Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills

Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually d...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics 2013-04, Vol.19 (4), p.539-546
Hauptverfasser: Joon Hao Chuah, Lok, B., Black, E.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 546
container_issue 4
container_start_page 539
container_title IEEE transactions on visualization and computer graphics
container_volume 19
creator Joon Hao Chuah
Lok, B.
Black, E.
description Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.
doi_str_mv 10.1109/TVCG.2013.25
format Article
fullrecord <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_proquest_miscellaneous_1312173468</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6479180</ieee_id><sourcerecordid>1312173468</sourcerecordid><originalsourceid>FETCH-LOGICAL-c311t-d7327f197e9093dd494d986aa7e35ecae0dd2e65d0a81c8a91b80fd5fdbd99ba3</originalsourceid><addsrcrecordid>eNo9kE1LxDAQhoMoun7cvAmSowe7ZpK0aY5L0VVQFF29lrSZSjT9sGnB_fduWfU0LzPPvIeHkFNgcwCmr1Zv2XLOGYg5j3fIDLSEiMUs2d1kplTEE54ckMMQPhgDKVO9Tw64kDyVQs1Iteg6v3bNO31w32jpMxrvhjUdWvri6tGbAenb6BvsTeGRPrXdtHNtE2jV9vSpN-Xgyuk_865xpfE0a-t6nOKE0ZdP5304JnuV8QFPfucReb25XmW30f3j8i5b3EelABgiqwRXFWiFmmlhrdTS6jQxRqGIsTTIrOWYxJaZFMrUaChSVtm4soXVujDiiFxse7u-_RoxDHntQonemwbbMeQggIMSMkk36OUWLfs2hB6rvOtdbfp1DiyfzOaT2Xwym_N4g5__No9FjfYf_lO5Ac62gEPE_3MilYaUiR9eJn6W</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1312173468</pqid></control><display><type>article</type><title>Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills</title><source>IEEE Electronic Library (IEL)</source><creator>Joon Hao Chuah ; Lok, B. ; Black, E.</creator><creatorcontrib>Joon Hao Chuah ; Lok, B. ; Black, E.</creatorcontrib><description>Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2013.25</identifier><identifier>PMID: 23428437</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>Child, Preschool ; Communication ; Computer Graphics ; Computer-Assisted Instruction - methods ; Developmental Disabilities - diagnosis ; Female ; Humans ; Male ; medical education ; Neuropsychological Tests ; Pediatrics ; presence ; Shape ; social presence ; Sociology ; Statistics ; Training ; Tutorials ; User-Computer Interface ; Virtual humans ; Virtual reality ; Vulnerable Populations</subject><ispartof>IEEE transactions on visualization and computer graphics, 2013-04, Vol.19 (4), p.539-546</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c311t-d7327f197e9093dd494d986aa7e35ecae0dd2e65d0a81c8a91b80fd5fdbd99ba3</citedby><cites>FETCH-LOGICAL-c311t-d7327f197e9093dd494d986aa7e35ecae0dd2e65d0a81c8a91b80fd5fdbd99ba3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6479180$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,778,782,794,27907,27908,54741</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6479180$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/23428437$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Joon Hao Chuah</creatorcontrib><creatorcontrib>Lok, B.</creatorcontrib><creatorcontrib>Black, E.</creatorcontrib><title>Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.</description><subject>Child, Preschool</subject><subject>Communication</subject><subject>Computer Graphics</subject><subject>Computer-Assisted Instruction - methods</subject><subject>Developmental Disabilities - diagnosis</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>medical education</subject><subject>Neuropsychological Tests</subject><subject>Pediatrics</subject><subject>presence</subject><subject>Shape</subject><subject>social presence</subject><subject>Sociology</subject><subject>Statistics</subject><subject>Training</subject><subject>Tutorials</subject><subject>User-Computer Interface</subject><subject>Virtual humans</subject><subject>Virtual reality</subject><subject>Vulnerable Populations</subject><issn>1077-2626</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNo9kE1LxDAQhoMoun7cvAmSowe7ZpK0aY5L0VVQFF29lrSZSjT9sGnB_fduWfU0LzPPvIeHkFNgcwCmr1Zv2XLOGYg5j3fIDLSEiMUs2d1kplTEE54ckMMQPhgDKVO9Tw64kDyVQs1Iteg6v3bNO31w32jpMxrvhjUdWvri6tGbAenb6BvsTeGRPrXdtHNtE2jV9vSpN-Xgyuk_865xpfE0a-t6nOKE0ZdP5304JnuV8QFPfucReb25XmW30f3j8i5b3EelABgiqwRXFWiFmmlhrdTS6jQxRqGIsTTIrOWYxJaZFMrUaChSVtm4soXVujDiiFxse7u-_RoxDHntQonemwbbMeQggIMSMkk36OUWLfs2hB6rvOtdbfp1DiyfzOaT2Xwym_N4g5__No9FjfYf_lO5Ac62gEPE_3MilYaUiR9eJn6W</recordid><startdate>201304</startdate><enddate>201304</enddate><creator>Joon Hao Chuah</creator><creator>Lok, B.</creator><creator>Black, E.</creator><general>IEEE</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>201304</creationdate><title>Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills</title><author>Joon Hao Chuah ; Lok, B. ; Black, E.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c311t-d7327f197e9093dd494d986aa7e35ecae0dd2e65d0a81c8a91b80fd5fdbd99ba3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Child, Preschool</topic><topic>Communication</topic><topic>Computer Graphics</topic><topic>Computer-Assisted Instruction - methods</topic><topic>Developmental Disabilities - diagnosis</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>medical education</topic><topic>Neuropsychological Tests</topic><topic>Pediatrics</topic><topic>presence</topic><topic>Shape</topic><topic>social presence</topic><topic>Sociology</topic><topic>Statistics</topic><topic>Training</topic><topic>Tutorials</topic><topic>User-Computer Interface</topic><topic>Virtual humans</topic><topic>Virtual reality</topic><topic>Vulnerable Populations</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Joon Hao Chuah</creatorcontrib><creatorcontrib>Lok, B.</creatorcontrib><creatorcontrib>Black, E.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Joon Hao Chuah</au><au>Lok, B.</au><au>Black, E.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><date>2013-04</date><risdate>2013</risdate><volume>19</volume><issue>4</issue><spage>539</spage><epage>546</epage><pages>539-546</pages><issn>1077-2626</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>23428437</pmid><doi>10.1109/TVCG.2013.25</doi><tpages>8</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1077-2626
ispartof IEEE transactions on visualization and computer graphics, 2013-04, Vol.19 (4), p.539-546
issn 1077-2626
1941-0506
language eng
recordid cdi_proquest_miscellaneous_1312173468
source IEEE Electronic Library (IEL)
subjects Child, Preschool
Communication
Computer Graphics
Computer-Assisted Instruction - methods
Developmental Disabilities - diagnosis
Female
Humans
Male
medical education
Neuropsychological Tests
Pediatrics
presence
Shape
social presence
Sociology
Statistics
Training
Tutorials
User-Computer Interface
Virtual humans
Virtual reality
Vulnerable Populations
title Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-17T07%3A04%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Applying%20Mixed%20Reality%20to%20Simulate%20Vulnerable%20Populations%20for%20Practicing%20Clinical%20Communication%20Skills&rft.jtitle=IEEE%20transactions%20on%20visualization%20and%20computer%20graphics&rft.au=Joon%20Hao%20Chuah&rft.date=2013-04&rft.volume=19&rft.issue=4&rft.spage=539&rft.epage=546&rft.pages=539-546&rft.issn=1077-2626&rft.eissn=1941-0506&rft.coden=ITVGEA&rft_id=info:doi/10.1109/TVCG.2013.25&rft_dat=%3Cproquest_RIE%3E1312173468%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1312173468&rft_id=info:pmid/23428437&rft_ieee_id=6479180&rfr_iscdi=true