Game-Based Curricula in Biology Classes: Differential Effects Among Varying Academic Levels
Video games have become a popular medium in our society, and recent scholarship suggests that games can support substantial learning. This study stems from a project in which we created a video game enabling students to use biotechnology to solve a societal problem. As students engaged in the game,...
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Veröffentlicht in: | Journal of research in science teaching 2013-04, Vol.50 (4), p.479-499 |
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Format: | Artikel |
Sprache: | eng |
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