Co-design in virtual environments with 3D scanned childcare rooms in social virtual reality
This research proposes a virtual environment (VE) for co-designing in early childhood education and care settings using a social VR platform with 3D-scanned childcare rooms. Co-design workshops were analyzed focusing on perceived presence and experience and workshop outcomes. The results indicate a...
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creator | Taoka, Yuki Nakatani, Momoko Sato, Takumi Kagohashi, Kaho Iwasawa, Fuyumi Hasegawa, Shouichi Owada, Shigeru Saito, Shigeki |
description | This research proposes a virtual environment (VE) for co-designing in early childhood education and care settings using a social VR platform with 3D-scanned childcare rooms. Co-design workshops were analyzed focusing on perceived presence and experience and workshop outcomes. The results indicate a high level of presence in the VE, with unique advantages like facilitating 3D prototyping. However, challenges such as unbalanced prototyping tools distribution were also noted. The study highlights the potential of VEs with 3D scanned rooms in co-design. |
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This work is licensed under the Creative Commons Attribution – Non-Commercial – No Derivatives License This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work. (the “License”). 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subjects | Co-design Collaboration Communication Creativity Design techniques Designers Digital twins Early childhood education Education Virtual reality Workshops |
title | Co-design in virtual environments with 3D scanned childcare rooms in social virtual reality |
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