Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise
Purpose – The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors. Design/methodology/approach – This study integrates three different sources of data, first, characteristics of t...
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Veröffentlicht in: | Internet research 2014-01, Vol.24 (1), p.63-81 |
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creator | Paek, Hye-Jin Taylor Quilliam, Elizabeth Kim, Sookyong J. Weatherspoon, Lorraine J. Rifon, Nora Lee, Mira |
description | Purpose
– The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors.
Design/methodology/approach
– This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality of the foods in advergames.
Findings
– The results show that 83.2 percent of the total 143 advergames are sponsored by CFBAI participating companies and 79.5 percent of the total 44 advergames reaching children are sponsored by those companies. About 87 percent of the advergames reaching children do not include age limit specification. By contrast, about 71 percent of the advergames reaching children include ad breaks and about half of the advergames reaching children include healthy lifestyle information. Compared to the total, advergames reaching children seem to have a higher level of brand integration. Moreover, most foods that the advergames promote are classified as unhealthy. Finally, the results show that ad breaks and number of brand identifiers are the two significant predictors of food advergames with child unique visitors.
Originality/value
– Despite the increased attention to and scrutiny of innovative and interactive food marketing targeting children, little is known about the extent to which such techniques actually reach children, nor about the content and nutritional quality of foods they promote. This study attempts to fill in the gap by focussing on food advergames. |
doi_str_mv | 10.1108/IntR-02-2013-0018 |
format | Article |
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– The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors.
Design/methodology/approach
– This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality of the foods in advergames.
Findings
– The results show that 83.2 percent of the total 143 advergames are sponsored by CFBAI participating companies and 79.5 percent of the total 44 advergames reaching children are sponsored by those companies. About 87 percent of the advergames reaching children do not include age limit specification. By contrast, about 71 percent of the advergames reaching children include ad breaks and about half of the advergames reaching children include healthy lifestyle information. Compared to the total, advergames reaching children seem to have a higher level of brand integration. Moreover, most foods that the advergames promote are classified as unhealthy. Finally, the results show that ad breaks and number of brand identifiers are the two significant predictors of food advergames with child unique visitors.
Originality/value
– Despite the increased attention to and scrutiny of innovative and interactive food marketing targeting children, little is known about the extent to which such techniques actually reach children, nor about the content and nutritional quality of foods they promote. This study attempts to fill in the gap by focussing on food advergames.</description><identifier>ISSN: 1066-2243</identifier><identifier>EISSN: 2054-5657</identifier><identifier>DOI: 10.1108/IntR-02-2013-0018</identifier><identifier>CODEN: IRESEF</identifier><language>eng</language><publisher>Bradford: Emerald Group Publishing Limited</publisher><subject>Adolescents ; Advertising ; Behavior ; Breaking ; Calories ; Children ; Children & youth ; Consumers ; Design engineering ; Dietetics ; Electronic games ; Food ; Food products ; Foods ; Games ; Guidelines ; Health Behavior ; Health care ; Information & communications technology ; Information & knowledge management ; Interactive ; Interactive marketing ; Internet ; Knowledge ; Marketing ; Nutrition ; Nutrition research ; Obesity ; Overweight ; Public health ; Public policy ; Specifications ; Studies ; Teenagers ; Television advertising ; Television Commercials ; Video Games</subject><ispartof>Internet research, 2014-01, Vol.24 (1), p.63-81</ispartof><rights>Emerald Group Publishing Limited</rights><rights>Copyright Emerald Group Publishing Limited 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c380t-c5646ff3b51003251a71d61ff57cef22a6866ef3d3beeeb25cf17967716ddf1b3</citedby><cites>FETCH-LOGICAL-c380t-c5646ff3b51003251a71d61ff57cef22a6866ef3d3beeeb25cf17967716ddf1b3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/IntR-02-2013-0018/full/pdf$$EPDF$$P50$$Gemerald$$H</linktopdf><linktohtml>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/IntR-02-2013-0018/full/html$$EHTML$$P50$$Gemerald$$H</linktohtml><link.rule.ids>314,776,780,961,11615,27903,27904,52664,52667</link.rule.ids></links><search><creatorcontrib>Paek, Hye-Jin</creatorcontrib><creatorcontrib>Taylor Quilliam, Elizabeth</creatorcontrib><creatorcontrib>Kim, Sookyong</creatorcontrib><creatorcontrib>J. Weatherspoon, Lorraine</creatorcontrib><creatorcontrib>J. Rifon, Nora</creatorcontrib><creatorcontrib>Lee, Mira</creatorcontrib><title>Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise</title><title>Internet research</title><description>Purpose
– The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors.
Design/methodology/approach
– This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality of the foods in advergames.
Findings
– The results show that 83.2 percent of the total 143 advergames are sponsored by CFBAI participating companies and 79.5 percent of the total 44 advergames reaching children are sponsored by those companies. About 87 percent of the advergames reaching children do not include age limit specification. By contrast, about 71 percent of the advergames reaching children include ad breaks and about half of the advergames reaching children include healthy lifestyle information. Compared to the total, advergames reaching children seem to have a higher level of brand integration. Moreover, most foods that the advergames promote are classified as unhealthy. Finally, the results show that ad breaks and number of brand identifiers are the two significant predictors of food advergames with child unique visitors.
Originality/value
– Despite the increased attention to and scrutiny of innovative and interactive food marketing targeting children, little is known about the extent to which such techniques actually reach children, nor about the content and nutritional quality of foods they promote. This study attempts to fill in the gap by focussing on food advergames.</description><subject>Adolescents</subject><subject>Advertising</subject><subject>Behavior</subject><subject>Breaking</subject><subject>Calories</subject><subject>Children</subject><subject>Children & youth</subject><subject>Consumers</subject><subject>Design engineering</subject><subject>Dietetics</subject><subject>Electronic games</subject><subject>Food</subject><subject>Food products</subject><subject>Foods</subject><subject>Games</subject><subject>Guidelines</subject><subject>Health Behavior</subject><subject>Health care</subject><subject>Information & communications technology</subject><subject>Information & knowledge management</subject><subject>Interactive</subject><subject>Interactive marketing</subject><subject>Internet</subject><subject>Knowledge</subject><subject>Marketing</subject><subject>Nutrition</subject><subject>Nutrition research</subject><subject>Obesity</subject><subject>Overweight</subject><subject>Public health</subject><subject>Public policy</subject><subject>Specifications</subject><subject>Studies</subject><subject>Teenagers</subject><subject>Television advertising</subject><subject>Television Commercials</subject><subject>Video Games</subject><issn>1066-2243</issn><issn>2054-5657</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNqFkUtLAzEURoMoWB8_wF3AjZvR3LymXUrxBYIgug5pcmNHpzNtkhH6751QN4rgKnA554NwCDkDdgnAplcPXX6uGK84A1ExBtM9MuFMyUppVe-TCTCtK86lOCRHKb2zEZnN5IR8zJc2WpcxNik3LtE-0ND3nlr_ifHNrjDRvLSZRrRuSd2yaX3EjtrOj3ek3ZBjg12mm8G2Td4Wv9zLRjFxu1vKTcITchBsm_D0-z0mr7c3L_P76vHp7mF-_Vg5MWW5ckpLHYJYKGBMcAW2Bq8hBFU7DJxbPdUag_BigYgLrlyAeqbrGrT3ARbimFzsdtex3wyYslk1yWHb2g77IRlQnAkBstb_o3ImBWil6xE9_4W-90Psxo-YMiWVBF4GYUe52KcUMZh1bFY2bg0wU0qZUsowbkopU0qNDts5uMJoW_-n8iOu-ALMo5YS</recordid><startdate>20140101</startdate><enddate>20140101</enddate><creator>Paek, Hye-Jin</creator><creator>Taylor Quilliam, Elizabeth</creator><creator>Kim, Sookyong</creator><creator>J. Weatherspoon, Lorraine</creator><creator>J. Rifon, Nora</creator><creator>Lee, Mira</creator><general>Emerald Group Publishing Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>0-V</scope><scope>0U~</scope><scope>1-H</scope><scope>7SC</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>CNYFK</scope><scope>DWQXO</scope><scope>E3H</scope><scope>F2A</scope><scope>F~G</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K6~</scope><scope>K7-</scope><scope>L.-</scope><scope>L.0</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0C</scope><scope>M0N</scope><scope>M0P</scope><scope>M1O</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PQBIZ</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope><scope>8BP</scope></search><sort><creationdate>20140101</creationdate><title>Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise</title><author>Paek, Hye-Jin ; Taylor Quilliam, Elizabeth ; Kim, Sookyong ; J. Weatherspoon, Lorraine ; J. Rifon, Nora ; Lee, Mira</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c380t-c5646ff3b51003251a71d61ff57cef22a6866ef3d3beeeb25cf17967716ddf1b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Adolescents</topic><topic>Advertising</topic><topic>Behavior</topic><topic>Breaking</topic><topic>Calories</topic><topic>Children</topic><topic>Children & youth</topic><topic>Consumers</topic><topic>Design engineering</topic><topic>Dietetics</topic><topic>Electronic games</topic><topic>Food</topic><topic>Food products</topic><topic>Foods</topic><topic>Games</topic><topic>Guidelines</topic><topic>Health Behavior</topic><topic>Health care</topic><topic>Information & communications technology</topic><topic>Information & knowledge management</topic><topic>Interactive</topic><topic>Interactive marketing</topic><topic>Internet</topic><topic>Knowledge</topic><topic>Marketing</topic><topic>Nutrition</topic><topic>Nutrition research</topic><topic>Obesity</topic><topic>Overweight</topic><topic>Public health</topic><topic>Public policy</topic><topic>Specifications</topic><topic>Studies</topic><topic>Teenagers</topic><topic>Television advertising</topic><topic>Television Commercials</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Paek, Hye-Jin</creatorcontrib><creatorcontrib>Taylor Quilliam, Elizabeth</creatorcontrib><creatorcontrib>Kim, Sookyong</creatorcontrib><creatorcontrib>J. 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Weatherspoon, Lorraine</au><au>J. Rifon, Nora</au><au>Lee, Mira</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise</atitle><jtitle>Internet research</jtitle><date>2014-01-01</date><risdate>2014</risdate><volume>24</volume><issue>1</issue><spage>63</spage><epage>81</epage><pages>63-81</pages><issn>1066-2243</issn><eissn>2054-5657</eissn><coden>IRESEF</coden><abstract>Purpose
– The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors.
Design/methodology/approach
– This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality of the foods in advergames.
Findings
– The results show that 83.2 percent of the total 143 advergames are sponsored by CFBAI participating companies and 79.5 percent of the total 44 advergames reaching children are sponsored by those companies. About 87 percent of the advergames reaching children do not include age limit specification. By contrast, about 71 percent of the advergames reaching children include ad breaks and about half of the advergames reaching children include healthy lifestyle information. Compared to the total, advergames reaching children seem to have a higher level of brand integration. Moreover, most foods that the advergames promote are classified as unhealthy. Finally, the results show that ad breaks and number of brand identifiers are the two significant predictors of food advergames with child unique visitors.
Originality/value
– Despite the increased attention to and scrutiny of innovative and interactive food marketing targeting children, little is known about the extent to which such techniques actually reach children, nor about the content and nutritional quality of foods they promote. This study attempts to fill in the gap by focussing on food advergames.</abstract><cop>Bradford</cop><pub>Emerald Group Publishing Limited</pub><doi>10.1108/IntR-02-2013-0018</doi><tpages>19</tpages></addata></record> |
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subjects | Adolescents Advertising Behavior Breaking Calories Children Children & youth Consumers Design engineering Dietetics Electronic games Food Food products Foods Games Guidelines Health Behavior Health care Information & communications technology Information & knowledge management Interactive Interactive marketing Internet Knowledge Marketing Nutrition Nutrition research Obesity Overweight Public health Public policy Specifications Studies Teenagers Television advertising Television Commercials Video Games |
title | Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise |
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