A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure

Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of games with a permission structure describing situations in which players...

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Veröffentlicht in:International journal of game theory 2011-08, Vol.40 (3), p.591-616
Hauptverfasser: van den Brink, René, Katsev, Ilya, van der Laan, Gerard
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container_title International journal of game theory
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Katsev, Ilya
van der Laan, Gerard
description Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of games with a permission structure describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games.
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source EBSCOhost Business Source Complete; SpringerLink Journals - AutoHoldings
subjects Airports
Algorithms
Allocations
Behavioral/Experimental Economics
Cooperation
Economic Theory/Quantitative Economics/Mathematical Methods
Economics
Economics and Finance
Game Theory
Information sharing
Operations Research/Decision Theory
Peers
Social and Behav. Sciences
Studies
title A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
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