Refined tri-directional path tracing with generated light portal

The rendering efficiency of Monte Carlo path tracing often depends on the ease of path construction. For scenes with particularly complex visibility, e.g. where the camera and light sources are placed in separate rooms connected by narrow doorways or windows, it is difficult to construct valid paths...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:The Visual computer 2024-07, Vol.40 (7), p.5079-5089
Hauptverfasser: Wei, Xuchen, Pu, GuiYang, Huo, Yuchi, Bao, Hujun, Wang, Rui
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 5089
container_issue 7
container_start_page 5079
container_title The Visual computer
container_volume 40
creator Wei, Xuchen
Pu, GuiYang
Huo, Yuchi
Bao, Hujun
Wang, Rui
description The rendering efficiency of Monte Carlo path tracing often depends on the ease of path construction. For scenes with particularly complex visibility, e.g. where the camera and light sources are placed in separate rooms connected by narrow doorways or windows, it is difficult to construct valid paths using traditional path tracing algorithms such as unidirectional path tracing or bidirectional path tracing. Light portal is a class of methods that assist in sampling direct light paths based on prior knowledge of the scene. It usually requires additional manual editing and labelling by the artist or renderer user. Tri-directional path tracing is a sophisticated path tracing algorithm that combines bidirectional path tracing and light portals sampling, but the original work lacks sufficient analysis to demonstrate its effectiveness. In this paper, we propose an automatic light portal generation algorithm based on spatial radiosity analysis that mitigates the cost of manual operations for complex scenes. We also further analyse and improve the light portal-based tri-directional path tracing rendering algorithm, giving a detailed analysis of path construction strategies, algorithm complexity, and the unbiasedness of the Monte Carlo estimation. The experimental results show that our algorithm can accurately locate the light portals with low computational cost and effectively improve the rendering performance of complex scenes.
doi_str_mv 10.1007/s00371-024-03464-6
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_3075787633</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3075787633</sourcerecordid><originalsourceid>FETCH-LOGICAL-c270t-34c577bbcb96383ad9813f463e14f0b543ed7cb51b38a7408551fbaa252623fe3</originalsourceid><addsrcrecordid>eNp9kE1LxDAQhoMoWFf_gKeC52iSSZr2pix-wYIgeg5Jm3Sz1LYmWcR_b7SCN0_DOzzvMDwInVNySQmRV5EQkBQTxjEBXnFcHaCCcmCYARWHqCBU1pjJujlGJzHuSM6SNwW6frbOj7YrU_C488G2yU-jHspZp21e6taPffnhc-jtaINOmR18v03lPIWkh1N05PQQ7dnvXKHXu9uX9QPePN0_rm82uGWSJAy8FVIa05qmghp019QUHK_AUu6IERxsJ1sjqIFaS05qIagzWjPBKgbOwgpdLHfnML3vbUxqN-1D_jQqIFLIWlYAmWIL1YYpxmCdmoN_0-FTUaK-TanFlMqm1I8pVeUSLKWY4bG34e_0P60v4-lq9g</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3075787633</pqid></control><display><type>article</type><title>Refined tri-directional path tracing with generated light portal</title><source>SpringerLink Journals</source><creator>Wei, Xuchen ; Pu, GuiYang ; Huo, Yuchi ; Bao, Hujun ; Wang, Rui</creator><creatorcontrib>Wei, Xuchen ; Pu, GuiYang ; Huo, Yuchi ; Bao, Hujun ; Wang, Rui</creatorcontrib><description>The rendering efficiency of Monte Carlo path tracing often depends on the ease of path construction. For scenes with particularly complex visibility, e.g. where the camera and light sources are placed in separate rooms connected by narrow doorways or windows, it is difficult to construct valid paths using traditional path tracing algorithms such as unidirectional path tracing or bidirectional path tracing. Light portal is a class of methods that assist in sampling direct light paths based on prior knowledge of the scene. It usually requires additional manual editing and labelling by the artist or renderer user. Tri-directional path tracing is a sophisticated path tracing algorithm that combines bidirectional path tracing and light portals sampling, but the original work lacks sufficient analysis to demonstrate its effectiveness. In this paper, we propose an automatic light portal generation algorithm based on spatial radiosity analysis that mitigates the cost of manual operations for complex scenes. We also further analyse and improve the light portal-based tri-directional path tracing rendering algorithm, giving a detailed analysis of path construction strategies, algorithm complexity, and the unbiasedness of the Monte Carlo estimation. The experimental results show that our algorithm can accurately locate the light portals with low computational cost and effectively improve the rendering performance of complex scenes.</description><identifier>ISSN: 0178-2789</identifier><identifier>EISSN: 1432-2315</identifier><identifier>DOI: 10.1007/s00371-024-03464-6</identifier><language>eng</language><publisher>Berlin/Heidelberg: Springer Berlin Heidelberg</publisher><subject>Algorithms ; Artificial Intelligence ; Automation ; Cameras ; Complexity ; Computational efficiency ; Computer Graphics ; Computer Science ; Computing costs ; Cost analysis ; Effectiveness ; Image Processing and Computer Vision ; Light ; Light sources ; Radiosity ; Rendering ; Sampling ; Tracing</subject><ispartof>The Visual computer, 2024-07, Vol.40 (7), p.5079-5089</ispartof><rights>The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c270t-34c577bbcb96383ad9813f463e14f0b543ed7cb51b38a7408551fbaa252623fe3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00371-024-03464-6$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s00371-024-03464-6$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,27901,27902,41464,42533,51294</link.rule.ids></links><search><creatorcontrib>Wei, Xuchen</creatorcontrib><creatorcontrib>Pu, GuiYang</creatorcontrib><creatorcontrib>Huo, Yuchi</creatorcontrib><creatorcontrib>Bao, Hujun</creatorcontrib><creatorcontrib>Wang, Rui</creatorcontrib><title>Refined tri-directional path tracing with generated light portal</title><title>The Visual computer</title><addtitle>Vis Comput</addtitle><description>The rendering efficiency of Monte Carlo path tracing often depends on the ease of path construction. For scenes with particularly complex visibility, e.g. where the camera and light sources are placed in separate rooms connected by narrow doorways or windows, it is difficult to construct valid paths using traditional path tracing algorithms such as unidirectional path tracing or bidirectional path tracing. Light portal is a class of methods that assist in sampling direct light paths based on prior knowledge of the scene. It usually requires additional manual editing and labelling by the artist or renderer user. Tri-directional path tracing is a sophisticated path tracing algorithm that combines bidirectional path tracing and light portals sampling, but the original work lacks sufficient analysis to demonstrate its effectiveness. In this paper, we propose an automatic light portal generation algorithm based on spatial radiosity analysis that mitigates the cost of manual operations for complex scenes. We also further analyse and improve the light portal-based tri-directional path tracing rendering algorithm, giving a detailed analysis of path construction strategies, algorithm complexity, and the unbiasedness of the Monte Carlo estimation. The experimental results show that our algorithm can accurately locate the light portals with low computational cost and effectively improve the rendering performance of complex scenes.</description><subject>Algorithms</subject><subject>Artificial Intelligence</subject><subject>Automation</subject><subject>Cameras</subject><subject>Complexity</subject><subject>Computational efficiency</subject><subject>Computer Graphics</subject><subject>Computer Science</subject><subject>Computing costs</subject><subject>Cost analysis</subject><subject>Effectiveness</subject><subject>Image Processing and Computer Vision</subject><subject>Light</subject><subject>Light sources</subject><subject>Radiosity</subject><subject>Rendering</subject><subject>Sampling</subject><subject>Tracing</subject><issn>0178-2789</issn><issn>1432-2315</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNp9kE1LxDAQhoMoWFf_gKeC52iSSZr2pix-wYIgeg5Jm3Sz1LYmWcR_b7SCN0_DOzzvMDwInVNySQmRV5EQkBQTxjEBXnFcHaCCcmCYARWHqCBU1pjJujlGJzHuSM6SNwW6frbOj7YrU_C488G2yU-jHspZp21e6taPffnhc-jtaINOmR18v03lPIWkh1N05PQQ7dnvXKHXu9uX9QPePN0_rm82uGWSJAy8FVIa05qmghp019QUHK_AUu6IERxsJ1sjqIFaS05qIagzWjPBKgbOwgpdLHfnML3vbUxqN-1D_jQqIFLIWlYAmWIL1YYpxmCdmoN_0-FTUaK-TanFlMqm1I8pVeUSLKWY4bG34e_0P60v4-lq9g</recordid><startdate>20240701</startdate><enddate>20240701</enddate><creator>Wei, Xuchen</creator><creator>Pu, GuiYang</creator><creator>Huo, Yuchi</creator><creator>Bao, Hujun</creator><creator>Wang, Rui</creator><general>Springer Berlin Heidelberg</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>JQ2</scope></search><sort><creationdate>20240701</creationdate><title>Refined tri-directional path tracing with generated light portal</title><author>Wei, Xuchen ; Pu, GuiYang ; Huo, Yuchi ; Bao, Hujun ; Wang, Rui</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c270t-34c577bbcb96383ad9813f463e14f0b543ed7cb51b38a7408551fbaa252623fe3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Algorithms</topic><topic>Artificial Intelligence</topic><topic>Automation</topic><topic>Cameras</topic><topic>Complexity</topic><topic>Computational efficiency</topic><topic>Computer Graphics</topic><topic>Computer Science</topic><topic>Computing costs</topic><topic>Cost analysis</topic><topic>Effectiveness</topic><topic>Image Processing and Computer Vision</topic><topic>Light</topic><topic>Light sources</topic><topic>Radiosity</topic><topic>Rendering</topic><topic>Sampling</topic><topic>Tracing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wei, Xuchen</creatorcontrib><creatorcontrib>Pu, GuiYang</creatorcontrib><creatorcontrib>Huo, Yuchi</creatorcontrib><creatorcontrib>Bao, Hujun</creatorcontrib><creatorcontrib>Wang, Rui</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Computer Science Collection</collection><jtitle>The Visual computer</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wei, Xuchen</au><au>Pu, GuiYang</au><au>Huo, Yuchi</au><au>Bao, Hujun</au><au>Wang, Rui</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Refined tri-directional path tracing with generated light portal</atitle><jtitle>The Visual computer</jtitle><stitle>Vis Comput</stitle><date>2024-07-01</date><risdate>2024</risdate><volume>40</volume><issue>7</issue><spage>5079</spage><epage>5089</epage><pages>5079-5089</pages><issn>0178-2789</issn><eissn>1432-2315</eissn><abstract>The rendering efficiency of Monte Carlo path tracing often depends on the ease of path construction. For scenes with particularly complex visibility, e.g. where the camera and light sources are placed in separate rooms connected by narrow doorways or windows, it is difficult to construct valid paths using traditional path tracing algorithms such as unidirectional path tracing or bidirectional path tracing. Light portal is a class of methods that assist in sampling direct light paths based on prior knowledge of the scene. It usually requires additional manual editing and labelling by the artist or renderer user. Tri-directional path tracing is a sophisticated path tracing algorithm that combines bidirectional path tracing and light portals sampling, but the original work lacks sufficient analysis to demonstrate its effectiveness. In this paper, we propose an automatic light portal generation algorithm based on spatial radiosity analysis that mitigates the cost of manual operations for complex scenes. We also further analyse and improve the light portal-based tri-directional path tracing rendering algorithm, giving a detailed analysis of path construction strategies, algorithm complexity, and the unbiasedness of the Monte Carlo estimation. The experimental results show that our algorithm can accurately locate the light portals with low computational cost and effectively improve the rendering performance of complex scenes.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/s00371-024-03464-6</doi><tpages>11</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0178-2789
ispartof The Visual computer, 2024-07, Vol.40 (7), p.5079-5089
issn 0178-2789
1432-2315
language eng
recordid cdi_proquest_journals_3075787633
source SpringerLink Journals
subjects Algorithms
Artificial Intelligence
Automation
Cameras
Complexity
Computational efficiency
Computer Graphics
Computer Science
Computing costs
Cost analysis
Effectiveness
Image Processing and Computer Vision
Light
Light sources
Radiosity
Rendering
Sampling
Tracing
title Refined tri-directional path tracing with generated light portal
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-16T08%3A00%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Refined%20tri-directional%20path%20tracing%20with%20generated%20light%20portal&rft.jtitle=The%20Visual%20computer&rft.au=Wei,%20Xuchen&rft.date=2024-07-01&rft.volume=40&rft.issue=7&rft.spage=5079&rft.epage=5089&rft.pages=5079-5089&rft.issn=0178-2789&rft.eissn=1432-2315&rft_id=info:doi/10.1007/s00371-024-03464-6&rft_dat=%3Cproquest_cross%3E3075787633%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3075787633&rft_id=info:pmid/&rfr_iscdi=true