Game Behavior Scale-Electronic (GBS-E): elaboration and psychometric evidence

Despite the growing engagement in electronic games globally and the need to measure behavior in this context, there are few instruments for this purpose. The present study aimed to develop and validate the Game Behavior Scale-Electronic (GBS-E) in Brazil. In Study 1 (N=409), exploratory factor analy...

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Veröffentlicht in:Avaliação Psicológica 2022-07, Vol.21 (3), p.251-260
Hauptverfasser: Soares, Ana Karla Silva, Goedert, Maria Celina Ferreira, Mariano, Tailson Evangelista
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Mariano, Tailson Evangelista
description Despite the growing engagement in electronic games globally and the need to measure behavior in this context, there are few instruments for this purpose. The present study aimed to develop and validate the Game Behavior Scale-Electronic (GBS-E) in Brazil. In Study 1 (N=409), exploratory factor analysis supported the adequacy of a two-factor solution (individual and collective behavior). In Study 2 (N=373), we used confirmatory factor analysis, item response theory (to evaluate the discrimination and difficulty levels), and graphical factor analysis to test the above version of the scale and propose a short form of the GBS-E. The results suggest that both forms (full form, 31 items and short form, 10 items) of the GBS-E demonstrate psychometric evidence (factorial validity and internal consistency) for the adequacy of the measure to evaluate individual and collective behavior in electronic games.
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subjects Addictive behaviors
Behavior
Behavior rating scales
Collectivism
Confidentiality
Discriminant analysis
Electronic games
electronic sport
Esports
factor analysis
Individualism
International organizations
Item response theory
players
psychometrics
Quantitative psychology
Social networks
Validity
title Game Behavior Scale-Electronic (GBS-E): elaboration and psychometric evidence
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