Virtual Reality Technology in Nursing Education: A Qualitative Study
ABSTRACT Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision‐making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventro...
Gespeichert in:
Veröffentlicht in: | European journal of education 2024-12, Vol.59 (4), p.n/a |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | n/a |
---|---|
container_issue | 4 |
container_start_page | |
container_title | European journal of education |
container_volume | 59 |
creator | Avşar, Gülçin Çelik, Şeymanur Doğan, Sevgi Çiftçi, Bahar |
description | ABSTRACT
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision‐making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology. Conducted between May and June 2022, this qualitative descriptive phenomenology study took place at a state university in Turkey, involving 70 students who participated in Ventrogluteal Drug Administration training using VR glasses. The sample included 12 students selected via the Criterion Sampling Method. Data collection tools comprised the ‘Descriptive Information Form’ and a ‘Semi‐Structured Questionnaire’. Qualitative data were analysed using the Content Analysis Method, while quantitative data were assessed through descriptive statistical methods (frequency, percentage, mean). The study identified 13 codes, four sub‐themes and two main themes from the students' evaluations. The first main theme, ‘Weaknesses of Virtual Simulation’, included two sub‐themes: ‘Due to its Nature’ and ‘Due to its Technique’, resulting in five codes. The second main theme, ‘Strengths of Virtual Simulation’, was divided into two sub‐themes: ‘Permanence, Integrity, and Applicability’ and ‘Emotions towards Virtual Simulation’, with eight codes identified. The findings indicate that students view VR technology positively in their education. However, they also highlighted specific issues related to the simulation's technique and inherent nature. |
doi_str_mv | 10.1111/ejed.12780 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_3132454858</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3132454858</sourcerecordid><originalsourceid>FETCH-LOGICAL-c2260-ed264da187bdd0cb25f408594f865bc13113a648b62917075116abb0cdee8c293</originalsourceid><addsrcrecordid>eNp9kE1LxDAQhoMouK5e_AUBb0LXTJqkqbdlrV8sirp6DWmSrllqu6at0n9v13r2vQwDzzsDD0KnQGYw5MJtnJ0BTSTZQxNggkcxi_k-mhBgEEkKcIiOmmZDhqRcTtDVmw9tp0v87HTp2x6vnHmv6rJe99hX-KELja_WOLOd0a2vq0s8x0_dDh3WL4df2s72x-ig0GXjTv7mFL1eZ6vFbbR8vLlbzJeRoVSQyFkqmNUgk9xaYnLKC0YkT1khBc8NxACxFkzmgqaQkIQDCJ3nxFjnpKFpPEVn491tqD8717RqU3ehGl6qGGLKOJNcDtT5SJlQN01whdoG_6FDr4ConSW1s6R-LQ0wjPC3L13_D6my--xq7PwAm15okw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3132454858</pqid></control><display><type>article</type><title>Virtual Reality Technology in Nursing Education: A Qualitative Study</title><source>Applied Social Sciences Index & Abstracts (ASSIA)</source><source>Wiley Online Library Journals Frontfile Complete</source><creator>Avşar, Gülçin ; Çelik, Şeymanur ; Doğan, Sevgi ; Çiftçi, Bahar</creator><creatorcontrib>Avşar, Gülçin ; Çelik, Şeymanur ; Doğan, Sevgi ; Çiftçi, Bahar</creatorcontrib><description>ABSTRACT
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision‐making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology. Conducted between May and June 2022, this qualitative descriptive phenomenology study took place at a state university in Turkey, involving 70 students who participated in Ventrogluteal Drug Administration training using VR glasses. The sample included 12 students selected via the Criterion Sampling Method. Data collection tools comprised the ‘Descriptive Information Form’ and a ‘Semi‐Structured Questionnaire’. Qualitative data were analysed using the Content Analysis Method, while quantitative data were assessed through descriptive statistical methods (frequency, percentage, mean). The study identified 13 codes, four sub‐themes and two main themes from the students' evaluations. The first main theme, ‘Weaknesses of Virtual Simulation’, included two sub‐themes: ‘Due to its Nature’ and ‘Due to its Technique’, resulting in five codes. The second main theme, ‘Strengths of Virtual Simulation’, was divided into two sub‐themes: ‘Permanence, Integrity, and Applicability’ and ‘Emotions towards Virtual Simulation’, with eight codes identified. The findings indicate that students view VR technology positively in their education. However, they also highlighted specific issues related to the simulation's technique and inherent nature.</description><identifier>ISSN: 0141-8211</identifier><identifier>EISSN: 1465-3435</identifier><identifier>DOI: 10.1111/ejed.12780</identifier><language>eng</language><publisher>Paris: Blackwell Publishing Ltd</publisher><subject>College students ; Computer Simulation ; Content analysis ; Data ; Educational Quality ; Emotions ; Influence of Technology ; Medical education ; Morality ; Nursing ; Nursing education ; Phenomenology ; qualitative study ; Simulation ; Students ; Technology ; Virtual reality</subject><ispartof>European journal of education, 2024-12, Vol.59 (4), p.n/a</ispartof><rights>2024 The Author(s). published by John Wiley & Sons Ltd.</rights><rights>2024. This article is published under http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c2260-ed264da187bdd0cb25f408594f865bc13113a648b62917075116abb0cdee8c293</cites><orcidid>0000-0002-3665-4423 ; 0000-0003-2475-1725 ; 0000-0001-6221-3042 ; 0000-0002-7155-4276</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fejed.12780$$EPDF$$P50$$Gwiley$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fejed.12780$$EHTML$$P50$$Gwiley$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,30976,45550,45551</link.rule.ids></links><search><creatorcontrib>Avşar, Gülçin</creatorcontrib><creatorcontrib>Çelik, Şeymanur</creatorcontrib><creatorcontrib>Doğan, Sevgi</creatorcontrib><creatorcontrib>Çiftçi, Bahar</creatorcontrib><title>Virtual Reality Technology in Nursing Education: A Qualitative Study</title><title>European journal of education</title><description>ABSTRACT
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision‐making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology. Conducted between May and June 2022, this qualitative descriptive phenomenology study took place at a state university in Turkey, involving 70 students who participated in Ventrogluteal Drug Administration training using VR glasses. The sample included 12 students selected via the Criterion Sampling Method. Data collection tools comprised the ‘Descriptive Information Form’ and a ‘Semi‐Structured Questionnaire’. Qualitative data were analysed using the Content Analysis Method, while quantitative data were assessed through descriptive statistical methods (frequency, percentage, mean). The study identified 13 codes, four sub‐themes and two main themes from the students' evaluations. The first main theme, ‘Weaknesses of Virtual Simulation’, included two sub‐themes: ‘Due to its Nature’ and ‘Due to its Technique’, resulting in five codes. The second main theme, ‘Strengths of Virtual Simulation’, was divided into two sub‐themes: ‘Permanence, Integrity, and Applicability’ and ‘Emotions towards Virtual Simulation’, with eight codes identified. The findings indicate that students view VR technology positively in their education. However, they also highlighted specific issues related to the simulation's technique and inherent nature.</description><subject>College students</subject><subject>Computer Simulation</subject><subject>Content analysis</subject><subject>Data</subject><subject>Educational Quality</subject><subject>Emotions</subject><subject>Influence of Technology</subject><subject>Medical education</subject><subject>Morality</subject><subject>Nursing</subject><subject>Nursing education</subject><subject>Phenomenology</subject><subject>qualitative study</subject><subject>Simulation</subject><subject>Students</subject><subject>Technology</subject><subject>Virtual reality</subject><issn>0141-8211</issn><issn>1465-3435</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><sourceid>7QJ</sourceid><recordid>eNp9kE1LxDAQhoMouK5e_AUBb0LXTJqkqbdlrV8sirp6DWmSrllqu6at0n9v13r2vQwDzzsDD0KnQGYw5MJtnJ0BTSTZQxNggkcxi_k-mhBgEEkKcIiOmmZDhqRcTtDVmw9tp0v87HTp2x6vnHmv6rJe99hX-KELja_WOLOd0a2vq0s8x0_dDh3WL4df2s72x-ig0GXjTv7mFL1eZ6vFbbR8vLlbzJeRoVSQyFkqmNUgk9xaYnLKC0YkT1khBc8NxACxFkzmgqaQkIQDCJ3nxFjnpKFpPEVn491tqD8717RqU3ehGl6qGGLKOJNcDtT5SJlQN01whdoG_6FDr4ConSW1s6R-LQ0wjPC3L13_D6my--xq7PwAm15okw</recordid><startdate>202412</startdate><enddate>202412</enddate><creator>Avşar, Gülçin</creator><creator>Çelik, Şeymanur</creator><creator>Doğan, Sevgi</creator><creator>Çiftçi, Bahar</creator><general>Blackwell Publishing Ltd</general><scope>24P</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><orcidid>https://orcid.org/0000-0002-3665-4423</orcidid><orcidid>https://orcid.org/0000-0003-2475-1725</orcidid><orcidid>https://orcid.org/0000-0001-6221-3042</orcidid><orcidid>https://orcid.org/0000-0002-7155-4276</orcidid></search><sort><creationdate>202412</creationdate><title>Virtual Reality Technology in Nursing Education: A Qualitative Study</title><author>Avşar, Gülçin ; Çelik, Şeymanur ; Doğan, Sevgi ; Çiftçi, Bahar</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2260-ed264da187bdd0cb25f408594f865bc13113a648b62917075116abb0cdee8c293</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>College students</topic><topic>Computer Simulation</topic><topic>Content analysis</topic><topic>Data</topic><topic>Educational Quality</topic><topic>Emotions</topic><topic>Influence of Technology</topic><topic>Medical education</topic><topic>Morality</topic><topic>Nursing</topic><topic>Nursing education</topic><topic>Phenomenology</topic><topic>qualitative study</topic><topic>Simulation</topic><topic>Students</topic><topic>Technology</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Avşar, Gülçin</creatorcontrib><creatorcontrib>Çelik, Şeymanur</creatorcontrib><creatorcontrib>Doğan, Sevgi</creatorcontrib><creatorcontrib>Çiftçi, Bahar</creatorcontrib><collection>Wiley Online Library Open Access</collection><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><jtitle>European journal of education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Avşar, Gülçin</au><au>Çelik, Şeymanur</au><au>Doğan, Sevgi</au><au>Çiftçi, Bahar</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Virtual Reality Technology in Nursing Education: A Qualitative Study</atitle><jtitle>European journal of education</jtitle><date>2024-12</date><risdate>2024</risdate><volume>59</volume><issue>4</issue><epage>n/a</epage><issn>0141-8211</issn><eissn>1465-3435</eissn><abstract>ABSTRACT
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision‐making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology. Conducted between May and June 2022, this qualitative descriptive phenomenology study took place at a state university in Turkey, involving 70 students who participated in Ventrogluteal Drug Administration training using VR glasses. The sample included 12 students selected via the Criterion Sampling Method. Data collection tools comprised the ‘Descriptive Information Form’ and a ‘Semi‐Structured Questionnaire’. Qualitative data were analysed using the Content Analysis Method, while quantitative data were assessed through descriptive statistical methods (frequency, percentage, mean). The study identified 13 codes, four sub‐themes and two main themes from the students' evaluations. The first main theme, ‘Weaknesses of Virtual Simulation’, included two sub‐themes: ‘Due to its Nature’ and ‘Due to its Technique’, resulting in five codes. The second main theme, ‘Strengths of Virtual Simulation’, was divided into two sub‐themes: ‘Permanence, Integrity, and Applicability’ and ‘Emotions towards Virtual Simulation’, with eight codes identified. The findings indicate that students view VR technology positively in their education. However, they also highlighted specific issues related to the simulation's technique and inherent nature.</abstract><cop>Paris</cop><pub>Blackwell Publishing Ltd</pub><doi>10.1111/ejed.12780</doi><tpages>10</tpages><orcidid>https://orcid.org/0000-0002-3665-4423</orcidid><orcidid>https://orcid.org/0000-0003-2475-1725</orcidid><orcidid>https://orcid.org/0000-0001-6221-3042</orcidid><orcidid>https://orcid.org/0000-0002-7155-4276</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0141-8211 |
ispartof | European journal of education, 2024-12, Vol.59 (4), p.n/a |
issn | 0141-8211 1465-3435 |
language | eng |
recordid | cdi_proquest_journals_3132454858 |
source | Applied Social Sciences Index & Abstracts (ASSIA); Wiley Online Library Journals Frontfile Complete |
subjects | College students Computer Simulation Content analysis Data Educational Quality Emotions Influence of Technology Medical education Morality Nursing Nursing education Phenomenology qualitative study Simulation Students Technology Virtual reality |
title | Virtual Reality Technology in Nursing Education: A Qualitative Study |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-09T22%3A13%3A01IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Virtual%20Reality%20Technology%20in%20Nursing%20Education:%20A%20Qualitative%20Study&rft.jtitle=European%20journal%20of%20education&rft.au=Av%C5%9Far,%20G%C3%BCl%C3%A7in&rft.date=2024-12&rft.volume=59&rft.issue=4&rft.epage=n/a&rft.issn=0141-8211&rft.eissn=1465-3435&rft_id=info:doi/10.1111/ejed.12780&rft_dat=%3Cproquest_cross%3E3132454858%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3132454858&rft_id=info:pmid/&rfr_iscdi=true |