Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students

Background Presently, competency-based medical (CBME) curriculum challenges the medical educators to provide continuing education with new approaches to make learning more stimulating, motivating, and entertaining, fostering excellence in clinical practice. To address these issues, educators have ad...

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Veröffentlicht in:Journal of pharmacology & pharmacotherapeutics 2023-03, Vol.14 (1), p.25-34
Hauptverfasser: Gudadappanavar, Anupama M., Hombal, Prashant, Benni, Jyoti M., Patel, Sachin, Tubaki, Basavaraj R.
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container_end_page 34
container_issue 1
container_start_page 25
container_title Journal of pharmacology & pharmacotherapeutics
container_volume 14
creator Gudadappanavar, Anupama M.
Hombal, Prashant
Benni, Jyoti M.
Patel, Sachin
Tubaki, Basavaraj R.
description Background Presently, competency-based medical (CBME) curriculum challenges the medical educators to provide continuing education with new approaches to make learning more stimulating, motivating, and entertaining, fostering excellence in clinical practice. To address these issues, educators have advocated the use of virtual reality and mannequins to teach clinical pharmacology. Objectives To study the effect, perception, and feedback of virtual reality high-fidelity adult mannequin-based (VHFM) simulation of real-life clinical scenarios over conventional tutorials in teaching clinical pharmacology to medical students. Material and Methods An interventional study was designed for 2nd year MBBS students for a period of 6 months. The enrolled students were randomly assigned to the test group (VHFM) or control group (tutorials). The CAE Healthcare Ltd. maestro, high-fidelity prehospital mannequin (APOLLO) was used in the test group. Three sessions consisting of six different cases were discussed, and multiple-choice questions (MCQs)-based pre-test, post–test, and retest after a month were conducted in both groups and compared. The perception and feedback of faculty and students were obtained by using a modified and revalidated questionnaire. Results The test group outperformed the control group (p
doi_str_mv 10.1177/0976500X231159456
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To address these issues, educators have advocated the use of virtual reality and mannequins to teach clinical pharmacology. Objectives To study the effect, perception, and feedback of virtual reality high-fidelity adult mannequin-based (VHFM) simulation of real-life clinical scenarios over conventional tutorials in teaching clinical pharmacology to medical students. Material and Methods An interventional study was designed for 2nd year MBBS students for a period of 6 months. The enrolled students were randomly assigned to the test group (VHFM) or control group (tutorials). The CAE Healthcare Ltd. maestro, high-fidelity prehospital mannequin (APOLLO) was used in the test group. Three sessions consisting of six different cases were discussed, and multiple-choice questions (MCQs)-based pre-test, post–test, and retest after a month were conducted in both groups and compared. The perception and feedback of faculty and students were obtained by using a modified and revalidated questionnaire. Results The test group outperformed the control group (p &lt;.001) in all sessions based on pre-test, post-test, and retest scores, and within-group comparisons revealed significant improvements in both groups. Students’ perceptions and feedback regarding VHFM were more enthusiastic and promising than in the tutorial group. Conclusions VHFM is student-centered, provides an active learning environment, and aids in skill development. We strongly suggest VHFM-based learning as a complement to traditional teaching strategies in pharmacology, especially for teaching clinical reasoning to medical students.</description><identifier>ISSN: 0976-500X</identifier><identifier>EISSN: 0976-5018</identifier><identifier>DOI: 10.1177/0976500X231159456</identifier><language>eng</language><publisher>New Delhi, India: SAGE Publications</publisher><subject>Feedback ; Medical students ; Multiple choice ; Pharmacology ; Teaching ; Virtual reality</subject><ispartof>Journal of pharmacology &amp; pharmacotherapeutics, 2023-03, Vol.14 (1), p.25-34</ispartof><rights>The Author(s) 2023</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c307t-3b2fa04417c8a74f4cbea8e23bd34523b0ba6a2c7004a1e1933a395c7a3b43cc3</cites><orcidid>0000-0002-4576-3023 ; 0000-0001-8116-8005 ; 0000-0001-5877-2378</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/0976500X231159456$$EPDF$$P50$$Gsage$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/0976500X231159456$$EHTML$$P50$$Gsage$$Hfree_for_read</linktohtml><link.rule.ids>314,780,784,21966,27853,27924,27925,44945,45333</link.rule.ids></links><search><creatorcontrib>Gudadappanavar, Anupama M.</creatorcontrib><creatorcontrib>Hombal, Prashant</creatorcontrib><creatorcontrib>Benni, Jyoti M.</creatorcontrib><creatorcontrib>Patel, Sachin</creatorcontrib><creatorcontrib>Tubaki, Basavaraj R.</creatorcontrib><title>Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students</title><title>Journal of pharmacology &amp; pharmacotherapeutics</title><description>Background Presently, competency-based medical (CBME) curriculum challenges the medical educators to provide continuing education with new approaches to make learning more stimulating, motivating, and entertaining, fostering excellence in clinical practice. To address these issues, educators have advocated the use of virtual reality and mannequins to teach clinical pharmacology. Objectives To study the effect, perception, and feedback of virtual reality high-fidelity adult mannequin-based (VHFM) simulation of real-life clinical scenarios over conventional tutorials in teaching clinical pharmacology to medical students. Material and Methods An interventional study was designed for 2nd year MBBS students for a period of 6 months. The enrolled students were randomly assigned to the test group (VHFM) or control group (tutorials). The CAE Healthcare Ltd. maestro, high-fidelity prehospital mannequin (APOLLO) was used in the test group. Three sessions consisting of six different cases were discussed, and multiple-choice questions (MCQs)-based pre-test, post–test, and retest after a month were conducted in both groups and compared. The perception and feedback of faculty and students were obtained by using a modified and revalidated questionnaire. Results The test group outperformed the control group (p &lt;.001) in all sessions based on pre-test, post-test, and retest scores, and within-group comparisons revealed significant improvements in both groups. Students’ perceptions and feedback regarding VHFM were more enthusiastic and promising than in the tutorial group. Conclusions VHFM is student-centered, provides an active learning environment, and aids in skill development. We strongly suggest VHFM-based learning as a complement to traditional teaching strategies in pharmacology, especially for teaching clinical reasoning to medical students.</description><subject>Feedback</subject><subject>Medical students</subject><subject>Multiple choice</subject><subject>Pharmacology</subject><subject>Teaching</subject><subject>Virtual reality</subject><issn>0976-500X</issn><issn>0976-5018</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>AFRWT</sourceid><recordid>eNp1kd9OwjAUxhejiQR5AO-aeD1s125ll4SAmEA0goa75azroGS00HYmvI5P6nAGLozn5jv_ft-5OEFwT3CfEM4fccqTGONVRAmJUxYnV0Hn1AtjTAbX5xyvboOec1vcBE0ZZmkn-Bp_QlWDV0YjU6IPZX0NFXqTUCl_RFO13oQTVcifaljUlUdz0FoeaqXDHJws0ELt6urscCLDmSolGlVKK9GYLYTUYJVxSGm0lCA2Sq8v49cN2B0IU5n1EXmD5rJoMV8XUnt3F9yUUDnZ-9Vu8D4ZL0fTcPby9DwazkJBMfchzaMSMGOEiwFwVjKRSxjIiOYFZXEjOIcEIsExZkAkSSkFmsaCA80ZFYJ2g4fWd2_NoZbOZ1tTW92czChOcJpEPI2bLdJuCWucs7LM9lbtwB4zgrPTN7I_32iYfss4WMuL6__ANxAojEY</recordid><startdate>20230301</startdate><enddate>20230301</enddate><creator>Gudadappanavar, Anupama M.</creator><creator>Hombal, Prashant</creator><creator>Benni, Jyoti M.</creator><creator>Patel, Sachin</creator><creator>Tubaki, Basavaraj R.</creator><general>SAGE Publications</general><general>Sage Publications Ltd</general><scope>AFRWT</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>K9.</scope><scope>NAPCQ</scope><orcidid>https://orcid.org/0000-0002-4576-3023</orcidid><orcidid>https://orcid.org/0000-0001-8116-8005</orcidid><orcidid>https://orcid.org/0000-0001-5877-2378</orcidid></search><sort><creationdate>20230301</creationdate><title>Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students</title><author>Gudadappanavar, Anupama M. ; Hombal, Prashant ; Benni, Jyoti M. ; Patel, Sachin ; Tubaki, Basavaraj R.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c307t-3b2fa04417c8a74f4cbea8e23bd34523b0ba6a2c7004a1e1933a395c7a3b43cc3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Feedback</topic><topic>Medical students</topic><topic>Multiple choice</topic><topic>Pharmacology</topic><topic>Teaching</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Gudadappanavar, Anupama M.</creatorcontrib><creatorcontrib>Hombal, Prashant</creatorcontrib><creatorcontrib>Benni, Jyoti M.</creatorcontrib><creatorcontrib>Patel, Sachin</creatorcontrib><creatorcontrib>Tubaki, Basavaraj R.</creatorcontrib><collection>Sage Journals GOLD Open Access 2024</collection><collection>CrossRef</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Nursing &amp; Allied Health Premium</collection><jtitle>Journal of pharmacology &amp; pharmacotherapeutics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Gudadappanavar, Anupama M.</au><au>Hombal, Prashant</au><au>Benni, Jyoti M.</au><au>Patel, Sachin</au><au>Tubaki, Basavaraj R.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students</atitle><jtitle>Journal of pharmacology &amp; pharmacotherapeutics</jtitle><date>2023-03-01</date><risdate>2023</risdate><volume>14</volume><issue>1</issue><spage>25</spage><epage>34</epage><pages>25-34</pages><issn>0976-500X</issn><eissn>0976-5018</eissn><abstract>Background Presently, competency-based medical (CBME) curriculum challenges the medical educators to provide continuing education with new approaches to make learning more stimulating, motivating, and entertaining, fostering excellence in clinical practice. To address these issues, educators have advocated the use of virtual reality and mannequins to teach clinical pharmacology. Objectives To study the effect, perception, and feedback of virtual reality high-fidelity adult mannequin-based (VHFM) simulation of real-life clinical scenarios over conventional tutorials in teaching clinical pharmacology to medical students. Material and Methods An interventional study was designed for 2nd year MBBS students for a period of 6 months. The enrolled students were randomly assigned to the test group (VHFM) or control group (tutorials). The CAE Healthcare Ltd. maestro, high-fidelity prehospital mannequin (APOLLO) was used in the test group. Three sessions consisting of six different cases were discussed, and multiple-choice questions (MCQs)-based pre-test, post–test, and retest after a month were conducted in both groups and compared. The perception and feedback of faculty and students were obtained by using a modified and revalidated questionnaire. Results The test group outperformed the control group (p &lt;.001) in all sessions based on pre-test, post-test, and retest scores, and within-group comparisons revealed significant improvements in both groups. Students’ perceptions and feedback regarding VHFM were more enthusiastic and promising than in the tutorial group. Conclusions VHFM is student-centered, provides an active learning environment, and aids in skill development. 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subjects Feedback
Medical students
Multiple choice
Pharmacology
Teaching
Virtual reality
title Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students
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