Game Behavior Scale-Electronic (GBS-E): elaboration and psychometric evidence
Despite the growing engagement in electronic games globally and the need to measure behavior in this context, there are few instruments for this purpose. The present study aimed to develop and validate the Game Behavior Scale-Electronic (GBS-E) in Brazil. In Study 1 (N=409), exploratory factor analy...
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Veröffentlicht in: | Avaliação Psicológica 2022-07, Vol.21 (3), p.251-260 |
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description | Despite the growing engagement in electronic games globally and the need to measure behavior in this context, there are few instruments for this purpose. The present study aimed to develop and validate the Game Behavior Scale-Electronic (GBS-E) in Brazil. In Study 1 (N=409), exploratory factor analysis supported the adequacy of a two-factor solution (individual and collective behavior). In Study 2 (N=373), we used confirmatory factor analysis, item response theory (to evaluate the discrimination and difficulty levels), and graphical factor analysis to test the above version of the scale and propose a short form of the GBS-E. The results suggest that both forms (full form, 31 items and short form, 10 items) of the GBS-E demonstrate psychometric evidence (factorial validity and internal consistency) for the adequacy of the measure to evaluate individual and collective behavior in electronic games. |
doi_str_mv | 10.15689/ap.2022.2103.22078.01 |
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subjects | Addictive behaviors Behavior Behavior rating scales Collectivism Confidentiality Discriminant analysis Electronic games electronic sport Esports factor analysis Individualism International organizations Item response theory players psychometrics Quantitative psychology Social networks Validity |
title | Game Behavior Scale-Electronic (GBS-E): elaboration and psychometric evidence |
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