How games can support misinformation education: A sociocultural perspective
This study uses a sociocultural perspective, which views literacy as embedded in people's daily practices and shaped by social contexts, to explore how a misinformation escape room can support learning about misinformation. While the sociocultural perspective has a rich theoretical foundation,...
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Veröffentlicht in: | Journal of the American Society for Information Science and Technology 2024-12, Vol.75 (13), p.1480-1497 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
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