Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?
Current research suggests a link between negative attitudes toward women and violence against women, and it also suggests that media may condition such negative attitudes. When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectificat...
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Veröffentlicht in: | Journal of interpersonal violence 2012-10, Vol.27 (15), p.3016-3031 |
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description | Current research suggests a link between negative attitudes toward women and violence against women, and it also suggests that media may condition such negative attitudes. When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectification and violence against women in some video games, it is lamentable that there is a dearth of research exploring the effect of such imagery on attitudes toward women. This study is the first study to use actual video game playing and control for causal order, when exploring the effect of sexual exploitation and violence against women in video games on attitudes toward women. By employing a Solomon Four-Group experimental research design, this exploratory study found that a video game depicting sexual objectification of women and violence against women resulted in statistically significant increased rape myths acceptance (rape-supportive attitudes) for male study participants but not for female participants. |
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When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectification and violence against women in some video games, it is lamentable that there is a dearth of research exploring the effect of such imagery on attitudes toward women. This study is the first study to use actual video game playing and control for causal order, when exploring the effect of sexual exploitation and violence against women in video games on attitudes toward women. 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When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectification and violence against women in some video games, it is lamentable that there is a dearth of research exploring the effect of such imagery on attitudes toward women. This study is the first study to use actual video game playing and control for causal order, when exploring the effect of sexual exploitation and violence against women in video games on attitudes toward women. By employing a Solomon Four-Group experimental research design, this exploratory study found that a video game depicting sexual objectification of women and violence against women resulted in statistically significant increased rape myths acceptance (rape-supportive attitudes) for male study participants but not for female participants.</description><subject>Attitudes</subject><subject>Attribution Theory</subject><subject>Causality</subject><subject>Computer & video games</subject><subject>Correlation</subject><subject>Cultural Characteristics</subject><subject>Exploitation</subject><subject>Female</subject><subject>Females</subject><subject>Humans</subject><subject>Interpersonal Relations</subject><subject>Male</subject><subject>Males</subject><subject>Mass Media Violence</subject><subject>Myths</subject><subject>Negative Attitudes</subject><subject>Partner Abuse</subject><subject>Prejudice - psychology</subject><subject>Rape</subject><subject>Rape - psychology</subject><subject>Research Design</subject><subject>Social Values</subject><subject>Spouse Abuse - prevention & control</subject><subject>Spouse Abuse - psychology</subject><subject>Statistical Significance</subject><subject>Stereotyping</subject><subject>Video Games</subject><subject>Video Games - psychology</subject><subject>Videotape Recordings</subject><subject>Violence</subject><subject>Women</subject><issn>0886-2605</issn><issn>1552-6518</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>BHHNA</sourceid><recordid>eNqNkcFLwzAUh4Mobk7vHkQKInipvqRN8nocY05l4EXnsWTp6-hYW23Wg_-9GZ1DBqKnHL7vvfweP8bOOdxyrvUdICqhQHIRxxw0HrA-l1KESnI8ZP0NDje8x06cWwIAl4jHrCeElMBj3WfXs6JeUWUpGC5MUbl18FaXVAVFFcyKjOpgYkpyp-woNytHZ9t3wF7vxy-jh3D6PHkcDaehjUGuQ6PyDKPEWgLQIk4AE8S5TCIfKou4sZRrScYnlSSUNZ7ayCYWEYVUlkcDdtPtfW_qj5bcOi0LZ2m1MhXVrUt5pGINMuLqnyqgxr9VQFBcKC28erWnLuu2qfzN3tJKilgJ6S3oLNvUzjWUp-9NUZrm00vppph0vxg_crld3M5LynYD30144aITqCnsDo-fkkRoAR6HHXZmQT9D_fLfF_CcmOo</recordid><startdate>201210</startdate><enddate>201210</enddate><creator>Beck, Victoria Simpson</creator><creator>Boys, Stephanie</creator><creator>Rose, Christopher</creator><creator>Beck, Eric</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7U3</scope><scope>7U4</scope><scope>BHHNA</scope><scope>DWI</scope><scope>K7.</scope><scope>NAPCQ</scope><scope>WZK</scope><scope>7X8</scope></search><sort><creationdate>201210</creationdate><title>Violence Against Women in Video Games</title><author>Beck, Victoria Simpson ; Boys, Stephanie ; Rose, Christopher ; Beck, Eric</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c405t-a6fd839cce00724908988b593155d31acef75ea1075e26ca988c3c9c888256c13</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Attitudes</topic><topic>Attribution Theory</topic><topic>Causality</topic><topic>Computer & video games</topic><topic>Correlation</topic><topic>Cultural Characteristics</topic><topic>Exploitation</topic><topic>Female</topic><topic>Females</topic><topic>Humans</topic><topic>Interpersonal Relations</topic><topic>Male</topic><topic>Males</topic><topic>Mass Media Violence</topic><topic>Myths</topic><topic>Negative Attitudes</topic><topic>Partner Abuse</topic><topic>Prejudice - psychology</topic><topic>Rape</topic><topic>Rape - psychology</topic><topic>Research Design</topic><topic>Social Values</topic><topic>Spouse Abuse - prevention & control</topic><topic>Spouse Abuse - psychology</topic><topic>Statistical Significance</topic><topic>Stereotyping</topic><topic>Video Games</topic><topic>Video Games - psychology</topic><topic>Videotape Recordings</topic><topic>Violence</topic><topic>Women</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Beck, Victoria Simpson</creatorcontrib><creatorcontrib>Boys, Stephanie</creatorcontrib><creatorcontrib>Rose, Christopher</creatorcontrib><creatorcontrib>Beck, Eric</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Social Services Abstracts</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>Nursing & Allied Health Premium</collection><collection>Sociological Abstracts (Ovid)</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of interpersonal violence</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Beck, Victoria Simpson</au><au>Boys, Stephanie</au><au>Rose, Christopher</au><au>Beck, Eric</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ992720</ericid><atitle>Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?</atitle><jtitle>Journal of interpersonal violence</jtitle><addtitle>J Interpers Violence</addtitle><date>2012-10</date><risdate>2012</risdate><volume>27</volume><issue>15</issue><spage>3016</spage><epage>3031</epage><pages>3016-3031</pages><issn>0886-2605</issn><eissn>1552-6518</eissn><coden>JIVIEI</coden><abstract>Current research suggests a link between negative attitudes toward women and violence against women, and it also suggests that media may condition such negative attitudes. When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectification and violence against women in some video games, it is lamentable that there is a dearth of research exploring the effect of such imagery on attitudes toward women. This study is the first study to use actual video game playing and control for causal order, when exploring the effect of sexual exploitation and violence against women in video games on attitudes toward women. By employing a Solomon Four-Group experimental research design, this exploratory study found that a video game depicting sexual objectification of women and violence against women resulted in statistically significant increased rape myths acceptance (rape-supportive attitudes) for male study participants but not for female participants.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><pmid>22550147</pmid><doi>10.1177/0886260512441078</doi><tpages>16</tpages></addata></record> |
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subjects | Attitudes Attribution Theory Causality Computer & video games Correlation Cultural Characteristics Exploitation Female Females Humans Interpersonal Relations Male Males Mass Media Violence Myths Negative Attitudes Partner Abuse Prejudice - psychology Rape Rape - psychology Research Design Social Values Spouse Abuse - prevention & control Spouse Abuse - psychology Statistical Significance Stereotyping Video Games Video Games - psychology Videotape Recordings Violence Women |
title | Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance? |
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