Psychological adjustment, choice of game genre and living arrangements among adolescents with and without IGD
In India, the prevalence of internet gaming disorders ranges from 8 to 9%. Adolescents are more likely to become addicted to online games. This study compares teenage gamers with and without Internet Gaming Disorder (IGD) in terms of game genre, psychosocial adjustment, and living conditions with a...
Gespeichert in:
Veröffentlicht in: | Current psychology (New Brunswick, N.J.) N.J.), 2024-07, Vol.43 (26), p.22542-22549 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 22549 |
---|---|
container_issue | 26 |
container_start_page | 22542 |
container_title | Current psychology (New Brunswick, N.J.) |
container_volume | 43 |
creator | PV, Shimil Kanwar, Palak |
description | In India, the prevalence of internet gaming disorders ranges from 8 to 9%. Adolescents are more likely to become addicted to online games. This study compares teenage gamers with and without Internet Gaming Disorder (IGD) in terms of game genre, psychosocial adjustment, and living conditions with a sample of 80 in each group. The results demonstrate that adolescents with this disorder had significantly higher scores for depression, anxiety, and psychosocial deterioration than adolescents without gaming disorder. Even though the prevalence of males is high, both genders do not significantly differ from one another in psychological adjustment. Another finding is that adolescents with gaming disorders play multiplayer online role-play games and Battle Royal games more frequently than average players. The prevalence of this disorder is also influenced by living conditions; teenagers who stay in hostels or pay guest rooms are more likely to develop a gaming addiction. |
doi_str_mv | 10.1007/s12144-024-06048-8 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_3084100464</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3084100464</sourcerecordid><originalsourceid>FETCH-LOGICAL-c270t-f9be415acb3c47b5d466055fd148af87cf777073feb9272c1edbf95a1a41df23</originalsourceid><addsrcrecordid>eNp9kEFPwyAYhonRxDn9A55IvIpCodAezdS5ZIkedieUQtemLRNazf69dDXx5oHw5c3zfoQHgFuCHwjG4jGQhDCGcBIPxyxD2RlYkJxyxASl53HGjCNCCb4EVyE0GBPB83wBuo9w1HvXuqrWqoWqbMYwdKYf7mGMa22gs7BSnYGV6b2Bqi9hW3_VfQWV96qvzAQHqDo3RaVrTdCn5Lse9id8Gtw4wM36-RpcWNUGc_N7L8Hu9WW3ekPb9_Vm9bRFOhF4QDYvDCOp0gXVTBRpyTjHaWpLwjJlM6GtEAILak2RJyLRxJSFzVNFFCOlTegS3M1rD959jiYMsnGj7-OLkuKMRWOMs0glM6W9C8EbKw--7pQ_SoLlZFXOVmW0Kk9WZRZLdC6FCMff-7_V_7R-AAP3fAY</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3084100464</pqid></control><display><type>article</type><title>Psychological adjustment, choice of game genre and living arrangements among adolescents with and without IGD</title><source>SpringerLink Journals - AutoHoldings</source><creator>PV, Shimil ; Kanwar, Palak</creator><creatorcontrib>PV, Shimil ; Kanwar, Palak</creatorcontrib><description>In India, the prevalence of internet gaming disorders ranges from 8 to 9%. Adolescents are more likely to become addicted to online games. This study compares teenage gamers with and without Internet Gaming Disorder (IGD) in terms of game genre, psychosocial adjustment, and living conditions with a sample of 80 in each group. The results demonstrate that adolescents with this disorder had significantly higher scores for depression, anxiety, and psychosocial deterioration than adolescents without gaming disorder. Even though the prevalence of males is high, both genders do not significantly differ from one another in psychological adjustment. Another finding is that adolescents with gaming disorders play multiplayer online role-play games and Battle Royal games more frequently than average players. The prevalence of this disorder is also influenced by living conditions; teenagers who stay in hostels or pay guest rooms are more likely to develop a gaming addiction.</description><identifier>ISSN: 1046-1310</identifier><identifier>EISSN: 1936-4733</identifier><identifier>DOI: 10.1007/s12144-024-06048-8</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Addictions ; Addictive behaviors ; Adjustment ; Anxiety ; Behavioral Science and Psychology ; Computer & video games ; Gender ; Hostels ; Internet ; Living arrangements ; Living conditions ; Mental depression ; Psychology ; Social Sciences ; Students ; Teenagers</subject><ispartof>Current psychology (New Brunswick, N.J.), 2024-07, Vol.43 (26), p.22542-22549</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c270t-f9be415acb3c47b5d466055fd148af87cf777073feb9272c1edbf95a1a41df23</cites><orcidid>0000-0001-9624-5851 ; 0000-0003-2914-2224</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s12144-024-06048-8$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s12144-024-06048-8$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,780,784,27923,27924,41487,42556,51318</link.rule.ids></links><search><creatorcontrib>PV, Shimil</creatorcontrib><creatorcontrib>Kanwar, Palak</creatorcontrib><title>Psychological adjustment, choice of game genre and living arrangements among adolescents with and without IGD</title><title>Current psychology (New Brunswick, N.J.)</title><addtitle>Curr Psychol</addtitle><description>In India, the prevalence of internet gaming disorders ranges from 8 to 9%. Adolescents are more likely to become addicted to online games. This study compares teenage gamers with and without Internet Gaming Disorder (IGD) in terms of game genre, psychosocial adjustment, and living conditions with a sample of 80 in each group. The results demonstrate that adolescents with this disorder had significantly higher scores for depression, anxiety, and psychosocial deterioration than adolescents without gaming disorder. Even though the prevalence of males is high, both genders do not significantly differ from one another in psychological adjustment. Another finding is that adolescents with gaming disorders play multiplayer online role-play games and Battle Royal games more frequently than average players. The prevalence of this disorder is also influenced by living conditions; teenagers who stay in hostels or pay guest rooms are more likely to develop a gaming addiction.</description><subject>Addictions</subject><subject>Addictive behaviors</subject><subject>Adjustment</subject><subject>Anxiety</subject><subject>Behavioral Science and Psychology</subject><subject>Computer & video games</subject><subject>Gender</subject><subject>Hostels</subject><subject>Internet</subject><subject>Living arrangements</subject><subject>Living conditions</subject><subject>Mental depression</subject><subject>Psychology</subject><subject>Social Sciences</subject><subject>Students</subject><subject>Teenagers</subject><issn>1046-1310</issn><issn>1936-4733</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNp9kEFPwyAYhonRxDn9A55IvIpCodAezdS5ZIkedieUQtemLRNazf69dDXx5oHw5c3zfoQHgFuCHwjG4jGQhDCGcBIPxyxD2RlYkJxyxASl53HGjCNCCb4EVyE0GBPB83wBuo9w1HvXuqrWqoWqbMYwdKYf7mGMa22gs7BSnYGV6b2Bqi9hW3_VfQWV96qvzAQHqDo3RaVrTdCn5Lse9id8Gtw4wM36-RpcWNUGc_N7L8Hu9WW3ekPb9_Vm9bRFOhF4QDYvDCOp0gXVTBRpyTjHaWpLwjJlM6GtEAILak2RJyLRxJSFzVNFFCOlTegS3M1rD959jiYMsnGj7-OLkuKMRWOMs0glM6W9C8EbKw--7pQ_SoLlZFXOVmW0Kk9WZRZLdC6FCMff-7_V_7R-AAP3fAY</recordid><startdate>20240701</startdate><enddate>20240701</enddate><creator>PV, Shimil</creator><creator>Kanwar, Palak</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0001-9624-5851</orcidid><orcidid>https://orcid.org/0000-0003-2914-2224</orcidid></search><sort><creationdate>20240701</creationdate><title>Psychological adjustment, choice of game genre and living arrangements among adolescents with and without IGD</title><author>PV, Shimil ; Kanwar, Palak</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c270t-f9be415acb3c47b5d466055fd148af87cf777073feb9272c1edbf95a1a41df23</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Addictions</topic><topic>Addictive behaviors</topic><topic>Adjustment</topic><topic>Anxiety</topic><topic>Behavioral Science and Psychology</topic><topic>Computer & video games</topic><topic>Gender</topic><topic>Hostels</topic><topic>Internet</topic><topic>Living arrangements</topic><topic>Living conditions</topic><topic>Mental depression</topic><topic>Psychology</topic><topic>Social Sciences</topic><topic>Students</topic><topic>Teenagers</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>PV, Shimil</creatorcontrib><creatorcontrib>Kanwar, Palak</creatorcontrib><collection>CrossRef</collection><jtitle>Current psychology (New Brunswick, N.J.)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>PV, Shimil</au><au>Kanwar, Palak</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Psychological adjustment, choice of game genre and living arrangements among adolescents with and without IGD</atitle><jtitle>Current psychology (New Brunswick, N.J.)</jtitle><stitle>Curr Psychol</stitle><date>2024-07-01</date><risdate>2024</risdate><volume>43</volume><issue>26</issue><spage>22542</spage><epage>22549</epage><pages>22542-22549</pages><issn>1046-1310</issn><eissn>1936-4733</eissn><abstract>In India, the prevalence of internet gaming disorders ranges from 8 to 9%. Adolescents are more likely to become addicted to online games. This study compares teenage gamers with and without Internet Gaming Disorder (IGD) in terms of game genre, psychosocial adjustment, and living conditions with a sample of 80 in each group. The results demonstrate that adolescents with this disorder had significantly higher scores for depression, anxiety, and psychosocial deterioration than adolescents without gaming disorder. Even though the prevalence of males is high, both genders do not significantly differ from one another in psychological adjustment. Another finding is that adolescents with gaming disorders play multiplayer online role-play games and Battle Royal games more frequently than average players. The prevalence of this disorder is also influenced by living conditions; teenagers who stay in hostels or pay guest rooms are more likely to develop a gaming addiction.</abstract><cop>New York</cop><pub>Springer US</pub><doi>10.1007/s12144-024-06048-8</doi><tpages>8</tpages><orcidid>https://orcid.org/0000-0001-9624-5851</orcidid><orcidid>https://orcid.org/0000-0003-2914-2224</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1046-1310 |
ispartof | Current psychology (New Brunswick, N.J.), 2024-07, Vol.43 (26), p.22542-22549 |
issn | 1046-1310 1936-4733 |
language | eng |
recordid | cdi_proquest_journals_3084100464 |
source | SpringerLink Journals - AutoHoldings |
subjects | Addictions Addictive behaviors Adjustment Anxiety Behavioral Science and Psychology Computer & video games Gender Hostels Internet Living arrangements Living conditions Mental depression Psychology Social Sciences Students Teenagers |
title | Psychological adjustment, choice of game genre and living arrangements among adolescents with and without IGD |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T23%3A14%3A23IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Psychological%20adjustment,%20choice%20of%20game%20genre%20and%20living%20arrangements%20among%20adolescents%20with%20and%20without%20IGD&rft.jtitle=Current%20psychology%20(New%20Brunswick,%20N.J.)&rft.au=PV,%20Shimil&rft.date=2024-07-01&rft.volume=43&rft.issue=26&rft.spage=22542&rft.epage=22549&rft.pages=22542-22549&rft.issn=1046-1310&rft.eissn=1936-4733&rft_id=info:doi/10.1007/s12144-024-06048-8&rft_dat=%3Cproquest_cross%3E3084100464%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3084100464&rft_id=info:pmid/&rfr_iscdi=true |