Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement
Cognitive enhancement strategies have gained recent popularity and have the potential to benefit clinical and non-clinical populations. As technology advances and the number of cognitively healthy adults seeking methods of improving or preserving cognitive functioning grows, the role of electronic (...
Gespeichert in:
Veröffentlicht in: | Neuropsychology review 2013-03, Vol.23 (1), p.13-26 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 26 |
---|---|
container_issue | 1 |
container_start_page | 13 |
container_title | Neuropsychology review |
container_volume | 23 |
creator | Jak, Amy J. Seelye, Adriana M. Jurick, Sarah M. |
description | Cognitive enhancement strategies have gained recent popularity and have the potential to benefit clinical and non-clinical populations. As technology advances and the number of cognitively healthy adults seeking methods of improving or preserving cognitive functioning grows, the role of electronic (e.g., computer and video game based) cognitive training becomes more relevant and warrants greater scientific scrutiny. This paper serves as a critical review of empirical evaluations of publically available electronic cognitive training programs. Many studies have found that electronic training approaches result in significant improvements in trained cognitive tasks. Fewer studies have demonstrated improvements in untrained tasks within the trained cognitive domain, non-trained cognitive domains, or on measures of everyday function. Successful cognitive training programs will elicit effects that generalize to untrained, practical tasks for extended periods of time. Unfortunately, many studies of electronic cognitive training programs are hindered by methodological limitations such as lack of an adequate control group, long-term follow-up and ecologically valid outcome measures. Despite these limitations, evidence suggests that computerized cognitive training has the potential to positively impact one’s sense of social connectivity and self-efficacy. |
doi_str_mv | 10.1007/s11065-013-9226-5 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1323809896</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1323809896</sourcerecordid><originalsourceid>FETCH-LOGICAL-c405t-785d05cdbe79f759cd1cc2fb7c73681685dd09064f972eadab3ff987fcefb3e83</originalsourceid><addsrcrecordid>eNqNkU1rFTEUhoMotlZ_gBsJuOlm9CSZJBN3l6GtQkERXbgKmcxJO2VmMiYzLf57c7lXEUFwlcB53jcfDyEvGbxhAPptZgyUrICJynCuKvmInDKpRaWUgsdlDzVUWkBzQp7lfAdQUpw_JSdc1FxIKU7JtzbFnB9i6jNdI23jtGwrpvyO7mibhnXwbqSf8X7ABxoD_RSXbXSJ7pYlRedv8Zi6mQt6j_RivnWzxwnn9Tl5EtyY8cVxPSNfLy--tO-r649XH9rddeVrkGulG9mD9H2H2gQtje-Z9zx02muhGqbKuAcDqg5Gc3S960QIptHBY-gENuKMnB96y42-b5hXOw3Z4zi6GeOWLRNcNGAao_4DZUpo3She0Nd_oXdxS3N5yJ6SRilei0KxA-X3v5gw2CUNk0s_LAO7V2QPimxRZPeKrCyZV8fmrZuw_5345aQA_ADkMppvMP1x9D9bfwJ3KJtY</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1315966243</pqid></control><display><type>article</type><title>Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement</title><source>MEDLINE</source><source>SpringerLink Journals - AutoHoldings</source><creator>Jak, Amy J. ; Seelye, Adriana M. ; Jurick, Sarah M.</creator><creatorcontrib>Jak, Amy J. ; Seelye, Adriana M. ; Jurick, Sarah M.</creatorcontrib><description>Cognitive enhancement strategies have gained recent popularity and have the potential to benefit clinical and non-clinical populations. As technology advances and the number of cognitively healthy adults seeking methods of improving or preserving cognitive functioning grows, the role of electronic (e.g., computer and video game based) cognitive training becomes more relevant and warrants greater scientific scrutiny. This paper serves as a critical review of empirical evaluations of publically available electronic cognitive training programs. Many studies have found that electronic training approaches result in significant improvements in trained cognitive tasks. Fewer studies have demonstrated improvements in untrained tasks within the trained cognitive domain, non-trained cognitive domains, or on measures of everyday function. Successful cognitive training programs will elicit effects that generalize to untrained, practical tasks for extended periods of time. Unfortunately, many studies of electronic cognitive training programs are hindered by methodological limitations such as lack of an adequate control group, long-term follow-up and ecologically valid outcome measures. Despite these limitations, evidence suggests that computerized cognitive training has the potential to positively impact one’s sense of social connectivity and self-efficacy.</description><identifier>ISSN: 1040-7308</identifier><identifier>EISSN: 1573-6660</identifier><identifier>DOI: 10.1007/s11065-013-9226-5</identifier><identifier>PMID: 23423553</identifier><language>eng</language><publisher>Boston: Springer US</publisher><subject>Aging ; Alzheimer's disease ; Biomedical and Life Sciences ; Biomedicine ; Brain ; Cognition ; Cognition & reasoning ; Cognitive ability ; Cognitive enhancement ; Computer & video games ; Computers ; Crossword puzzles ; Dementia ; Humans ; Internet access ; Memory ; Mental Disorders - psychology ; Mental Disorders - rehabilitation ; Neural networks ; Neurology ; Neuropsychology ; Neurosciences ; Nootropic Agents ; Older people ; Popularity ; Review ; Reviews ; Video Games</subject><ispartof>Neuropsychology review, 2013-03, Vol.23 (1), p.13-26</ispartof><rights>Springer Science+Business Media New York (outside the USA) 2013</rights><rights>Springer Science+Business Media New York 2013</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c405t-785d05cdbe79f759cd1cc2fb7c73681685dd09064f972eadab3ff987fcefb3e83</citedby><cites>FETCH-LOGICAL-c405t-785d05cdbe79f759cd1cc2fb7c73681685dd09064f972eadab3ff987fcefb3e83</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s11065-013-9226-5$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s11065-013-9226-5$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,780,784,27923,27924,41487,42556,51318</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/23423553$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Jak, Amy J.</creatorcontrib><creatorcontrib>Seelye, Adriana M.</creatorcontrib><creatorcontrib>Jurick, Sarah M.</creatorcontrib><title>Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement</title><title>Neuropsychology review</title><addtitle>Neuropsychol Rev</addtitle><addtitle>Neuropsychol Rev</addtitle><description>Cognitive enhancement strategies have gained recent popularity and have the potential to benefit clinical and non-clinical populations. As technology advances and the number of cognitively healthy adults seeking methods of improving or preserving cognitive functioning grows, the role of electronic (e.g., computer and video game based) cognitive training becomes more relevant and warrants greater scientific scrutiny. This paper serves as a critical review of empirical evaluations of publically available electronic cognitive training programs. Many studies have found that electronic training approaches result in significant improvements in trained cognitive tasks. Fewer studies have demonstrated improvements in untrained tasks within the trained cognitive domain, non-trained cognitive domains, or on measures of everyday function. Successful cognitive training programs will elicit effects that generalize to untrained, practical tasks for extended periods of time. Unfortunately, many studies of electronic cognitive training programs are hindered by methodological limitations such as lack of an adequate control group, long-term follow-up and ecologically valid outcome measures. Despite these limitations, evidence suggests that computerized cognitive training has the potential to positively impact one’s sense of social connectivity and self-efficacy.</description><subject>Aging</subject><subject>Alzheimer's disease</subject><subject>Biomedical and Life Sciences</subject><subject>Biomedicine</subject><subject>Brain</subject><subject>Cognition</subject><subject>Cognition & reasoning</subject><subject>Cognitive ability</subject><subject>Cognitive enhancement</subject><subject>Computer & video games</subject><subject>Computers</subject><subject>Crossword puzzles</subject><subject>Dementia</subject><subject>Humans</subject><subject>Internet access</subject><subject>Memory</subject><subject>Mental Disorders - psychology</subject><subject>Mental Disorders - rehabilitation</subject><subject>Neural networks</subject><subject>Neurology</subject><subject>Neuropsychology</subject><subject>Neurosciences</subject><subject>Nootropic Agents</subject><subject>Older people</subject><subject>Popularity</subject><subject>Review</subject><subject>Reviews</subject><subject>Video Games</subject><issn>1040-7308</issn><issn>1573-6660</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNqNkU1rFTEUhoMotlZ_gBsJuOlm9CSZJBN3l6GtQkERXbgKmcxJO2VmMiYzLf57c7lXEUFwlcB53jcfDyEvGbxhAPptZgyUrICJynCuKvmInDKpRaWUgsdlDzVUWkBzQp7lfAdQUpw_JSdc1FxIKU7JtzbFnB9i6jNdI23jtGwrpvyO7mibhnXwbqSf8X7ABxoD_RSXbXSJ7pYlRedv8Zi6mQt6j_RivnWzxwnn9Tl5EtyY8cVxPSNfLy--tO-r649XH9rddeVrkGulG9mD9H2H2gQtje-Z9zx02muhGqbKuAcDqg5Gc3S960QIptHBY-gENuKMnB96y42-b5hXOw3Z4zi6GeOWLRNcNGAao_4DZUpo3She0Nd_oXdxS3N5yJ6SRilei0KxA-X3v5gw2CUNk0s_LAO7V2QPimxRZPeKrCyZV8fmrZuw_5345aQA_ADkMppvMP1x9D9bfwJ3KJtY</recordid><startdate>20130301</startdate><enddate>20130301</enddate><creator>Jak, Amy J.</creator><creator>Seelye, Adriana M.</creator><creator>Jurick, Sarah M.</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7TK</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>88G</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>M2M</scope><scope>M2O</scope><scope>MBDVC</scope><scope>PADUT</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope></search><sort><creationdate>20130301</creationdate><title>Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement</title><author>Jak, Amy J. ; Seelye, Adriana M. ; Jurick, Sarah M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c405t-785d05cdbe79f759cd1cc2fb7c73681685dd09064f972eadab3ff987fcefb3e83</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Aging</topic><topic>Alzheimer's disease</topic><topic>Biomedical and Life Sciences</topic><topic>Biomedicine</topic><topic>Brain</topic><topic>Cognition</topic><topic>Cognition & reasoning</topic><topic>Cognitive ability</topic><topic>Cognitive enhancement</topic><topic>Computer & video games</topic><topic>Computers</topic><topic>Crossword puzzles</topic><topic>Dementia</topic><topic>Humans</topic><topic>Internet access</topic><topic>Memory</topic><topic>Mental Disorders - psychology</topic><topic>Mental Disorders - rehabilitation</topic><topic>Neural networks</topic><topic>Neurology</topic><topic>Neuropsychology</topic><topic>Neurosciences</topic><topic>Nootropic Agents</topic><topic>Older people</topic><topic>Popularity</topic><topic>Review</topic><topic>Reviews</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Jak, Amy J.</creatorcontrib><creatorcontrib>Seelye, Adriana M.</creatorcontrib><creatorcontrib>Jurick, Sarah M.</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Neurosciences Abstracts</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>ProQuest Pharma Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Psychology Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Research Library China</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><jtitle>Neuropsychology review</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Jak, Amy J.</au><au>Seelye, Adriana M.</au><au>Jurick, Sarah M.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement</atitle><jtitle>Neuropsychology review</jtitle><stitle>Neuropsychol Rev</stitle><addtitle>Neuropsychol Rev</addtitle><date>2013-03-01</date><risdate>2013</risdate><volume>23</volume><issue>1</issue><spage>13</spage><epage>26</epage><pages>13-26</pages><issn>1040-7308</issn><eissn>1573-6660</eissn><abstract>Cognitive enhancement strategies have gained recent popularity and have the potential to benefit clinical and non-clinical populations. As technology advances and the number of cognitively healthy adults seeking methods of improving or preserving cognitive functioning grows, the role of electronic (e.g., computer and video game based) cognitive training becomes more relevant and warrants greater scientific scrutiny. This paper serves as a critical review of empirical evaluations of publically available electronic cognitive training programs. Many studies have found that electronic training approaches result in significant improvements in trained cognitive tasks. Fewer studies have demonstrated improvements in untrained tasks within the trained cognitive domain, non-trained cognitive domains, or on measures of everyday function. Successful cognitive training programs will elicit effects that generalize to untrained, practical tasks for extended periods of time. Unfortunately, many studies of electronic cognitive training programs are hindered by methodological limitations such as lack of an adequate control group, long-term follow-up and ecologically valid outcome measures. Despite these limitations, evidence suggests that computerized cognitive training has the potential to positively impact one’s sense of social connectivity and self-efficacy.</abstract><cop>Boston</cop><pub>Springer US</pub><pmid>23423553</pmid><doi>10.1007/s11065-013-9226-5</doi><tpages>14</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1040-7308 |
ispartof | Neuropsychology review, 2013-03, Vol.23 (1), p.13-26 |
issn | 1040-7308 1573-6660 |
language | eng |
recordid | cdi_proquest_miscellaneous_1323809896 |
source | MEDLINE; SpringerLink Journals - AutoHoldings |
subjects | Aging Alzheimer's disease Biomedical and Life Sciences Biomedicine Brain Cognition Cognition & reasoning Cognitive ability Cognitive enhancement Computer & video games Computers Crossword puzzles Dementia Humans Internet access Memory Mental Disorders - psychology Mental Disorders - rehabilitation Neural networks Neurology Neuropsychology Neurosciences Nootropic Agents Older people Popularity Review Reviews Video Games |
title | Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T15%3A04%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Crosswords%20to%20Computers:%20A%20Critical%20Review%20of%20Popular%20Approaches%20to%20Cognitive%20Enhancement&rft.jtitle=Neuropsychology%20review&rft.au=Jak,%20Amy%20J.&rft.date=2013-03-01&rft.volume=23&rft.issue=1&rft.spage=13&rft.epage=26&rft.pages=13-26&rft.issn=1040-7308&rft.eissn=1573-6660&rft_id=info:doi/10.1007/s11065-013-9226-5&rft_dat=%3Cproquest_cross%3E1323809896%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1315966243&rft_id=info:pmid/23423553&rfr_iscdi=true |