Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling
[Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality...
Gespeichert in:
Veröffentlicht in: | Journal of Physical Therapy Science 2012, Vol.24(11), pp.1133-1136 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 1136 |
---|---|
container_issue | 11 |
container_start_page | 1133 |
container_title | Journal of Physical Therapy Science |
container_volume | 24 |
creator | Jung, Jinhwa Yu, Jaeho Kang, Hyungkyu |
description | [Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality treadmill training group (experimental group, n=11), and control group (n = 10). [Methods] We measured patients’ balance function and balance self-efficacy before and after 3 weeks of virtual reality treadmill training. [Results] Balance and balance self-efficacy were significantly higher in the experimental group. Furthermore, balance and balance self-efficacy significantly increased after 3 weeks in both groups compared with the baseline values. [Conclusion] Virtual reality treadmill training significantly improves balance and balance self-efficacy in stroke patients who are able to participate in physical balance training. |
doi_str_mv | 10.1589/jpts.24.1133 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1291618214</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1291618214</sourcerecordid><originalsourceid>FETCH-LOGICAL-c453t-e14a88932139dc871d2bc107949f7df3e0da52aafffd9981f57a81689709b72b3</originalsourceid><addsrcrecordid>eNpNkE9PGzEQxa2qSE2BWz-Ajxy6wePdje0bFEFBQmrFn16tiXcMDs5uajtCOfHVu1Eg6mmeNL958_QY-wZiCq02p4tVyVPZTAHq-hObSNCqamdy9plNhIG2aqVWX9jXnBdCSCUaPWFvl96TK5kPnv8Jqawx8jvCGMqGPyTCbhliHBWGPvRPfOj5D4zYO-LYd3t9T9FX5H1w6DY89Py-pOGF-G8sgfrR_TWUZ478OuQypM322RXGODoesQOPMdPx-zxkj1eXDxfX1e2vnzcX57eVa9q6VAQNam1qCbXpnFbQybkDoUxjvOp8TaLDViJ67ztjNPhWoYaZNkqYuZLz-pCd7HxXafi7plzsMmRHccxPwzpbkAZmoCU0I_p9h7o05JzI21UKS0wbC8Jue7bbnq1s7LbnET_b4Ytc8In2MKYSXKT_4I-T_co9Y7LU1_8AHnKJUw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1291618214</pqid></control><display><type>article</type><title>Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling</title><source>J-STAGE Free</source><source>EZB-FREE-00999 freely available EZB journals</source><creator>Jung, Jinhwa ; Yu, Jaeho ; Kang, Hyungkyu</creator><creatorcontrib>Jung, Jinhwa ; Yu, Jaeho ; Kang, Hyungkyu</creatorcontrib><description>[Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality treadmill training group (experimental group, n=11), and control group (n = 10). [Methods] We measured patients’ balance function and balance self-efficacy before and after 3 weeks of virtual reality treadmill training. [Results] Balance and balance self-efficacy were significantly higher in the experimental group. Furthermore, balance and balance self-efficacy significantly increased after 3 weeks in both groups compared with the baseline values. [Conclusion] Virtual reality treadmill training significantly improves balance and balance self-efficacy in stroke patients who are able to participate in physical balance training.</description><identifier>ISSN: 0915-5287</identifier><identifier>EISSN: 2187-5626</identifier><identifier>DOI: 10.1589/jpts.24.1133</identifier><language>eng</language><publisher>The Society of Physical Therapy Science</publisher><subject>Balance ; Falling ; Measurement ; Patients ; Stroke ; Treadmill ergometry ; Virtual reality</subject><ispartof>Journal of Physical Therapy Science, 2012, Vol.24(11), pp.1133-1136</ispartof><rights>2012 by the Society of Physical Therapy Science</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c453t-e14a88932139dc871d2bc107949f7df3e0da52aafffd9981f57a81689709b72b3</citedby><cites>FETCH-LOGICAL-c453t-e14a88932139dc871d2bc107949f7df3e0da52aafffd9981f57a81689709b72b3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>315,781,785,1884,27928,27929</link.rule.ids></links><search><creatorcontrib>Jung, Jinhwa</creatorcontrib><creatorcontrib>Yu, Jaeho</creatorcontrib><creatorcontrib>Kang, Hyungkyu</creatorcontrib><title>Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling</title><title>Journal of Physical Therapy Science</title><addtitle>Journal of Physical Therapy Science</addtitle><description>[Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality treadmill training group (experimental group, n=11), and control group (n = 10). [Methods] We measured patients’ balance function and balance self-efficacy before and after 3 weeks of virtual reality treadmill training. [Results] Balance and balance self-efficacy were significantly higher in the experimental group. Furthermore, balance and balance self-efficacy significantly increased after 3 weeks in both groups compared with the baseline values. [Conclusion] Virtual reality treadmill training significantly improves balance and balance self-efficacy in stroke patients who are able to participate in physical balance training.</description><subject>Balance</subject><subject>Falling</subject><subject>Measurement</subject><subject>Patients</subject><subject>Stroke</subject><subject>Treadmill ergometry</subject><subject>Virtual reality</subject><issn>0915-5287</issn><issn>2187-5626</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><recordid>eNpNkE9PGzEQxa2qSE2BWz-Ajxy6wePdje0bFEFBQmrFn16tiXcMDs5uajtCOfHVu1Eg6mmeNL958_QY-wZiCq02p4tVyVPZTAHq-hObSNCqamdy9plNhIG2aqVWX9jXnBdCSCUaPWFvl96TK5kPnv8Jqawx8jvCGMqGPyTCbhliHBWGPvRPfOj5D4zYO-LYd3t9T9FX5H1w6DY89Py-pOGF-G8sgfrR_TWUZ478OuQypM322RXGODoesQOPMdPx-zxkj1eXDxfX1e2vnzcX57eVa9q6VAQNam1qCbXpnFbQybkDoUxjvOp8TaLDViJ67ztjNPhWoYaZNkqYuZLz-pCd7HxXafi7plzsMmRHccxPwzpbkAZmoCU0I_p9h7o05JzI21UKS0wbC8Jue7bbnq1s7LbnET_b4Ytc8In2MKYSXKT_4I-T_co9Y7LU1_8AHnKJUw</recordid><startdate>20120101</startdate><enddate>20120101</enddate><creator>Jung, Jinhwa</creator><creator>Yu, Jaeho</creator><creator>Kang, Hyungkyu</creator><general>The Society of Physical Therapy Science</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7TS</scope></search><sort><creationdate>20120101</creationdate><title>Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling</title><author>Jung, Jinhwa ; Yu, Jaeho ; Kang, Hyungkyu</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c453t-e14a88932139dc871d2bc107949f7df3e0da52aafffd9981f57a81689709b72b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Balance</topic><topic>Falling</topic><topic>Measurement</topic><topic>Patients</topic><topic>Stroke</topic><topic>Treadmill ergometry</topic><topic>Virtual reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Jung, Jinhwa</creatorcontrib><creatorcontrib>Yu, Jaeho</creatorcontrib><creatorcontrib>Kang, Hyungkyu</creatorcontrib><collection>CrossRef</collection><collection>Physical Education Index</collection><jtitle>Journal of Physical Therapy Science</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Jung, Jinhwa</au><au>Yu, Jaeho</au><au>Kang, Hyungkyu</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling</atitle><jtitle>Journal of Physical Therapy Science</jtitle><addtitle>Journal of Physical Therapy Science</addtitle><date>2012-01-01</date><risdate>2012</risdate><volume>24</volume><issue>11</issue><spage>1133</spage><epage>1136</epage><pages>1133-1136</pages><issn>0915-5287</issn><eissn>2187-5626</eissn><abstract>[Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality treadmill training group (experimental group, n=11), and control group (n = 10). [Methods] We measured patients’ balance function and balance self-efficacy before and after 3 weeks of virtual reality treadmill training. [Results] Balance and balance self-efficacy were significantly higher in the experimental group. Furthermore, balance and balance self-efficacy significantly increased after 3 weeks in both groups compared with the baseline values. [Conclusion] Virtual reality treadmill training significantly improves balance and balance self-efficacy in stroke patients who are able to participate in physical balance training.</abstract><pub>The Society of Physical Therapy Science</pub><doi>10.1589/jpts.24.1133</doi><tpages>4</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0915-5287 |
ispartof | Journal of Physical Therapy Science, 2012, Vol.24(11), pp.1133-1136 |
issn | 0915-5287 2187-5626 |
language | eng |
recordid | cdi_proquest_miscellaneous_1291618214 |
source | J-STAGE Free; EZB-FREE-00999 freely available EZB journals |
subjects | Balance Falling Measurement Patients Stroke Treadmill ergometry Virtual reality |
title | Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-17T08%3A36%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Effects%20of%20Virtual%20Reality%20Treadmill%20Training%20on%20Balance%20and%20Balance%20Self-efficacy%20in%20Stroke%20Patients%20with%20a%20History%20of%20Falling&rft.jtitle=Journal%20of%20Physical%20Therapy%20Science&rft.au=Jung,%20Jinhwa&rft.date=2012-01-01&rft.volume=24&rft.issue=11&rft.spage=1133&rft.epage=1136&rft.pages=1133-1136&rft.issn=0915-5287&rft.eissn=2187-5626&rft_id=info:doi/10.1589/jpts.24.1133&rft_dat=%3Cproquest_cross%3E1291618214%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1291618214&rft_id=info:pmid/&rfr_iscdi=true |