Settlement Selection and Inequality in Video Games through an Anthropological Lens: Exploring the Catan Universe
For thousands of years, humans have been entertained by board games. The earliest documented game boards date to at least 6000 BC in the Near East (Sebbane 2001), and we know the name, Senet , and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the d...
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Veröffentlicht in: | Advances in archaeological practice : a journal of the Society of American archeaology 2024-05, Vol.12 (2), p.173-178 |
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description | For thousands of years, humans have been entertained by board games. The earliest documented game boards date to at least 6000 BC in the Near East (Sebbane 2001), and we know the name,
Senet
, and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the dynamics of the competition and cooperation inherent in games. In this review, I assess the digital version of the board game
Catan
, which is also called
Catan Universe
, discussing how anthropological theories such as human behavioral ecology are recognizable in the digital game. Playing this game provides a unique way to test models of inequality. |
doi_str_mv | 10.1017/aap.2024.8 |
format | Article |
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Senet
, and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the dynamics of the competition and cooperation inherent in games. In this review, I assess the digital version of the board game
Catan
, which is also called
Catan Universe
, discussing how anthropological theories such as human behavioral ecology are recognizable in the digital game. Playing this game provides a unique way to test models of inequality.</description><identifier>ISSN: 2326-3768</identifier><identifier>EISSN: 2326-3768</identifier><identifier>DOI: 10.1017/aap.2024.8</identifier><language>eng</language><publisher>Washington: Cambridge University Press</publisher><subject>Anthropology ; Archaeology ; Cities ; Computer & video games ; Decision making ; Inequality ; Roads & highways ; Wool</subject><ispartof>Advances in archaeological practice : a journal of the Society of American archeaology, 2024-05, Vol.12 (2), p.173-178</ispartof><rights>Copyright © The Author(s), 2024. Published by Cambridge University Press on behalf of Society for American Archaeology. This work is licensed under the Creative Commons Attribution – Non-Commercial – Share Alike License This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use. (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><orcidid>0000-0002-3531-9244</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,777,781,27905,27906</link.rule.ids></links><search><creatorcontrib>Thompson, Amy E.</creatorcontrib><title>Settlement Selection and Inequality in Video Games through an Anthropological Lens: Exploring the Catan Universe</title><title>Advances in archaeological practice : a journal of the Society of American archeaology</title><description>For thousands of years, humans have been entertained by board games. The earliest documented game boards date to at least 6000 BC in the Near East (Sebbane 2001), and we know the name,
Senet
, and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the dynamics of the competition and cooperation inherent in games. In this review, I assess the digital version of the board game
Catan
, which is also called
Catan Universe
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Senet
, and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the dynamics of the competition and cooperation inherent in games. In this review, I assess the digital version of the board game
Catan
, which is also called
Catan Universe
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subjects | Anthropology Archaeology Cities Computer & video games Decision making Inequality Roads & highways Wool |
title | Settlement Selection and Inequality in Video Games through an Anthropological Lens: Exploring the Catan Universe |
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