Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality
The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an image formation model that explicitly consider...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2012-09, Vol.18 (9), p.1449-1459 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 1459 |
---|---|
container_issue | 9 |
container_start_page | 1449 |
container_title | IEEE transactions on visualization and computer graphics |
container_volume | 18 |
creator | Youngmin Park Lepetit, V. Woontack Woo |
description | The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an image formation model that explicitly consider the possibility of blur, and shows its results in a generalization of the original ESM algorithm. This allows to converge faster, more accurately and more robustly even under large amount of blur. Our second contribution is an efficient method for rendering the virtual objects under the estimated motion blur. It renders two images of the object under 3D perspective, and warps them to create many intermediate images. By fusing these images we obtain a final image for the virtual objects blurred consistently with the captured image. Because warping is much faster than 3D rendering, we can create realistically blurred images at a very low computational cost. |
doi_str_mv | 10.1109/TVCG.2011.158 |
format | Article |
fullrecord | <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_proquest_miscellaneous_1038234143</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6025351</ieee_id><sourcerecordid>2714515821</sourcerecordid><originalsourceid>FETCH-LOGICAL-c374t-ad7b9ab4d0cf08c0b1518867a77ba21c0e0e7e4bb817cbd24106aec09a183d4c3</originalsourceid><addsrcrecordid>eNqF0T1PwzAQBmALgShfIxMSisTCknJnO7YzQoEWCYSECmvkONcqJU3ASQb-PY4KHViYfL57dJL9MnaKMEaE9Gr-NpmOOSCOMTE77ABTiTEkoHZDDVrHXHE1YodtuwJAKU26z0YcU4Go5QGbzmxdVGW9jJ6armzq-KbqfVTWkbiN5t6692EUSPRCdUF-uC0aH133yzXVHQ19W5Xd1zHbW9iqpZOf84i93t_NJ7P48Xn6MLl-jJ3QsottofPU5rIAtwDjIMcEjVHaap1bjg4ISJPMc4Pa5QWXCMqSg9SiEYV04ohdbvZ--Oazp7bL1mXrqKpsTU3fZqgRE4lGqv8pCMOFRCkCvfhDV03v6_CQoLgyCaYKg4o3yvmmbT0tsg9frq3_CigbwsiGMLIhjCyEEfz5z9Y-X1Ox1b-_H8DZBpREtB0r4IlIUHwDs2eK2A</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1026851961</pqid></control><display><type>article</type><title>Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality</title><source>IEEE Electronic Library (IEL)</source><creator>Youngmin Park ; Lepetit, V. ; Woontack Woo</creator><creatorcontrib>Youngmin Park ; Lepetit, V. ; Woontack Woo</creatorcontrib><description>The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an image formation model that explicitly consider the possibility of blur, and shows its results in a generalization of the original ESM algorithm. This allows to converge faster, more accurately and more robustly even under large amount of blur. Our second contribution is an efficient method for rendering the virtual objects under the estimated motion blur. It renders two images of the object under 3D perspective, and warps them to create many intermediate images. By fusing these images we obtain a final image for the virtual objects blurred consistently with the captured image. Because warping is much faster than 3D rendering, we can create realistically blurred images at a very low computational cost.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2011.158</identifier><identifier>PMID: 21931174</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>Algorithms ; Augmented reality ; Blurred ; Cameras ; Computational efficiency ; Computational modeling ; computer vision ; efficient second-order minimization ; Jacobian matrices ; motion-blur ; object detection ; object tracking ; Rendering ; Rendering (computer graphics) ; Robustness ; Studies ; Three dimensional ; Three dimensional displays ; Tracking</subject><ispartof>IEEE transactions on visualization and computer graphics, 2012-09, Vol.18 (9), p.1449-1459</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Sep 2012</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c374t-ad7b9ab4d0cf08c0b1518867a77ba21c0e0e7e4bb817cbd24106aec09a183d4c3</citedby><cites>FETCH-LOGICAL-c374t-ad7b9ab4d0cf08c0b1518867a77ba21c0e0e7e4bb817cbd24106aec09a183d4c3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6025351$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6025351$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/21931174$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Youngmin Park</creatorcontrib><creatorcontrib>Lepetit, V.</creatorcontrib><creatorcontrib>Woontack Woo</creatorcontrib><title>Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an image formation model that explicitly consider the possibility of blur, and shows its results in a generalization of the original ESM algorithm. This allows to converge faster, more accurately and more robustly even under large amount of blur. Our second contribution is an efficient method for rendering the virtual objects under the estimated motion blur. It renders two images of the object under 3D perspective, and warps them to create many intermediate images. By fusing these images we obtain a final image for the virtual objects blurred consistently with the captured image. Because warping is much faster than 3D rendering, we can create realistically blurred images at a very low computational cost.</description><subject>Algorithms</subject><subject>Augmented reality</subject><subject>Blurred</subject><subject>Cameras</subject><subject>Computational efficiency</subject><subject>Computational modeling</subject><subject>computer vision</subject><subject>efficient second-order minimization</subject><subject>Jacobian matrices</subject><subject>motion-blur</subject><subject>object detection</subject><subject>object tracking</subject><subject>Rendering</subject><subject>Rendering (computer graphics)</subject><subject>Robustness</subject><subject>Studies</subject><subject>Three dimensional</subject><subject>Three dimensional displays</subject><subject>Tracking</subject><issn>1077-2626</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNqF0T1PwzAQBmALgShfIxMSisTCknJnO7YzQoEWCYSECmvkONcqJU3ASQb-PY4KHViYfL57dJL9MnaKMEaE9Gr-NpmOOSCOMTE77ABTiTEkoHZDDVrHXHE1YodtuwJAKU26z0YcU4Go5QGbzmxdVGW9jJ6armzq-KbqfVTWkbiN5t6692EUSPRCdUF-uC0aH133yzXVHQ19W5Xd1zHbW9iqpZOf84i93t_NJ7P48Xn6MLl-jJ3QsottofPU5rIAtwDjIMcEjVHaap1bjg4ISJPMc4Pa5QWXCMqSg9SiEYV04ohdbvZ--Oazp7bL1mXrqKpsTU3fZqgRE4lGqv8pCMOFRCkCvfhDV03v6_CQoLgyCaYKg4o3yvmmbT0tsg9frq3_CigbwsiGMLIhjCyEEfz5z9Y-X1Ox1b-_H8DZBpREtB0r4IlIUHwDs2eK2A</recordid><startdate>20120901</startdate><enddate>20120901</enddate><creator>Youngmin Park</creator><creator>Lepetit, V.</creator><creator>Woontack Woo</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>F28</scope><scope>FR3</scope><scope>7X8</scope></search><sort><creationdate>20120901</creationdate><title>Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality</title><author>Youngmin Park ; Lepetit, V. ; Woontack Woo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c374t-ad7b9ab4d0cf08c0b1518867a77ba21c0e0e7e4bb817cbd24106aec09a183d4c3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Algorithms</topic><topic>Augmented reality</topic><topic>Blurred</topic><topic>Cameras</topic><topic>Computational efficiency</topic><topic>Computational modeling</topic><topic>computer vision</topic><topic>efficient second-order minimization</topic><topic>Jacobian matrices</topic><topic>motion-blur</topic><topic>object detection</topic><topic>object tracking</topic><topic>Rendering</topic><topic>Rendering (computer graphics)</topic><topic>Robustness</topic><topic>Studies</topic><topic>Three dimensional</topic><topic>Three dimensional displays</topic><topic>Tracking</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Youngmin Park</creatorcontrib><creatorcontrib>Lepetit, V.</creatorcontrib><creatorcontrib>Woontack Woo</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Youngmin Park</au><au>Lepetit, V.</au><au>Woontack Woo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><date>2012-09-01</date><risdate>2012</risdate><volume>18</volume><issue>9</issue><spage>1449</spage><epage>1459</epage><pages>1449-1459</pages><issn>1077-2626</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an image formation model that explicitly consider the possibility of blur, and shows its results in a generalization of the original ESM algorithm. This allows to converge faster, more accurately and more robustly even under large amount of blur. Our second contribution is an efficient method for rendering the virtual objects under the estimated motion blur. It renders two images of the object under 3D perspective, and warps them to create many intermediate images. By fusing these images we obtain a final image for the virtual objects blurred consistently with the captured image. Because warping is much faster than 3D rendering, we can create realistically blurred images at a very low computational cost.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>21931174</pmid><doi>10.1109/TVCG.2011.158</doi><tpages>11</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 1077-2626 |
ispartof | IEEE transactions on visualization and computer graphics, 2012-09, Vol.18 (9), p.1449-1459 |
issn | 1077-2626 1941-0506 |
language | eng |
recordid | cdi_proquest_miscellaneous_1038234143 |
source | IEEE Electronic Library (IEL) |
subjects | Algorithms Augmented reality Blurred Cameras Computational efficiency Computational modeling computer vision efficient second-order minimization Jacobian matrices motion-blur object detection object tracking Rendering Rendering (computer graphics) Robustness Studies Three dimensional Three dimensional displays Tracking |
title | Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-09T23%3A49%3A43IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Handling%20Motion-Blur%20in%203D%20Tracking%20and%20Rendering%20for%20Augmented%20Reality&rft.jtitle=IEEE%20transactions%20on%20visualization%20and%20computer%20graphics&rft.au=Youngmin%20Park&rft.date=2012-09-01&rft.volume=18&rft.issue=9&rft.spage=1449&rft.epage=1459&rft.pages=1449-1459&rft.issn=1077-2626&rft.eissn=1941-0506&rft.coden=ITVGEA&rft_id=info:doi/10.1109/TVCG.2011.158&rft_dat=%3Cproquest_RIE%3E2714515821%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1026851961&rft_id=info:pmid/21931174&rft_ieee_id=6025351&rfr_iscdi=true |