Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach

Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This r...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:International journal of information systems in the service sector 2013-01, Vol.5 (1), p.1-16
Hauptverfasser: Bharosa, Nitesh, Janssen, Marijn, Bajnath, Satiesh
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 16
container_issue 1
container_start_page 1
container_title International journal of information systems in the service sector
container_volume 5
creator Bharosa, Nitesh
Janssen, Marijn
Bajnath, Satiesh
description Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things” in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.
doi_str_mv 10.4018/jisss.2013010101
format Article
fullrecord <record><control><sourceid>gale_proqu</sourceid><recordid>TN_cdi_proquest_miscellaneous_1429833992</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><galeid>A760501023</galeid><sourcerecordid>A760501023</sourcerecordid><originalsourceid>FETCH-LOGICAL-c454t-9c46505a40bb87fc3830c3a6ebc5fa7e3db7f10c9c1b1c1abd03c2d7fdcf80ea3</originalsourceid><addsrcrecordid>eNqFkUtr3DAQgE1ooGmae4-CXHropnrYstXbklcLgYY2uRWEPB55tTi2q7EX8u-rzYYuDZQgGAnxzYxGX5Z9EPws56L6vA5EdCa5UFxs10F2JIwqFoU2-s3fc1W9zd4RrTnXudTlUfbrAmPYhL5ltzH0EMYOifkhsus5NNvrnxg3AZBd9jDM_YSRvrAlu3VxCol2U9ggu0AKbc9-IKGLsGLLcYyDg9X77NC7jvDkeT_O7q8u786_Lm6-X387X94sIC_yaWEg1wUvXM7ruio9qEpxUE5jDYV3JaqmLr3gYEDUAoSrG65ANqVvwFccnTrOPu7qpra_Z6TJPgQC7DrX4zCTFbk0lVLGyNdRVUotUzQJPX2Broc59mkQK03CSil0nqhPO6p1Hdp6ptAjpZB-ZDVR62Yiuyw1L5IUqRLOdzjEgSiit2MMDy4-WsHtVqR9Emn3IlPK1S4ltGH_hK0zu3dmkzP75Ox_dYr97P8UesnZsfHqDz8Xt88</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2937272164</pqid></control><display><type>article</type><title>Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach</title><source>ProQuest Central UK/Ireland</source><source>Alma/SFX Local Collection</source><source>ProQuest Central</source><creator>Bharosa, Nitesh ; Janssen, Marijn ; Bajnath, Satiesh</creator><creatorcontrib>Bharosa, Nitesh ; Janssen, Marijn ; Bajnath, Satiesh</creatorcontrib><description>Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things” in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.</description><identifier>ISSN: 1935-5688</identifier><identifier>EISSN: 1935-5696</identifier><identifier>DOI: 10.4018/jisss.2013010101</identifier><language>eng</language><publisher>Hershey: IGI Global</publisher><subject>Customer satisfaction ; Customer service ; Customer services ; Customers ; Derivation ; Design ; Design engineering ; Encounters ; Games ; Information systems ; Infusion ; Principles ; Role playing ; Scripts ; Service quality</subject><ispartof>International journal of information systems in the service sector, 2013-01, Vol.5 (1), p.1-16</ispartof><rights>COPYRIGHT 2013 IGI Global</rights><rights>Copyright © 2013, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c454t-9c46505a40bb87fc3830c3a6ebc5fa7e3db7f10c9c1b1c1abd03c2d7fdcf80ea3</cites><orcidid>0000-0001-6211-8790</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/2937272164?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,778,782,21371,27907,27908,33727,33728,43788,64366,64368,64370,72220</link.rule.ids></links><search><creatorcontrib>Bharosa, Nitesh</creatorcontrib><creatorcontrib>Janssen, Marijn</creatorcontrib><creatorcontrib>Bajnath, Satiesh</creatorcontrib><title>Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach</title><title>International journal of information systems in the service sector</title><description>Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things” in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.</description><subject>Customer satisfaction</subject><subject>Customer service</subject><subject>Customer services</subject><subject>Customers</subject><subject>Derivation</subject><subject>Design</subject><subject>Design engineering</subject><subject>Encounters</subject><subject>Games</subject><subject>Information systems</subject><subject>Infusion</subject><subject>Principles</subject><subject>Role playing</subject><subject>Scripts</subject><subject>Service quality</subject><issn>1935-5688</issn><issn>1935-5696</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>N95</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNqFkUtr3DAQgE1ooGmae4-CXHropnrYstXbklcLgYY2uRWEPB55tTi2q7EX8u-rzYYuDZQgGAnxzYxGX5Z9EPws56L6vA5EdCa5UFxs10F2JIwqFoU2-s3fc1W9zd4RrTnXudTlUfbrAmPYhL5ltzH0EMYOifkhsus5NNvrnxg3AZBd9jDM_YSRvrAlu3VxCol2U9ggu0AKbc9-IKGLsGLLcYyDg9X77NC7jvDkeT_O7q8u786_Lm6-X387X94sIC_yaWEg1wUvXM7ruio9qEpxUE5jDYV3JaqmLr3gYEDUAoSrG65ANqVvwFccnTrOPu7qpra_Z6TJPgQC7DrX4zCTFbk0lVLGyNdRVUotUzQJPX2Broc59mkQK03CSil0nqhPO6p1Hdp6ptAjpZB-ZDVR62Yiuyw1L5IUqRLOdzjEgSiit2MMDy4-WsHtVqR9Emn3IlPK1S4ltGH_hK0zu3dmkzP75Ox_dYr97P8UesnZsfHqDz8Xt88</recordid><startdate>20130101</startdate><enddate>20130101</enddate><creator>Bharosa, Nitesh</creator><creator>Janssen, Marijn</creator><creator>Bajnath, Satiesh</creator><general>IGI Global</general><scope>AAYXX</scope><scope>CITATION</scope><scope>N95</scope><scope>7SC</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>L6V</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M7S</scope><scope>P62</scope><scope>PQBIZ</scope><scope>PQBZA</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope><scope>E3H</scope><scope>F2A</scope><orcidid>https://orcid.org/0000-0001-6211-8790</orcidid></search><sort><creationdate>20130101</creationdate><title>Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach</title><author>Bharosa, Nitesh ; Janssen, Marijn ; Bajnath, Satiesh</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c454t-9c46505a40bb87fc3830c3a6ebc5fa7e3db7f10c9c1b1c1abd03c2d7fdcf80ea3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Customer satisfaction</topic><topic>Customer service</topic><topic>Customer services</topic><topic>Customers</topic><topic>Derivation</topic><topic>Design</topic><topic>Design engineering</topic><topic>Encounters</topic><topic>Games</topic><topic>Information systems</topic><topic>Infusion</topic><topic>Principles</topic><topic>Role playing</topic><topic>Scripts</topic><topic>Service quality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bharosa, Nitesh</creatorcontrib><creatorcontrib>Janssen, Marijn</creatorcontrib><creatorcontrib>Bajnath, Satiesh</creatorcontrib><collection>CrossRef</collection><collection>Gale Business: Insights</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>ProQuest Engineering Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Engineering Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest One Business</collection><collection>ProQuest One Business (Alumni)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><collection>Library &amp; Information Sciences Abstracts (LISA)</collection><collection>Library &amp; Information Science Abstracts (LISA)</collection><jtitle>International journal of information systems in the service sector</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bharosa, Nitesh</au><au>Janssen, Marijn</au><au>Bajnath, Satiesh</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach</atitle><jtitle>International journal of information systems in the service sector</jtitle><date>2013-01-01</date><risdate>2013</risdate><volume>5</volume><issue>1</issue><spage>1</spage><epage>16</epage><pages>1-16</pages><issn>1935-5688</issn><eissn>1935-5696</eissn><abstract>Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things” in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.</abstract><cop>Hershey</cop><pub>IGI Global</pub><doi>10.4018/jisss.2013010101</doi><tpages>16</tpages><orcidid>https://orcid.org/0000-0001-6211-8790</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 1935-5688
ispartof International journal of information systems in the service sector, 2013-01, Vol.5 (1), p.1-16
issn 1935-5688
1935-5696
language eng
recordid cdi_proquest_miscellaneous_1429833992
source ProQuest Central UK/Ireland; Alma/SFX Local Collection; ProQuest Central
subjects Customer satisfaction
Customer service
Customer services
Customers
Derivation
Design
Design engineering
Encounters
Games
Information systems
Infusion
Principles
Role playing
Scripts
Service quality
title Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-16T21%3A43%3A43IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_proqu&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Deriving%20Principles%20for%20Guiding%20Service%20Encounters:%20A%20Participative%20Design%20Research%20Approach&rft.jtitle=International%20journal%20of%20information%20systems%20in%20the%20service%20sector&rft.au=Bharosa,%20Nitesh&rft.date=2013-01-01&rft.volume=5&rft.issue=1&rft.spage=1&rft.epage=16&rft.pages=1-16&rft.issn=1935-5688&rft.eissn=1935-5696&rft_id=info:doi/10.4018/jisss.2013010101&rft_dat=%3Cgale_proqu%3EA760501023%3C/gale_proqu%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2937272164&rft_id=info:pmid/&rft_galeid=A760501023&rfr_iscdi=true