An internet of old things as an augmented memory system

The interdisciplinary Tales of Things and electronic Memory (TOTeM) project investigates new contexts for augmenting things with stories in the emerging culture of the Internet of Things (IoT). Tales of Things is a tagging system which, based on two-dimensional barcodes (also called Quick Response o...

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Veröffentlicht in:Personal and ubiquitous computing 2013-02, Vol.17 (2), p.321-333
Hauptverfasser: Barthel, Ralph, Leder Mackley, Kerstin, Hudson-Smith, Andrew, Karpovich, Angelina, de Jode, Martin, Speed, Chris
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container_end_page 333
container_issue 2
container_start_page 321
container_title Personal and ubiquitous computing
container_volume 17
creator Barthel, Ralph
Leder Mackley, Kerstin
Hudson-Smith, Andrew
Karpovich, Angelina
de Jode, Martin
Speed, Chris
description The interdisciplinary Tales of Things and electronic Memory (TOTeM) project investigates new contexts for augmenting things with stories in the emerging culture of the Internet of Things (IoT). Tales of Things is a tagging system which, based on two-dimensional barcodes (also called Quick Response or QR codes) and Radio Frequency Identification (RFID) technology, enables the capturing and sharing of object stories and the physical linking to objects via read and writable tags. Within the context of our study, it has functioned as a technology probe which we employed with the aim to stimulate discussion and identify desire lines that point to novel design opportunities for the engagement with personal and social memories linked to everyday objects. In this paper, we discuss results from fieldwork with different community groups in the course of which seemingly any object could form the basis of a meaningful story and act as entry point into rich inherent ‘networks of meaning’. Such networks of meaning are often solely accessible for the owner of an object and are at risk of getting lost as time goes by. We discuss the different discourses that are inherent in these object stories and provide avenues for making these memories and meaning networks accessible and shareable. This paper critically reflects on Tales of Things as an example of an augmented memory system and discusses possible wider implications for the design of related systems.
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subjects Applied sciences
Artificial intelligence
Bar codes
Communities
Computer Science
Computer science
control theory
systems
Computer systems and distributed systems. User interface
Culture
Design engineering
Electronics
Exact sciences and technology
Internet
Mobile Computing
Narratives
Networks
Original Article
Personal Computing
Radio frequency identification
Radiocommunications
Semantic web
Software
Speech and sound recognition and synthesis. Linguistics
Tags
Telecommunications
Telecommunications and information theory
User Interfaces and Human Computer Interaction
title An internet of old things as an augmented memory system
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