Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling

[Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality...

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Veröffentlicht in:Journal of Physical Therapy Science 2012, Vol.24(11), pp.1133-1136
Hauptverfasser: Jung, Jinhwa, Yu, Jaeho, Kang, Hyungkyu
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container_title Journal of Physical Therapy Science
container_volume 24
creator Jung, Jinhwa
Yu, Jaeho
Kang, Hyungkyu
description [Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality treadmill training group (experimental group, n=11), and control group (n = 10). [Methods] We measured patients’ balance function and balance self-efficacy before and after 3 weeks of virtual reality treadmill training. [Results] Balance and balance self-efficacy were significantly higher in the experimental group. Furthermore, balance and balance self-efficacy significantly increased after 3 weeks in both groups compared with the baseline values. [Conclusion] Virtual reality treadmill training significantly improves balance and balance self-efficacy in stroke patients who are able to participate in physical balance training.
doi_str_mv 10.1589/jpts.24.1133
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subjects Balance
Falling
Measurement
Patients
Stroke
Treadmill ergometry
Virtual reality
title Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling
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