7), p.e57-e57
Hauptverfasser: Cannon, W Dilworth, Nicandri, Gregg T, Reinig, Karl, Mevis, Howard, Wittstein, Jocelyn
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container_end_page e57
container_issue 7
container_start_page e57
container_title Journal of bone and joint surgery. American volume
container_volume 96
creator Cannon, W Dilworth
Nicandri, Gregg T
Reinig, Karl
Mevis, Howard
Wittstein, Jocelyn
description BACKGROUND:Several virtual reality simulators have been developed to assist orthopaedic surgeons in acquiring the skills necessary to perform arthroscopic surgery. The purpose of this study was to assess the construct validity of the ArthroSim virtual reality arthroscopy simulator by evaluating whether skills acquired through increased experience in the operating room lead to improved performance on the simulator. METHODS:Using the simulator, six postgraduate year-1 orthopaedic residents were compared with six postgraduate year-5 residents and with six community-based orthopaedic surgeons when performing diagnostic arthroscopy. The time to perform the procedure was recorded. To ensure that subjects did not sacrifice the quality of the procedure to complete the task in a shorter time, the simulator was programmed to provide a completeness score that indicated whether the surgeon accurately performed all of the steps of diagnostic arthroscopy in the correct sequence. RESULTS:The mean time to perform the procedure by each group was 610 seconds for community-based orthopaedic surgeons, 745 seconds for postgraduate year-5 residents, and 1028 seconds for postgraduate year-1 residents. Both the postgraduate year-5 residents and the community-based orthopaedic surgeons performed the procedure in significantly less time (p = 0.006) than the postgraduate year-1 residents. There was a trend toward significance (p = 0.055) in time to complete the procedure when the postgraduate year-5 residents were compared with the community-based orthopaedic surgeons. The mean level of completeness as assigned by the simulator for each group was 85% for the community-based orthopaedic surgeons, 79% for the postgraduate year-5 residents, and 71% for the postgraduate year-1 residents. As expected, these differences were not significant, indicating that the three groups had achieved an acceptable level of consistency in their performance of the procedure. CONCLUSIONS:Higher levels of surgeon experience resulted in improved efficiency when performing diagnostic knee arthroscopy on the simulator. Further validation studies utilizing the simulator are currently under way and the additional simulated tasks of arthroscopic meniscectomy, meniscal repair, microfracture, and loose body removal are being developed.
doi_str_mv 10.2106/JBJS.M.00779
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The purpose of this study was to assess the construct validity of the ArthroSim virtual reality arthroscopy simulator by evaluating whether skills acquired through increased experience in the operating room lead to improved performance on the simulator. METHODS:Using the simulator, six postgraduate year-1 orthopaedic residents were compared with six postgraduate year-5 residents and with six community-based orthopaedic surgeons when performing diagnostic arthroscopy. The time to perform the procedure was recorded. To ensure that subjects did not sacrifice the quality of the procedure to complete the task in a shorter time, the simulator was programmed to provide a completeness score that indicated whether the surgeon accurately performed all of the steps of diagnostic arthroscopy in the correct sequence. RESULTS:The mean time to perform the procedure by each group was 610 seconds for community-based orthopaedic surgeons, 745 seconds for postgraduate year-5 residents, and 1028 seconds for postgraduate year-1 residents. Both the postgraduate year-5 residents and the community-based orthopaedic surgeons performed the procedure in significantly less time (p = 0.006) than the postgraduate year-1 residents. There was a trend toward significance (p = 0.055) in time to complete the procedure when the postgraduate year-5 residents were compared with the community-based orthopaedic surgeons. The mean level of completeness as assigned by the simulator for each group was 85% for the community-based orthopaedic surgeons, 79% for the postgraduate year-5 residents, and 71% for the postgraduate year-1 residents. As expected, these differences were not significant, indicating that the three groups had achieved an acceptable level of consistency in their performance of the procedure. CONCLUSIONS:Higher levels of surgeon experience resulted in improved efficiency when performing diagnostic knee arthroscopy on the simulator. Further validation studies utilizing the simulator are currently under way and the additional simulated tasks of arthroscopic meniscectomy, meniscal repair, microfracture, and loose body removal are being developed.</description><identifier>ISSN: 0021-9355</identifier><identifier>EISSN: 1535-1386</identifier><identifier>DOI: 10.2106/JBJS.M.00779</identifier><identifier>PMID: 24695934</identifier><language>eng</language><publisher>United States: Copyright by The Journal of Bone and Joint Surgery, Incorporated</publisher><subject>Arthroscopy - education ; Arthroscopy - instrumentation ; Clinical Competence ; Computer Simulation ; Education, Medical, Graduate - methods ; Humans ; Internship and Residency - methods ; Knee Joint - surgery ; Learning Curve ; Models, Anatomic ; North Carolina ; Orthopedics - education ; San Francisco ; Time Factors ; User-Computer Interface</subject><ispartof>Journal of bone and joint surgery. 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American volume</title><addtitle>J Bone Joint Surg Am</addtitle><description>BACKGROUND:Several virtual reality simulators have been developed to assist orthopaedic surgeons in acquiring the skills necessary to perform arthroscopic surgery. The purpose of this study was to assess the construct validity of the ArthroSim virtual reality arthroscopy simulator by evaluating whether skills acquired through increased experience in the operating room lead to improved performance on the simulator. METHODS:Using the simulator, six postgraduate year-1 orthopaedic residents were compared with six postgraduate year-5 residents and with six community-based orthopaedic surgeons when performing diagnostic arthroscopy. The time to perform the procedure was recorded. To ensure that subjects did not sacrifice the quality of the procedure to complete the task in a shorter time, the simulator was programmed to provide a completeness score that indicated whether the surgeon accurately performed all of the steps of diagnostic arthroscopy in the correct sequence. RESULTS:The mean time to perform the procedure by each group was 610 seconds for community-based orthopaedic surgeons, 745 seconds for postgraduate year-5 residents, and 1028 seconds for postgraduate year-1 residents. Both the postgraduate year-5 residents and the community-based orthopaedic surgeons performed the procedure in significantly less time (p = 0.006) than the postgraduate year-1 residents. There was a trend toward significance (p = 0.055) in time to complete the procedure when the postgraduate year-5 residents were compared with the community-based orthopaedic surgeons. The mean level of completeness as assigned by the simulator for each group was 85% for the community-based orthopaedic surgeons, 79% for the postgraduate year-5 residents, and 71% for the postgraduate year-1 residents. As expected, these differences were not significant, indicating that the three groups had achieved an acceptable level of consistency in their performance of the procedure. CONCLUSIONS:Higher levels of surgeon experience resulted in improved efficiency when performing diagnostic knee arthroscopy on the simulator. Further validation studies utilizing the simulator are currently under way and the additional simulated tasks of arthroscopic meniscectomy, meniscal repair, microfracture, and loose body removal are being developed.</description><subject>Arthroscopy - education</subject><subject>Arthroscopy - instrumentation</subject><subject>Clinical Competence</subject><subject>Computer Simulation</subject><subject>Education, Medical, Graduate - methods</subject><subject>Humans</subject><subject>Internship and Residency - methods</subject><subject>Knee Joint - surgery</subject><subject>Learning Curve</subject><subject>Models, Anatomic</subject><subject>North Carolina</subject><subject>Orthopedics - education</subject><subject>San Francisco</subject><subject>Time Factors</subject><subject>User-Computer Interface</subject><issn>0021-9355</issn><issn>1535-1386</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNo9kUFv0zAUgC0EYmVw44x85EDKc2wn8XGrtsHoNGnduEau87KaOXGx41U78s9x6djpSdanT37fI-Qjg3nJoPp6eXq5ml_NAepavSIzJrksGG-q12QGULJCcSmPyLsYfwGAEFC_JUelqJRUXMzIn7NH7ZKerB-p7-nqwTpHl_iIjp7itEMc6W3QdkSMVI8dXfhhSKOdnuh1mDZ-q7Gzhq5SuEc_RnoX7XhPNf1pw5S0ozeo3R4-yXDw0fhtpn9kG13ZITk9-fCevOm1i_jheR6Tu_Oz28W3Ynl98X1xsixMKVldGEDUEo0C1ZhGoGHcqLprQKte1p2Ceg2i0R0rtdJcmqbfL8hLaaRYm2bNj8nng3cb_O-EcWoHGw06p0f0KbZMMp4NVV1l9MsBNfnPMWDfboMddHhqGbT76O0-envV_oue8U_P5rQesHuB_1fOgDgAO-8mDPHBpR2GdpPjTJssyXepSl6UwAQIKKHIL6zmfwEvYI4_</recordid><startdate>20140402</startdate><enddate>20140402</enddate><creator>Cannon, W Dilworth</creator><creator>Nicandri, Gregg T</creator><creator>Reinig, Karl</creator><creator>Mevis, Howard</creator><creator>Wittstein, Jocelyn</creator><general>Copyright by The Journal of Bone and Joint Surgery, Incorporated</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20140402</creationdate><title>Evaluation of Skill Level Between Trainees and Community Orthopaedic Surgeons Using a Virtual Reality Arthroscopic Knee Simulator</title><author>Cannon, W Dilworth ; Nicandri, Gregg T ; Reinig, Karl ; Mevis, Howard ; Wittstein, Jocelyn</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2517-c0eea5ec9098c84ec13c97d80a9f57d907b048ad12a9a35c8f5934325c54bc8b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Arthroscopy - education</topic><topic>Arthroscopy - instrumentation</topic><topic>Clinical Competence</topic><topic>Computer Simulation</topic><topic>Education, Medical, Graduate - methods</topic><topic>Humans</topic><topic>Internship and Residency - methods</topic><topic>Knee Joint - surgery</topic><topic>Learning Curve</topic><topic>Models, Anatomic</topic><topic>North Carolina</topic><topic>Orthopedics - education</topic><topic>San Francisco</topic><topic>Time Factors</topic><topic>User-Computer Interface</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Cannon, W Dilworth</creatorcontrib><creatorcontrib>Nicandri, Gregg T</creatorcontrib><creatorcontrib>Reinig, Karl</creatorcontrib><creatorcontrib>Mevis, Howard</creatorcontrib><creatorcontrib>Wittstein, Jocelyn</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of bone and joint surgery. American volume</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Cannon, W Dilworth</au><au>Nicandri, Gregg T</au><au>Reinig, Karl</au><au>Mevis, Howard</au><au>Wittstein, Jocelyn</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Evaluation of Skill Level Between Trainees and Community Orthopaedic Surgeons Using a Virtual Reality Arthroscopic Knee Simulator</atitle><jtitle>Journal of bone and joint surgery. American volume</jtitle><addtitle>J Bone Joint Surg Am</addtitle><date>2014-04-02</date><risdate>2014</risdate><volume>96</volume><issue>7</issue><spage>e57</spage><epage>e57</epage><pages>e57-e57</pages><issn>0021-9355</issn><eissn>1535-1386</eissn><abstract>BACKGROUND:Several virtual reality simulators have been developed to assist orthopaedic surgeons in acquiring the skills necessary to perform arthroscopic surgery. The purpose of this study was to assess the construct validity of the ArthroSim virtual reality arthroscopy simulator by evaluating whether skills acquired through increased experience in the operating room lead to improved performance on the simulator. METHODS:Using the simulator, six postgraduate year-1 orthopaedic residents were compared with six postgraduate year-5 residents and with six community-based orthopaedic surgeons when performing diagnostic arthroscopy. The time to perform the procedure was recorded. To ensure that subjects did not sacrifice the quality of the procedure to complete the task in a shorter time, the simulator was programmed to provide a completeness score that indicated whether the surgeon accurately performed all of the steps of diagnostic arthroscopy in the correct sequence. RESULTS:The mean time to perform the procedure by each group was 610 seconds for community-based orthopaedic surgeons, 745 seconds for postgraduate year-5 residents, and 1028 seconds for postgraduate year-1 residents. Both the postgraduate year-5 residents and the community-based orthopaedic surgeons performed the procedure in significantly less time (p = 0.006) than the postgraduate year-1 residents. There was a trend toward significance (p = 0.055) in time to complete the procedure when the postgraduate year-5 residents were compared with the community-based orthopaedic surgeons. The mean level of completeness as assigned by the simulator for each group was 85% for the community-based orthopaedic surgeons, 79% for the postgraduate year-5 residents, and 71% for the postgraduate year-1 residents. As expected, these differences were not significant, indicating that the three groups had achieved an acceptable level of consistency in their performance of the procedure. 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subjects Arthroscopy - education
Arthroscopy - instrumentation
Clinical Competence
Computer Simulation
Education, Medical, Graduate - methods
Humans
Internship and Residency - methods
Knee Joint - surgery
Learning Curve
Models, Anatomic
North Carolina
Orthopedics - education
San Francisco
Time Factors
User-Computer Interface
title Evaluation of Skill Level Between Trainees and Community Orthopaedic Surgeons Using a Virtual Reality Arthroscopic Knee Simulator
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