A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of games with a permission structure describing situations in which players...
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Veröffentlicht in: | International journal of game theory 2011-08, Vol.40 (3), p.591-616 |
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creator | van den Brink, René Katsev, Ilya van der Laan, Gerard |
description | Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of
games with a permission structure
describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the
nucleolus
of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games. |
doi_str_mv | 10.1007/s00182-010-0257-3 |
format | Article |
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games with a permission structure
describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the
nucleolus
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games with a permission structure
describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the
nucleolus
of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games.</description><subject>Airports</subject><subject>Algorithms</subject><subject>Allocations</subject><subject>Behavioral/Experimental Economics</subject><subject>Cooperation</subject><subject>Economic Theory/Quantitative Economics/Mathematical Methods</subject><subject>Economics</subject><subject>Economics and Finance</subject><subject>Game Theory</subject><subject>Information sharing</subject><subject>Operations Research/Decision Theory</subject><subject>Peers</subject><subject>Social and Behav. 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In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of
games with a permission structure
describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the
nucleolus
of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer-Verlag</pub><doi>10.1007/s00182-010-0257-3</doi><tpages>26</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Airports Algorithms Allocations Behavioral/Experimental Economics Cooperation Economic Theory/Quantitative Economics/Mathematical Methods Economics Economics and Finance Game Theory Information sharing Operations Research/Decision Theory Peers Social and Behav. Sciences Studies |
title | A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure |
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