Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience

To implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles. Two card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created an...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:American journal of pharmaceutical education 2011-02, Vol.75 (2), p.1
Hauptverfasser: Barclay, Sean M, Jeffres, Meghan N, Bhakta, Ragini
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue 2
container_start_page 1
container_title American journal of pharmaceutical education
container_volume 75
creator Barclay, Sean M
Jeffres, Meghan N
Bhakta, Ragini
description To implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles. Two card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created and taught to pharmacy students enrolled in an advanced pharmacy practice experience (APPE). Students were required to play each game for 1 hour, 3 times over a 6-week period. Forty-five students completed a 90-question assessment administered prior to and after the 6-week period in which the games were played. Students' cardiology and infectious diseases assessment scores improved significantly as compared with scores on pharmacy practice questions, 19.2% vs. 5.1%, (p < 0.001) and 10.3% vs. 5.1% (p = 0.006), respectively. Students learned from participating in the games regardless of their learning preference as determined by the VARK (visual, aural, read/write, kinesthetic) questionnaire; however, the cardiology assessment scores of students with a preference for kinetic learning improved the most. Incorporating innovative learning tools such as card games into the curriculum of APPEs can enhance the educational experience of pharmacy students.
format Article
fullrecord <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_883153475</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2423685971</sourcerecordid><originalsourceid>FETCH-proquest_journals_8831534753</originalsourceid><addsrcrecordid>eNqNzTsLwjAUhuEgCtbLfzi4F1KTeBmlVB07uNdDeqQRTWqSiv57O-ju9A3vA9-AJZlSIl3J1XrIEs75Mt1KtR2zSQhXzjOp5DJh56LuNEbjLN4gR1_DAe8UIDo4EeoGygb9HbWLDXlsqYtGBzAW0MKufqLVVP_MG0qPugcExaslb6ivMza64C3Q_LtTttgXp_yYtt49OgqxurrO9--h2mxEpoRcK_EX-gBFuUV1</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>883153475</pqid></control><display><type>article</type><title>Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience</title><source>EZB-FREE-00999 freely available EZB journals</source><source>ProQuest Central UK/Ireland</source><source>PubMed Central</source><source>Alma/SFX Local Collection</source><creator>Barclay, Sean M ; Jeffres, Meghan N ; Bhakta, Ragini</creator><creatorcontrib>Barclay, Sean M ; Jeffres, Meghan N ; Bhakta, Ragini</creatorcontrib><description>To implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles. Two card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created and taught to pharmacy students enrolled in an advanced pharmacy practice experience (APPE). Students were required to play each game for 1 hour, 3 times over a 6-week period. Forty-five students completed a 90-question assessment administered prior to and after the 6-week period in which the games were played. Students' cardiology and infectious diseases assessment scores improved significantly as compared with scores on pharmacy practice questions, 19.2% vs. 5.1%, (p &lt; 0.001) and 10.3% vs. 5.1% (p = 0.006), respectively. Students learned from participating in the games regardless of their learning preference as determined by the VARK (visual, aural, read/write, kinesthetic) questionnaire; however, the cardiology assessment scores of students with a preference for kinetic learning improved the most. Incorporating innovative learning tools such as card games into the curriculum of APPEs can enhance the educational experience of pharmacy students.</description><identifier>ISSN: 0002-9459</identifier><identifier>EISSN: 1553-6467</identifier><language>eng</language><publisher>Alexandria: Elsevier Limited</publisher><subject>Bias ; College students ; Disease ; Educational Games ; Games ; Pharmacy ; Preferences ; Social interaction ; Student Participation ; Studies ; Teaching Methods ; Thinking Skills</subject><ispartof>American journal of pharmaceutical education, 2011-02, Vol.75 (2), p.1</ispartof><rights>Copyright American Association of Colleges of Pharmacy 2011</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/883153475?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,780,784,64383,64387,72239</link.rule.ids></links><search><creatorcontrib>Barclay, Sean M</creatorcontrib><creatorcontrib>Jeffres, Meghan N</creatorcontrib><creatorcontrib>Bhakta, Ragini</creatorcontrib><title>Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience</title><title>American journal of pharmaceutical education</title><description>To implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles. Two card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created and taught to pharmacy students enrolled in an advanced pharmacy practice experience (APPE). Students were required to play each game for 1 hour, 3 times over a 6-week period. Forty-five students completed a 90-question assessment administered prior to and after the 6-week period in which the games were played. Students' cardiology and infectious diseases assessment scores improved significantly as compared with scores on pharmacy practice questions, 19.2% vs. 5.1%, (p &lt; 0.001) and 10.3% vs. 5.1% (p = 0.006), respectively. Students learned from participating in the games regardless of their learning preference as determined by the VARK (visual, aural, read/write, kinesthetic) questionnaire; however, the cardiology assessment scores of students with a preference for kinetic learning improved the most. Incorporating innovative learning tools such as card games into the curriculum of APPEs can enhance the educational experience of pharmacy students.</description><subject>Bias</subject><subject>College students</subject><subject>Disease</subject><subject>Educational Games</subject><subject>Games</subject><subject>Pharmacy</subject><subject>Preferences</subject><subject>Social interaction</subject><subject>Student Participation</subject><subject>Studies</subject><subject>Teaching Methods</subject><subject>Thinking Skills</subject><issn>0002-9459</issn><issn>1553-6467</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNqNzTsLwjAUhuEgCtbLfzi4F1KTeBmlVB07uNdDeqQRTWqSiv57O-ju9A3vA9-AJZlSIl3J1XrIEs75Mt1KtR2zSQhXzjOp5DJh56LuNEbjLN4gR1_DAe8UIDo4EeoGygb9HbWLDXlsqYtGBzAW0MKufqLVVP_MG0qPugcExaslb6ivMza64C3Q_LtTttgXp_yYtt49OgqxurrO9--h2mxEpoRcK_EX-gBFuUV1</recordid><startdate>20110210</startdate><enddate>20110210</enddate><creator>Barclay, Sean M</creator><creator>Jeffres, Meghan N</creator><creator>Bhakta, Ragini</creator><general>Elsevier Limited</general><scope>0-V</scope><scope>3V.</scope><scope>4T-</scope><scope>4U-</scope><scope>7RQ</scope><scope>7RV</scope><scope>7X7</scope><scope>7XB</scope><scope>88B</scope><scope>88E</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>K9.</scope><scope>KB0</scope><scope>M0P</scope><scope>M0S</scope><scope>M1P</scope><scope>M2O</scope><scope>MBDVC</scope><scope>NAPCQ</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>S0X</scope><scope>U9A</scope></search><sort><creationdate>20110210</creationdate><title>Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience</title><author>Barclay, Sean M ; Jeffres, Meghan N ; Bhakta, Ragini</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_journals_8831534753</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Bias</topic><topic>College students</topic><topic>Disease</topic><topic>Educational Games</topic><topic>Games</topic><topic>Pharmacy</topic><topic>Preferences</topic><topic>Social interaction</topic><topic>Student Participation</topic><topic>Studies</topic><topic>Teaching Methods</topic><topic>Thinking Skills</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Barclay, Sean M</creatorcontrib><creatorcontrib>Jeffres, Meghan N</creatorcontrib><creatorcontrib>Bhakta, Ragini</creatorcontrib><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (Corporate)</collection><collection>Docstoc</collection><collection>University Readers</collection><collection>Career &amp; Technical Education Database</collection><collection>Nursing &amp; Allied Health Database</collection><collection>Health &amp; Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>Medical Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Nursing &amp; Allied Health Database (Alumni Edition)</collection><collection>Education Database</collection><collection>Health &amp; Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>SIRS Editorial</collection><jtitle>American journal of pharmaceutical education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Barclay, Sean M</au><au>Jeffres, Meghan N</au><au>Bhakta, Ragini</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience</atitle><jtitle>American journal of pharmaceutical education</jtitle><date>2011-02-10</date><risdate>2011</risdate><volume>75</volume><issue>2</issue><spage>1</spage><pages>1-</pages><issn>0002-9459</issn><eissn>1553-6467</eissn><abstract>To implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles. Two card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created and taught to pharmacy students enrolled in an advanced pharmacy practice experience (APPE). Students were required to play each game for 1 hour, 3 times over a 6-week period. Forty-five students completed a 90-question assessment administered prior to and after the 6-week period in which the games were played. Students' cardiology and infectious diseases assessment scores improved significantly as compared with scores on pharmacy practice questions, 19.2% vs. 5.1%, (p &lt; 0.001) and 10.3% vs. 5.1% (p = 0.006), respectively. Students learned from participating in the games regardless of their learning preference as determined by the VARK (visual, aural, read/write, kinesthetic) questionnaire; however, the cardiology assessment scores of students with a preference for kinetic learning improved the most. Incorporating innovative learning tools such as card games into the curriculum of APPEs can enhance the educational experience of pharmacy students.</abstract><cop>Alexandria</cop><pub>Elsevier Limited</pub></addata></record>
fulltext fulltext
identifier ISSN: 0002-9459
ispartof American journal of pharmaceutical education, 2011-02, Vol.75 (2), p.1
issn 0002-9459
1553-6467
language eng
recordid cdi_proquest_journals_883153475
source EZB-FREE-00999 freely available EZB journals; ProQuest Central UK/Ireland; PubMed Central; Alma/SFX Local Collection
subjects Bias
College students
Disease
Educational Games
Games
Pharmacy
Preferences
Social interaction
Student Participation
Studies
Teaching Methods
Thinking Skills
title Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-09T23%3A15%3A45IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Educational%20Card%20Games%20to%20Teach%20Pharmacotherapeutics%20in%20an%20Advanced%20Pharmacy%20Practice%20Experience&rft.jtitle=American%20journal%20of%20pharmaceutical%20education&rft.au=Barclay,%20Sean%20M&rft.date=2011-02-10&rft.volume=75&rft.issue=2&rft.spage=1&rft.pages=1-&rft.issn=0002-9459&rft.eissn=1553-6467&rft_id=info:doi/&rft_dat=%3Cproquest%3E2423685971%3C/proquest%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=883153475&rft_id=info:pmid/&rfr_iscdi=true