Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011

Objectives To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors. Methods Panel studies were conducted with high school students in t...

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Veröffentlicht in:International journal of public health 2014-02, Vol.59 (1), p.77-86
Hauptverfasser: Silva, Kelly Samara, da Silva Lopes, Adair, Dumith, Samuel Carvalho, Garcia, Leandro Martin Totaro, Bezerra, Jorge, Nahas, Markus Vinicius
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container_end_page 86
container_issue 1
container_start_page 77
container_title International journal of public health
container_volume 59
creator Silva, Kelly Samara
da Silva Lopes, Adair
Dumith, Samuel Carvalho
Garcia, Leandro Martin Totaro
Bezerra, Jorge
Nahas, Markus Vinicius
description Objectives To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors. Methods Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 ( n  = 5,028) and 2011 ( n  = 6,529). TV watching and computer/videogame use were collected using questionnaires. Results Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors. Conclusions After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.
doi_str_mv 10.1007/s00038-013-0464-3
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Methods Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 ( n  = 5,028) and 2011 ( n  = 6,529). TV watching and computer/videogame use were collected using questionnaires. Results Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors. Conclusions After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.</description><identifier>ISSN: 1661-8556</identifier><identifier>EISSN: 1661-8564</identifier><identifier>DOI: 10.1007/s00038-013-0464-3</identifier><identifier>PMID: 23552993</identifier><language>eng</language><publisher>Basel: Springer Basel</publisher><subject>Adolescent ; Adolescent Behavior ; Behavior ; Brazil ; Computer &amp; video games ; Computers - trends ; Computers - utilization ; Confidence Intervals ; Environmental Health ; Female ; Humans ; Male ; Medicine ; Medicine &amp; Public Health ; Occupational Medicine/Industrial Medicine ; Original Article ; Public Health ; Secondary school students ; Sedentary Lifestyle ; Surveys and Questionnaires ; Television - trends ; Television - utilization ; Television programming ; Trends ; Video Games - trends ; Young Adult</subject><ispartof>International journal of public health, 2014-02, Vol.59 (1), p.77-86</ispartof><rights>Swiss School of Public Health 2013</rights><rights>Swiss School of Public Health 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c372t-a029a390cf60c447fefc4c5636fe578f901ae429b719ab58534159e8329cb4453</citedby><cites>FETCH-LOGICAL-c372t-a029a390cf60c447fefc4c5636fe578f901ae429b719ab58534159e8329cb4453</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00038-013-0464-3$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s00038-013-0464-3$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,27901,27902,41464,42533,51294</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/23552993$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Silva, Kelly Samara</creatorcontrib><creatorcontrib>da Silva Lopes, Adair</creatorcontrib><creatorcontrib>Dumith, Samuel Carvalho</creatorcontrib><creatorcontrib>Garcia, Leandro Martin Totaro</creatorcontrib><creatorcontrib>Bezerra, Jorge</creatorcontrib><creatorcontrib>Nahas, Markus Vinicius</creatorcontrib><title>Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011</title><title>International journal of public health</title><addtitle>Int J Public Health</addtitle><addtitle>Int J Public Health</addtitle><description>Objectives To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15–19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors. 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Methods Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 ( n  = 5,028) and 2011 ( n  = 6,529). TV watching and computer/videogame use were collected using questionnaires. Results Prevalence of ≥2 h/day of TV watching dropped from 76.8 to 61.5 % and ≥2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15–16 and those who did not work had higher likelihoods of being exposed to ≥2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of ≥2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors. Conclusions After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.</abstract><cop>Basel</cop><pub>Springer Basel</pub><pmid>23552993</pmid><doi>10.1007/s00038-013-0464-3</doi><tpages>10</tpages></addata></record>
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source MEDLINE; Springer Nature - Complete Springer Journals
subjects Adolescent
Adolescent Behavior
Behavior
Brazil
Computer & video games
Computers - trends
Computers - utilization
Confidence Intervals
Environmental Health
Female
Humans
Male
Medicine
Medicine & Public Health
Occupational Medicine/Industrial Medicine
Original Article
Public Health
Secondary school students
Sedentary Lifestyle
Surveys and Questionnaires
Television - trends
Television - utilization
Television programming
Trends
Video Games - trends
Young Adult
title Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011
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