Deep Learning-Based Scene Processing and Optimization for Virtual Reality Classroom Environments: A Study

With the increasingly widespread application of Virtual Reality (VR) technology in the field of education, VR classroom models, characterized by their unique immersive experience, are considered an important direction for educational innovation. To maximize the educational effects of VR classrooms,...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Traitement du signal 2024-02, Vol.41 (1), p.115-125
Hauptverfasser: Wang, Qiuju, Yu, Zhengwen
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 125
container_issue 1
container_start_page 115
container_title Traitement du signal
container_volume 41
creator Wang, Qiuju
Yu, Zhengwen
description With the increasingly widespread application of Virtual Reality (VR) technology in the field of education, VR classroom models, characterized by their unique immersive experience, are considered an important direction for educational innovation. To maximize the educational effects of VR classrooms, efficient processing and optimization of scene images are essential. Currently, although many studies are devoted to the rendering techniques of static scenes, research on real-time processing and personalized layout optimization of dynamic interactive teaching scenes is still insufficient. This paper proposes innovative methods based on deep learning for two core issues in VR classrooms: scene image enhancement and visual layout optimization. First, by constructing an image enhancement generation model based on the U-net network, the clarity and detail richness of scene images are significantly improved. Second, this paper applies an improved Spatial Pyramid Pooling in Fast Regions with Convolutional Neural Networks (SPPF) structure from Yolo5 to scene layout and introduces a novel visual graph attention model (GAM), which can extract colors from input images and effectively apply them to visual interface design. These methods not only enhance the visual effects of scenes but also lay the foundation for building personalized teaching environments that meet the needs of different learners. This research provides a new perspective for the real-time processing and layout optimization of VR classroom scenes, which is of significant importance for advancing the development of educational technology.
doi_str_mv 10.18280/ts.410109
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_3097397886</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3097397886</sourcerecordid><originalsourceid>FETCH-LOGICAL-c184t-f1aa6a265dad7f3366effaaf3b2562bb2394f08eef768125d0b348c2371d61193</originalsourceid><addsrcrecordid>eNotUF9LwzAcDKLgmHvxEwR8EzqTpk1T3-acf2Awcepr-bX9RTLaZCapMD-9xXkvB8dxdxwhl5zNuUoVu4lhnnHGWXlCJrzMVZJLpk7JhBUyTxjj5TmZhbBjIwTPpBQTYu4R93SN4K2xn8kdBGzptkGL9MW7BkMYZQq2pZt9NL35gWicpdp5-mF8HKCjrwidiQe67CAE71xPV_bbeGd7tDHc0gXdxqE9XJAzDV3A2T9PyfvD6m35lKw3j8_LxTppuMpiojmAhFTmLbSFFkJK1BpAizrNZVrXqSgzzRSiLqTiad6yWmSqSUXBW8l5Kabk6pi79-5rwBCrnRu8HSsrwcpClIVScnRdH12Nd-Nq1NXemx78oeKs-nuziqE6vil-Af2sZ88</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3097397886</pqid></control><display><type>article</type><title>Deep Learning-Based Scene Processing and Optimization for Virtual Reality Classroom Environments: A Study</title><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><creator>Wang, Qiuju ; Yu, Zhengwen</creator><creatorcontrib>Wang, Qiuju ; Yu, Zhengwen</creatorcontrib><description>With the increasingly widespread application of Virtual Reality (VR) technology in the field of education, VR classroom models, characterized by their unique immersive experience, are considered an important direction for educational innovation. To maximize the educational effects of VR classrooms, efficient processing and optimization of scene images are essential. Currently, although many studies are devoted to the rendering techniques of static scenes, research on real-time processing and personalized layout optimization of dynamic interactive teaching scenes is still insufficient. This paper proposes innovative methods based on deep learning for two core issues in VR classrooms: scene image enhancement and visual layout optimization. First, by constructing an image enhancement generation model based on the U-net network, the clarity and detail richness of scene images are significantly improved. Second, this paper applies an improved Spatial Pyramid Pooling in Fast Regions with Convolutional Neural Networks (SPPF) structure from Yolo5 to scene layout and introduces a novel visual graph attention model (GAM), which can extract colors from input images and effectively apply them to visual interface design. These methods not only enhance the visual effects of scenes but also lay the foundation for building personalized teaching environments that meet the needs of different learners. This research provides a new perspective for the real-time processing and layout optimization of VR classroom scenes, which is of significant importance for advancing the development of educational technology.</description><identifier>ISSN: 0765-0019</identifier><identifier>EISSN: 1958-5608</identifier><identifier>DOI: 10.18280/ts.410109</identifier><language>eng</language><publisher>Edmonton: International Information and Engineering Technology Association (IIETA)</publisher><subject>Algorithms ; Artificial neural networks ; Classrooms ; Customization ; Deep learning ; Design ; Design optimization ; Education ; Image enhancement ; Impact factors ; Layouts ; Neural networks ; Optimization ; Real time ; School environment ; Teaching methods ; Virtual environments ; Virtual reality ; Visual effects</subject><ispartof>Traitement du signal, 2024-02, Vol.41 (1), p.115-125</ispartof><rights>2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27901,27902</link.rule.ids></links><search><creatorcontrib>Wang, Qiuju</creatorcontrib><creatorcontrib>Yu, Zhengwen</creatorcontrib><title>Deep Learning-Based Scene Processing and Optimization for Virtual Reality Classroom Environments: A Study</title><title>Traitement du signal</title><description>With the increasingly widespread application of Virtual Reality (VR) technology in the field of education, VR classroom models, characterized by their unique immersive experience, are considered an important direction for educational innovation. To maximize the educational effects of VR classrooms, efficient processing and optimization of scene images are essential. Currently, although many studies are devoted to the rendering techniques of static scenes, research on real-time processing and personalized layout optimization of dynamic interactive teaching scenes is still insufficient. This paper proposes innovative methods based on deep learning for two core issues in VR classrooms: scene image enhancement and visual layout optimization. First, by constructing an image enhancement generation model based on the U-net network, the clarity and detail richness of scene images are significantly improved. Second, this paper applies an improved Spatial Pyramid Pooling in Fast Regions with Convolutional Neural Networks (SPPF) structure from Yolo5 to scene layout and introduces a novel visual graph attention model (GAM), which can extract colors from input images and effectively apply them to visual interface design. These methods not only enhance the visual effects of scenes but also lay the foundation for building personalized teaching environments that meet the needs of different learners. This research provides a new perspective for the real-time processing and layout optimization of VR classroom scenes, which is of significant importance for advancing the development of educational technology.</description><subject>Algorithms</subject><subject>Artificial neural networks</subject><subject>Classrooms</subject><subject>Customization</subject><subject>Deep learning</subject><subject>Design</subject><subject>Design optimization</subject><subject>Education</subject><subject>Image enhancement</subject><subject>Impact factors</subject><subject>Layouts</subject><subject>Neural networks</subject><subject>Optimization</subject><subject>Real time</subject><subject>School environment</subject><subject>Teaching methods</subject><subject>Virtual environments</subject><subject>Virtual reality</subject><subject>Visual effects</subject><issn>0765-0019</issn><issn>1958-5608</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNotUF9LwzAcDKLgmHvxEwR8EzqTpk1T3-acf2Awcepr-bX9RTLaZCapMD-9xXkvB8dxdxwhl5zNuUoVu4lhnnHGWXlCJrzMVZJLpk7JhBUyTxjj5TmZhbBjIwTPpBQTYu4R93SN4K2xn8kdBGzptkGL9MW7BkMYZQq2pZt9NL35gWicpdp5-mF8HKCjrwidiQe67CAE71xPV_bbeGd7tDHc0gXdxqE9XJAzDV3A2T9PyfvD6m35lKw3j8_LxTppuMpiojmAhFTmLbSFFkJK1BpAizrNZVrXqSgzzRSiLqTiad6yWmSqSUXBW8l5Kabk6pi79-5rwBCrnRu8HSsrwcpClIVScnRdH12Nd-Nq1NXemx78oeKs-nuziqE6vil-Af2sZ88</recordid><startdate>20240201</startdate><enddate>20240201</enddate><creator>Wang, Qiuju</creator><creator>Yu, Zhengwen</creator><general>International Information and Engineering Technology Association (IIETA)</general><scope>AAYXX</scope><scope>CITATION</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>PQBIZ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>20240201</creationdate><title>Deep Learning-Based Scene Processing and Optimization for Virtual Reality Classroom Environments: A Study</title><author>Wang, Qiuju ; Yu, Zhengwen</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c184t-f1aa6a265dad7f3366effaaf3b2562bb2394f08eef768125d0b348c2371d61193</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Algorithms</topic><topic>Artificial neural networks</topic><topic>Classrooms</topic><topic>Customization</topic><topic>Deep learning</topic><topic>Design</topic><topic>Design optimization</topic><topic>Education</topic><topic>Image enhancement</topic><topic>Impact factors</topic><topic>Layouts</topic><topic>Neural networks</topic><topic>Optimization</topic><topic>Real time</topic><topic>School environment</topic><topic>Teaching methods</topic><topic>Virtual environments</topic><topic>Virtual reality</topic><topic>Visual effects</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wang, Qiuju</creatorcontrib><creatorcontrib>Yu, Zhengwen</creatorcontrib><collection>CrossRef</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>ProQuest One Business</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><jtitle>Traitement du signal</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wang, Qiuju</au><au>Yu, Zhengwen</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Deep Learning-Based Scene Processing and Optimization for Virtual Reality Classroom Environments: A Study</atitle><jtitle>Traitement du signal</jtitle><date>2024-02-01</date><risdate>2024</risdate><volume>41</volume><issue>1</issue><spage>115</spage><epage>125</epage><pages>115-125</pages><issn>0765-0019</issn><eissn>1958-5608</eissn><abstract>With the increasingly widespread application of Virtual Reality (VR) technology in the field of education, VR classroom models, characterized by their unique immersive experience, are considered an important direction for educational innovation. To maximize the educational effects of VR classrooms, efficient processing and optimization of scene images are essential. Currently, although many studies are devoted to the rendering techniques of static scenes, research on real-time processing and personalized layout optimization of dynamic interactive teaching scenes is still insufficient. This paper proposes innovative methods based on deep learning for two core issues in VR classrooms: scene image enhancement and visual layout optimization. First, by constructing an image enhancement generation model based on the U-net network, the clarity and detail richness of scene images are significantly improved. Second, this paper applies an improved Spatial Pyramid Pooling in Fast Regions with Convolutional Neural Networks (SPPF) structure from Yolo5 to scene layout and introduces a novel visual graph attention model (GAM), which can extract colors from input images and effectively apply them to visual interface design. These methods not only enhance the visual effects of scenes but also lay the foundation for building personalized teaching environments that meet the needs of different learners. This research provides a new perspective for the real-time processing and layout optimization of VR classroom scenes, which is of significant importance for advancing the development of educational technology.</abstract><cop>Edmonton</cop><pub>International Information and Engineering Technology Association (IIETA)</pub><doi>10.18280/ts.410109</doi><tpages>11</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0765-0019
ispartof Traitement du signal, 2024-02, Vol.41 (1), p.115-125
issn 0765-0019
1958-5608
language eng
recordid cdi_proquest_journals_3097397886
source Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals
subjects Algorithms
Artificial neural networks
Classrooms
Customization
Deep learning
Design
Design optimization
Education
Image enhancement
Impact factors
Layouts
Neural networks
Optimization
Real time
School environment
Teaching methods
Virtual environments
Virtual reality
Visual effects
title Deep Learning-Based Scene Processing and Optimization for Virtual Reality Classroom Environments: A Study
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-03T23%3A58%3A15IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Deep%20Learning-Based%20Scene%20Processing%20and%20Optimization%20for%20Virtual%20Reality%20Classroom%20Environments:%20A%20Study&rft.jtitle=Traitement%20du%20signal&rft.au=Wang,%20Qiuju&rft.date=2024-02-01&rft.volume=41&rft.issue=1&rft.spage=115&rft.epage=125&rft.pages=115-125&rft.issn=0765-0019&rft.eissn=1958-5608&rft_id=info:doi/10.18280/ts.410109&rft_dat=%3Cproquest_cross%3E3097397886%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3097397886&rft_id=info:pmid/&rfr_iscdi=true