24‐2: Invited Paper: Interaction between Duty Ratio and Eye Movement for Motion Artifacts
Previous research compared the motion artifacts under tracking and fixating conditions with moving stimulus and suggested that shorter duty ratios resulted in enhanced display quality by minimize motion blur in tracking condition (Hoffman et al, 2014). However, in real‐world, interactions between ey...
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Veröffentlicht in: | SID International Symposium Digest of technical papers 2024-06, Vol.55 (1), p.302-305 |
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description | Previous research compared the motion artifacts under tracking and fixating conditions with moving stimulus and suggested that shorter duty ratios resulted in enhanced display quality by minimize motion blur in tracking condition (Hoffman et al, 2014). However, in real‐world, interactions between eye movements and stimulus motion are more intricate than their experimental setups. We investigated the interaction further by employing various eye movement and stimulus motion combinations: A. Smooth Pursuit + Moving stimulus, B. Smooth Pursuit + Stationary stimulus, C. Fixation + Moving stimulus, D. Saccade + Stationary stimulus, and E. Saccade + Moving stimulus. Participants compared short duty ratio (10%) and a long duty ratio (90%) stimuli at 60 Hz to a reference stimulus of a 100% duty ratio at 1440 Hz. Participants perceived the short duty ratio stimulus as more closely resembling the reference stimulus in condition A as in the previous study. Interestingly, in conditions B and E, participants reported the long‐duty ratio stimulus is more similar to the reference stimulus. There was no significant difference between short and long duty ratios in conditions C and D. These findings challenge the conventional assumption that less motion blur (associated with short duty ratio) is inherently more natural and suggest that even strong motion blur (associated with long duty ratio) can be perceived as more natural under specific conditions. This study underscores the importance of considering the complex interactions between eye movements, duty ratio, and stimulus motion when evaluating display image quality. |
doi_str_mv | 10.1002/sdtp.17515 |
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However, in real‐world, interactions between eye movements and stimulus motion are more intricate than their experimental setups. We investigated the interaction further by employing various eye movement and stimulus motion combinations: A. Smooth Pursuit + Moving stimulus, B. Smooth Pursuit + Stationary stimulus, C. Fixation + Moving stimulus, D. Saccade + Stationary stimulus, and E. Saccade + Moving stimulus. Participants compared short duty ratio (10%) and a long duty ratio (90%) stimuli at 60 Hz to a reference stimulus of a 100% duty ratio at 1440 Hz. Participants perceived the short duty ratio stimulus as more closely resembling the reference stimulus in condition A as in the previous study. Interestingly, in conditions B and E, participants reported the long‐duty ratio stimulus is more similar to the reference stimulus. There was no significant difference between short and long duty ratios in conditions C and D. These findings challenge the conventional assumption that less motion blur (associated with short duty ratio) is inherently more natural and suggest that even strong motion blur (associated with long duty ratio) can be perceived as more natural under specific conditions. 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However, in real‐world, interactions between eye movements and stimulus motion are more intricate than their experimental setups. We investigated the interaction further by employing various eye movement and stimulus motion combinations: A. Smooth Pursuit + Moving stimulus, B. Smooth Pursuit + Stationary stimulus, C. Fixation + Moving stimulus, D. Saccade + Stationary stimulus, and E. Saccade + Moving stimulus. Participants compared short duty ratio (10%) and a long duty ratio (90%) stimuli at 60 Hz to a reference stimulus of a 100% duty ratio at 1440 Hz. Participants perceived the short duty ratio stimulus as more closely resembling the reference stimulus in condition A as in the previous study. Interestingly, in conditions B and E, participants reported the long‐duty ratio stimulus is more similar to the reference stimulus. There was no significant difference between short and long duty ratios in conditions C and D. These findings challenge the conventional assumption that less motion blur (associated with short duty ratio) is inherently more natural and suggest that even strong motion blur (associated with long duty ratio) can be perceived as more natural under specific conditions. This study underscores the importance of considering the complex interactions between eye movements, duty ratio, and stimulus motion when evaluating display image quality.</description><subject>Blurring</subject><subject>Duty Ratio</subject><subject>Eye Movement</subject><subject>Eye movements</subject><subject>Image Quality</subject><subject>Motion Artifacts</subject><subject>Movie Quality</subject><subject>Tracking</subject><issn>0097-966X</issn><issn>2168-0159</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNp9kM1Kw0AUhQdRsFY3PsGAOyF1fpOMu1KrFioWrSC4GCbJHUhpkzqZtmTnI_iMPonTxrWryzn3O_fCQeiSkgElhN00hV8PaCKpPEI9RuM0IlSqY9QjRCWRiuP3U3TWNAtCOBdC9dAHEz9f3-wWT6pt6aHAM7MGt5cenMl9WVc4A78DqPDdxrf4xQQPm6rA4xbwU72FFVQe29oFccCHzpc2RJtzdGLNsoGLv9lHb_fj-egxmj4_TEbDaZRTImVkgKWZtTIrrC0MCV4GjCsqKBMSBI8ZT1WhgEqRZjKBsDGmAMiUoZzlkvfRVXd37erPDTReL-qNq8JLzUkqVUK5SAJ13VG5q5vGgdVrV66MazUlel-e3penD-UFmHbwrlxC-w-pX-_msy7zC73WchE</recordid><startdate>202406</startdate><enddate>202406</enddate><creator>Han, Chang-Yeong</creator><creator>Choe, Seonggyu</creator><creator>Kim, Hyosun</creator><creator>Kwon, Oh-Sang</creator><general>Wiley Subscription Services, Inc</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>202406</creationdate><title>24‐2: Invited Paper: Interaction between Duty Ratio and Eye Movement for Motion Artifacts</title><author>Han, Chang-Yeong ; Choe, Seonggyu ; Kim, Hyosun ; Kwon, Oh-Sang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1055-ae28bff5bdffda0105be239141245e4362389d9e1548b57e914aadeeb9a132c53</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Blurring</topic><topic>Duty Ratio</topic><topic>Eye Movement</topic><topic>Eye movements</topic><topic>Image Quality</topic><topic>Motion Artifacts</topic><topic>Movie Quality</topic><topic>Tracking</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Han, Chang-Yeong</creatorcontrib><creatorcontrib>Choe, Seonggyu</creatorcontrib><creatorcontrib>Kim, Hyosun</creatorcontrib><creatorcontrib>Kwon, Oh-Sang</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>SID International Symposium Digest of technical papers</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Han, Chang-Yeong</au><au>Choe, Seonggyu</au><au>Kim, Hyosun</au><au>Kwon, Oh-Sang</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>24‐2: Invited Paper: Interaction between Duty Ratio and Eye Movement for Motion Artifacts</atitle><jtitle>SID International Symposium Digest of technical papers</jtitle><date>2024-06</date><risdate>2024</risdate><volume>55</volume><issue>1</issue><spage>302</spage><epage>305</epage><pages>302-305</pages><issn>0097-966X</issn><eissn>2168-0159</eissn><abstract>Previous research compared the motion artifacts under tracking and fixating conditions with moving stimulus and suggested that shorter duty ratios resulted in enhanced display quality by minimize motion blur in tracking condition (Hoffman et al, 2014). However, in real‐world, interactions between eye movements and stimulus motion are more intricate than their experimental setups. We investigated the interaction further by employing various eye movement and stimulus motion combinations: A. Smooth Pursuit + Moving stimulus, B. Smooth Pursuit + Stationary stimulus, C. Fixation + Moving stimulus, D. Saccade + Stationary stimulus, and E. Saccade + Moving stimulus. Participants compared short duty ratio (10%) and a long duty ratio (90%) stimuli at 60 Hz to a reference stimulus of a 100% duty ratio at 1440 Hz. Participants perceived the short duty ratio stimulus as more closely resembling the reference stimulus in condition A as in the previous study. Interestingly, in conditions B and E, participants reported the long‐duty ratio stimulus is more similar to the reference stimulus. There was no significant difference between short and long duty ratios in conditions C and D. These findings challenge the conventional assumption that less motion blur (associated with short duty ratio) is inherently more natural and suggest that even strong motion blur (associated with long duty ratio) can be perceived as more natural under specific conditions. This study underscores the importance of considering the complex interactions between eye movements, duty ratio, and stimulus motion when evaluating display image quality.</abstract><cop>Campbell</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/sdtp.17515</doi><tpages>4</tpages></addata></record> |
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subjects | Blurring Duty Ratio Eye Movement Eye movements Image Quality Motion Artifacts Movie Quality Tracking |
title | 24‐2: Invited Paper: Interaction between Duty Ratio and Eye Movement for Motion Artifacts |
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