A combined mixed reality and networked home approach to improving user interaction with consumer electronics
User interaction in a modern networked home can be unintuitive when utilizing a smartphone for control. Different layers of menus and the lack of a tangible real-world interaction metaphor complicates the everyday usage of those devices in a smartphone. We propose a solution focusing on mixed realit...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on consumer electronics 2011-02, Vol.57 (1), p.139-144 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 144 |
---|---|
container_issue | 1 |
container_start_page | 139 |
container_title | IEEE transactions on consumer electronics |
container_volume | 57 |
creator | Belimpasakis, Petros Walsh, Rod |
description | User interaction in a modern networked home can be unintuitive when utilizing a smartphone for control. Different layers of menus and the lack of a tangible real-world interaction metaphor complicates the everyday usage of those devices in a smartphone. We propose a solution focusing on mixed reality interaction, by combining computer vision and ubiquitous computing techniques, to allow the user to simply point to the device of interest, to be controlled, via the smartphone camera. This adds value to the consumer electronics ecosystem by improving networked home user interaction experiences. |
doi_str_mv | 10.1109/TCE.2011.5735494 |
format | Article |
fullrecord | <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_proquest_journals_858107800</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5735494</ieee_id><sourcerecordid>869831011</sourcerecordid><originalsourceid>FETCH-LOGICAL-c322t-8a8414c24049ba791402bf626ea00e78a7af481c28dcd89a51bfd18ec1e7e2bb3</originalsourceid><addsrcrecordid>eNpdkEFP3TAMgCM0JN6AO9Iu0S479c1O09f0iJ5gTELiws5Rmrq8QJu8JemAf7-gBzvsYlv2Z8v6GLtAWCNC9_1-e7UWgLhu2rqRnTxiK2waVUkU7Se2AuhUVcOmPmGfU3oEQNkItWLTJbdh7p2ngc_upcRIZnL5lRs_cE_5OcSn0t2FmbjZ72Mwdsdz4G4u9R_nH_iSKHLnM0VjswueP7u8K1d9WuYyoYlsjsE7m87Y8WimROfv-ZT9ur66395Ut3c_fm4vbytbC5ErZZREaYUE2fWm7VCC6MeN2JABoFaZ1oxSoRVqsIPqTIP9OKAii9SS6Pv6lH073C0v_l4oZT27ZGmajKewJK02naqxyCrk1__Ix7BEX57TqlEIrQIoEBwgG0NKkUa9j2428VUj6Df5usjXb_L1u_yy8uWw4ojoH_4x_QvG2YHa</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>858107800</pqid></control><display><type>article</type><title>A combined mixed reality and networked home approach to improving user interaction with consumer electronics</title><source>IEEE Electronic Library (IEL)</source><creator>Belimpasakis, Petros ; Walsh, Rod</creator><creatorcontrib>Belimpasakis, Petros ; Walsh, Rod</creatorcontrib><description>User interaction in a modern networked home can be unintuitive when utilizing a smartphone for control. Different layers of menus and the lack of a tangible real-world interaction metaphor complicates the everyday usage of those devices in a smartphone. We propose a solution focusing on mixed reality interaction, by combining computer vision and ubiquitous computing techniques, to allow the user to simply point to the device of interest, to be controlled, via the smartphone camera. This adds value to the consumer electronics ecosystem by improving networked home user interaction experiences.</description><identifier>ISSN: 0098-3063</identifier><identifier>EISSN: 1558-4127</identifier><identifier>DOI: 10.1109/TCE.2011.5735494</identifier><identifier>CODEN: ITCEDA</identifier><language>eng</language><publisher>New York: IEEE</publisher><subject>Cameras ; Computer vision ; Consumer electronics ; Device Control ; Device Recognition ; Devices ; Ecosystems ; Electronics ; Feature extraction ; Fingerprint recognition ; Focusing ; Media ; Menus ; Metaphors ; Mixed Reality ; Visualization</subject><ispartof>IEEE transactions on consumer electronics, 2011-02, Vol.57 (1), p.139-144</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Feb 2011</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c322t-8a8414c24049ba791402bf626ea00e78a7af481c28dcd89a51bfd18ec1e7e2bb3</citedby><cites>FETCH-LOGICAL-c322t-8a8414c24049ba791402bf626ea00e78a7af481c28dcd89a51bfd18ec1e7e2bb3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5735494$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27903,27904,54736</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5735494$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Belimpasakis, Petros</creatorcontrib><creatorcontrib>Walsh, Rod</creatorcontrib><title>A combined mixed reality and networked home approach to improving user interaction with consumer electronics</title><title>IEEE transactions on consumer electronics</title><addtitle>T-CE</addtitle><description>User interaction in a modern networked home can be unintuitive when utilizing a smartphone for control. Different layers of menus and the lack of a tangible real-world interaction metaphor complicates the everyday usage of those devices in a smartphone. We propose a solution focusing on mixed reality interaction, by combining computer vision and ubiquitous computing techniques, to allow the user to simply point to the device of interest, to be controlled, via the smartphone camera. This adds value to the consumer electronics ecosystem by improving networked home user interaction experiences.</description><subject>Cameras</subject><subject>Computer vision</subject><subject>Consumer electronics</subject><subject>Device Control</subject><subject>Device Recognition</subject><subject>Devices</subject><subject>Ecosystems</subject><subject>Electronics</subject><subject>Feature extraction</subject><subject>Fingerprint recognition</subject><subject>Focusing</subject><subject>Media</subject><subject>Menus</subject><subject>Metaphors</subject><subject>Mixed Reality</subject><subject>Visualization</subject><issn>0098-3063</issn><issn>1558-4127</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpdkEFP3TAMgCM0JN6AO9Iu0S479c1O09f0iJ5gTELiws5Rmrq8QJu8JemAf7-gBzvsYlv2Z8v6GLtAWCNC9_1-e7UWgLhu2rqRnTxiK2waVUkU7Se2AuhUVcOmPmGfU3oEQNkItWLTJbdh7p2ngc_upcRIZnL5lRs_cE_5OcSn0t2FmbjZ72Mwdsdz4G4u9R_nH_iSKHLnM0VjswueP7u8K1d9WuYyoYlsjsE7m87Y8WimROfv-ZT9ur66395Ut3c_fm4vbytbC5ErZZREaYUE2fWm7VCC6MeN2JABoFaZ1oxSoRVqsIPqTIP9OKAii9SS6Pv6lH073C0v_l4oZT27ZGmajKewJK02naqxyCrk1__Ix7BEX57TqlEIrQIoEBwgG0NKkUa9j2428VUj6Df5usjXb_L1u_yy8uWw4ojoH_4x_QvG2YHa</recordid><startdate>201102</startdate><enddate>201102</enddate><creator>Belimpasakis, Petros</creator><creator>Walsh, Rod</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>F28</scope><scope>FR3</scope><scope>L7M</scope></search><sort><creationdate>201102</creationdate><title>A combined mixed reality and networked home approach to improving user interaction with consumer electronics</title><author>Belimpasakis, Petros ; Walsh, Rod</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c322t-8a8414c24049ba791402bf626ea00e78a7af481c28dcd89a51bfd18ec1e7e2bb3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Cameras</topic><topic>Computer vision</topic><topic>Consumer electronics</topic><topic>Device Control</topic><topic>Device Recognition</topic><topic>Devices</topic><topic>Ecosystems</topic><topic>Electronics</topic><topic>Feature extraction</topic><topic>Fingerprint recognition</topic><topic>Focusing</topic><topic>Media</topic><topic>Menus</topic><topic>Metaphors</topic><topic>Mixed Reality</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Belimpasakis, Petros</creatorcontrib><creatorcontrib>Walsh, Rod</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEE transactions on consumer electronics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Belimpasakis, Petros</au><au>Walsh, Rod</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A combined mixed reality and networked home approach to improving user interaction with consumer electronics</atitle><jtitle>IEEE transactions on consumer electronics</jtitle><stitle>T-CE</stitle><date>2011-02</date><risdate>2011</risdate><volume>57</volume><issue>1</issue><spage>139</spage><epage>144</epage><pages>139-144</pages><issn>0098-3063</issn><eissn>1558-4127</eissn><coden>ITCEDA</coden><abstract>User interaction in a modern networked home can be unintuitive when utilizing a smartphone for control. Different layers of menus and the lack of a tangible real-world interaction metaphor complicates the everyday usage of those devices in a smartphone. We propose a solution focusing on mixed reality interaction, by combining computer vision and ubiquitous computing techniques, to allow the user to simply point to the device of interest, to be controlled, via the smartphone camera. This adds value to the consumer electronics ecosystem by improving networked home user interaction experiences.</abstract><cop>New York</cop><pub>IEEE</pub><doi>10.1109/TCE.2011.5735494</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 0098-3063 |
ispartof | IEEE transactions on consumer electronics, 2011-02, Vol.57 (1), p.139-144 |
issn | 0098-3063 1558-4127 |
language | eng |
recordid | cdi_proquest_journals_858107800 |
source | IEEE Electronic Library (IEL) |
subjects | Cameras Computer vision Consumer electronics Device Control Device Recognition Devices Ecosystems Electronics Feature extraction Fingerprint recognition Focusing Media Menus Metaphors Mixed Reality Visualization |
title | A combined mixed reality and networked home approach to improving user interaction with consumer electronics |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-23T23%3A29%3A09IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20combined%20mixed%20reality%20and%20networked%20home%20approach%20to%20improving%20user%20interaction%20with%20consumer%20electronics&rft.jtitle=IEEE%20transactions%20on%20consumer%20electronics&rft.au=Belimpasakis,%20Petros&rft.date=2011-02&rft.volume=57&rft.issue=1&rft.spage=139&rft.epage=144&rft.pages=139-144&rft.issn=0098-3063&rft.eissn=1558-4127&rft.coden=ITCEDA&rft_id=info:doi/10.1109/TCE.2011.5735494&rft_dat=%3Cproquest_RIE%3E869831011%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=858107800&rft_id=info:pmid/&rft_ieee_id=5735494&rfr_iscdi=true |