Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills
The application of augmented reality in training health science students is increasingly widespread. The aim of this work was to assess the usability and user expectations of an augmented reality application for smart glasses (Microsoft HoloLens) that can be used to train on four invasive procedures...
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Veröffentlicht in: | Virtual reality : the journal of the Virtual Reality Society 2024-04, Vol.28 (2), p.102, Article 102 |
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description | The application of augmented reality in training health science students is increasingly widespread. The aim of this work was to assess the usability and user expectations of an augmented reality application for smart glasses (Microsoft HoloLens) that can be used to train on four invasive procedures (i.e. intramuscular injection, nasogastric tube insertion, endotracheal intubation and suctioning via tracheostomy tube). A descriptive study was conducted with nursing students from three Spanish universities. Participants answered a questionnaire to assess the use of the ARSim2care application. This application offers the possibility of visualizing the internal anatomical structures during the training of the clinical technical skills for the performance of the mentioned invasive techniques. The questionnaire included demographic data, the System Usability Scale and questions about the user expectations in relation to learning with the use of augmented reality. In total, 61 participants responded to the questionnaire after using the ARSim2care application. The mean score of the System Usability Scale was 73.15 (standard deviation: 15.04) and 62.4% (
n
= 38) of the participants considered their experience with the application as excellent or good. In relation to user expectations, more than 90% of students indicated that the use of the application could improve their motivation and stimulation in learning, their content retention and their anatomical understanding. The developed ARSim2care application for Microsoft HoloLens showed a high level of usability and acceptance as a learning tool for training certain clinical procedures by visualizing the internal structures of the body. |
doi_str_mv | 10.1007/s10055-024-00984-3 |
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n
= 38) of the participants considered their experience with the application as excellent or good. In relation to user expectations, more than 90% of students indicated that the use of the application could improve their motivation and stimulation in learning, their content retention and their anatomical understanding. The developed ARSim2care application for Microsoft HoloLens showed a high level of usability and acceptance as a learning tool for training certain clinical procedures by visualizing the internal structures of the body.</description><identifier>ISSN: 1434-9957</identifier><identifier>ISSN: 1359-4338</identifier><identifier>EISSN: 1434-9957</identifier><identifier>DOI: 10.1007/s10055-024-00984-3</identifier><language>eng</language><publisher>London: Springer London</publisher><subject>Artificial Intelligence ; Augmented reality ; Colleges & universities ; Computer Graphics ; Computer Science ; Image Processing and Computer Vision ; Learning ; Original Article ; Ostomy ; Questionnaires ; Skills ; Students ; Training ; Usability ; User Interfaces and Human Computer Interaction</subject><ispartof>Virtual reality : the journal of the Virtual Reality Society, 2024-04, Vol.28 (2), p.102, Article 102</ispartof><rights>The Author(s) 2024</rights><rights>The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c314t-22c2562bceb767d82d79dd97593bf13f82dc394ad46c541d42a6c8dcae62b8053</cites><orcidid>0000-0002-6891-2677 ; 0000-0002-5161-2272 ; 0000-0002-9097-7493 ; 0000-0003-2263-156X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s10055-024-00984-3$$EPDF$$P50$$Gspringer$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s10055-024-00984-3$$EHTML$$P50$$Gspringer$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,860,27901,27902,41096,41464,42165,42533,51294,51551</link.rule.ids></links><search><creatorcontrib>Escalada-Hernandez, Paula</creatorcontrib><creatorcontrib>Soto-Ruiz, Nelia</creatorcontrib><creatorcontrib>Ballesteros-Egüés, Tomás</creatorcontrib><creatorcontrib>Larrayoz-Jiménez, Ana</creatorcontrib><creatorcontrib>Martín-Rodríguez, Leticia San</creatorcontrib><title>Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills</title><title>Virtual reality : the journal of the Virtual Reality Society</title><addtitle>Virtual Reality</addtitle><description>The application of augmented reality in training health science students is increasingly widespread. The aim of this work was to assess the usability and user expectations of an augmented reality application for smart glasses (Microsoft HoloLens) that can be used to train on four invasive procedures (i.e. intramuscular injection, nasogastric tube insertion, endotracheal intubation and suctioning via tracheostomy tube). A descriptive study was conducted with nursing students from three Spanish universities. Participants answered a questionnaire to assess the use of the ARSim2care application. This application offers the possibility of visualizing the internal anatomical structures during the training of the clinical technical skills for the performance of the mentioned invasive techniques. The questionnaire included demographic data, the System Usability Scale and questions about the user expectations in relation to learning with the use of augmented reality. In total, 61 participants responded to the questionnaire after using the ARSim2care application. The mean score of the System Usability Scale was 73.15 (standard deviation: 15.04) and 62.4% (
n
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n
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subjects | Artificial Intelligence Augmented reality Colleges & universities Computer Graphics Computer Science Image Processing and Computer Vision Learning Original Article Ostomy Questionnaires Skills Students Training Usability User Interfaces and Human Computer Interaction |
title | Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills |
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