Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011
Objectives To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors. Methods Panel studies were conducted with high school students in t...
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Veröffentlicht in: | International journal of public health 2014-02, Vol.59 (1), p.77-86 |
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creator | Silva, Kelly Samara da Silva Lopes, Adair Dumith, Samuel Carvalho Garcia, Leandro Martin Totaro Bezerra, Jorge Nahas, Markus Vinicius |
description | Objectives
To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors.
Methods
Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 (
n
= 5,028) and 2011 (
n
= 6,529). TV watching and computer/videogame use were collected using questionnaires.
Results
Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors.
Conclusions
After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors. |
doi_str_mv | 10.1007/s00038-013-0464-3 |
format | Article |
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To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors.
Methods
Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 (
n
= 5,028) and 2011 (
n
= 6,529). TV watching and computer/videogame use were collected using questionnaires.
Results
Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors.
Conclusions
After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.</description><identifier>ISSN: 1661-8556</identifier><identifier>EISSN: 1661-8564</identifier><identifier>DOI: 10.1007/s00038-013-0464-3</identifier><identifier>PMID: 23552993</identifier><language>eng</language><publisher>Basel: Springer Basel</publisher><subject>Adolescent ; Adolescent Behavior ; Behavior ; Brazil ; Computer & video games ; Computers - trends ; Computers - utilization ; Confidence Intervals ; Environmental Health ; Female ; Humans ; Male ; Medicine ; Medicine & Public Health ; Occupational Medicine/Industrial Medicine ; Original Article ; Public Health ; Secondary school students ; Sedentary Lifestyle ; Surveys and Questionnaires ; Television - trends ; Television - utilization ; Television programming ; Trends ; Video Games - trends ; Young Adult</subject><ispartof>International journal of public health, 2014-02, Vol.59 (1), p.77-86</ispartof><rights>Swiss School of Public Health 2013</rights><rights>Swiss School of Public Health 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c372t-a029a390cf60c447fefc4c5636fe578f901ae429b719ab58534159e8329cb4453</citedby><cites>FETCH-LOGICAL-c372t-a029a390cf60c447fefc4c5636fe578f901ae429b719ab58534159e8329cb4453</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00038-013-0464-3$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s00038-013-0464-3$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,27901,27902,41464,42533,51294</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/23552993$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Silva, Kelly Samara</creatorcontrib><creatorcontrib>da Silva Lopes, Adair</creatorcontrib><creatorcontrib>Dumith, Samuel Carvalho</creatorcontrib><creatorcontrib>Garcia, Leandro Martin Totaro</creatorcontrib><creatorcontrib>Bezerra, Jorge</creatorcontrib><creatorcontrib>Nahas, Markus Vinicius</creatorcontrib><title>Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011</title><title>International journal of public health</title><addtitle>Int J Public Health</addtitle><addtitle>Int J Public Health</addtitle><description>Objectives
To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors.
Methods
Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 (
n
= 5,028) and 2011 (
n
= 6,529). TV watching and computer/videogame use were collected using questionnaires.
Results
Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors.
Conclusions
After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.</description><subject>Adolescent</subject><subject>Adolescent Behavior</subject><subject>Behavior</subject><subject>Brazil</subject><subject>Computer & video games</subject><subject>Computers - trends</subject><subject>Computers - utilization</subject><subject>Confidence Intervals</subject><subject>Environmental Health</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Occupational Medicine/Industrial Medicine</subject><subject>Original Article</subject><subject>Public Health</subject><subject>Secondary school students</subject><subject>Sedentary Lifestyle</subject><subject>Surveys and Questionnaires</subject><subject>Television - trends</subject><subject>Television - utilization</subject><subject>Television programming</subject><subject>Trends</subject><subject>Video Games - trends</subject><subject>Young Adult</subject><issn>1661-8556</issn><issn>1661-8564</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>BENPR</sourceid><recordid>eNp1kU2LFDEQhoMo7rr6A7xIwIuXdiuf3Tnq4BcseFDPIZ2pns7SnYxJ9yx68Leb2VkXETxVoJ56K9RDyHMGrxlAe1kAQHQNMNGA1LIRD8g505o1ndLy4f1b6TPypJRrAA0dsMfkjAuluDHinPzajC7usNAQ6YITHkIJKdJDwJsQd9TFLfVp3q8L5nJ5CFtMOzdXfC1I3ZwqMobdSIsfU5poWdYtxuU27UtalxFzpG-z-xkm2uNygxgpB2C3uRwYe0oeDW4q-OyuXpBv79993Xxsrj5_-LR5c9V40fKlccCNEwb8oMFL2Q44eOmVFnpA1XaDAeZQctO3zLhedUpIpgx2ghvfS6nEBXl1yt3n9H3Fstg5FI_T5CKmtVim6gbTgmor-vIf9DqtOdbfHSlWD1iPWyl2onxOpWQc7D6H2eUfloE9yrEnObbKsUc5VtSZF3fJaz_j9n7ij40K8BNQaqtayX-t_m_qb5QnmLk</recordid><startdate>20140201</startdate><enddate>20140201</enddate><creator>Silva, Kelly Samara</creator><creator>da Silva Lopes, Adair</creator><creator>Dumith, Samuel Carvalho</creator><creator>Garcia, Leandro Martin Totaro</creator><creator>Bezerra, Jorge</creator><creator>Nahas, Markus Vinicius</creator><general>Springer Basel</general><general>Springer Nature B.V</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8C1</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>7X8</scope></search><sort><creationdate>20140201</creationdate><title>Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011</title><author>Silva, Kelly Samara ; da Silva Lopes, Adair ; Dumith, Samuel Carvalho ; Garcia, Leandro Martin Totaro ; Bezerra, Jorge ; Nahas, Markus Vinicius</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c372t-a029a390cf60c447fefc4c5636fe578f901ae429b719ab58534159e8329cb4453</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Adolescent</topic><topic>Adolescent Behavior</topic><topic>Behavior</topic><topic>Brazil</topic><topic>Computer & video games</topic><topic>Computers - trends</topic><topic>Computers - utilization</topic><topic>Confidence Intervals</topic><topic>Environmental Health</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Occupational Medicine/Industrial Medicine</topic><topic>Original Article</topic><topic>Public Health</topic><topic>Secondary school students</topic><topic>Sedentary Lifestyle</topic><topic>Surveys and Questionnaires</topic><topic>Television - trends</topic><topic>Television - utilization</topic><topic>Television programming</topic><topic>Trends</topic><topic>Video Games - trends</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Silva, Kelly Samara</creatorcontrib><creatorcontrib>da Silva Lopes, Adair</creatorcontrib><creatorcontrib>Dumith, Samuel Carvalho</creatorcontrib><creatorcontrib>Garcia, Leandro Martin Totaro</creatorcontrib><creatorcontrib>Bezerra, Jorge</creatorcontrib><creatorcontrib>Nahas, Markus Vinicius</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Public Health Database</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>MEDLINE - Academic</collection><jtitle>International journal of public health</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Silva, Kelly Samara</au><au>da Silva Lopes, Adair</au><au>Dumith, Samuel Carvalho</au><au>Garcia, Leandro Martin Totaro</au><au>Bezerra, Jorge</au><au>Nahas, Markus Vinicius</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011</atitle><jtitle>International journal of public health</jtitle><stitle>Int J Public Health</stitle><addtitle>Int J Public Health</addtitle><date>2014-02-01</date><risdate>2014</risdate><volume>59</volume><issue>1</issue><spage>77</spage><epage>86</epage><pages>77-86</pages><issn>1661-8556</issn><eissn>1661-8564</eissn><abstract>Objectives
To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors.
Methods
Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 (
n
= 5,028) and 2011 (
n
= 6,529). TV watching and computer/videogame use were collected using questionnaires.
Results
Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors.
Conclusions
After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.</abstract><cop>Basel</cop><pub>Springer Basel</pub><pmid>23552993</pmid><doi>10.1007/s00038-013-0464-3</doi><tpages>10</tpages></addata></record> |
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source | MEDLINE; Springer Nature - Complete Springer Journals |
subjects | Adolescent Adolescent Behavior Behavior Brazil Computer & video games Computers - trends Computers - utilization Confidence Intervals Environmental Health Female Humans Male Medicine Medicine & Public Health Occupational Medicine/Industrial Medicine Original Article Public Health Secondary school students Sedentary Lifestyle Surveys and Questionnaires Television - trends Television - utilization Television programming Trends Video Games - trends Young Adult |
title | Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011 |
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