Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills

The application of augmented reality in training health science students is increasingly widespread. The aim of this work was to assess the usability and user expectations of an augmented reality application for smart glasses (Microsoft HoloLens) that can be used to train on four invasive procedures...

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Veröffentlicht in:Virtual reality : the journal of the Virtual Reality Society 2024-04, Vol.28 (2), p.102, Article 102
Hauptverfasser: Escalada-Hernandez, Paula, Soto-Ruiz, Nelia, Ballesteros-Egüés, Tomás, Larrayoz-Jiménez, Ana, Martín-Rodríguez, Leticia San
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container_start_page 102
container_title Virtual reality : the journal of the Virtual Reality Society
container_volume 28
creator Escalada-Hernandez, Paula
Soto-Ruiz, Nelia
Ballesteros-Egüés, Tomás
Larrayoz-Jiménez, Ana
Martín-Rodríguez, Leticia San
description The application of augmented reality in training health science students is increasingly widespread. The aim of this work was to assess the usability and user expectations of an augmented reality application for smart glasses (Microsoft HoloLens) that can be used to train on four invasive procedures (i.e. intramuscular injection, nasogastric tube insertion, endotracheal intubation and suctioning via tracheostomy tube). A descriptive study was conducted with nursing students from three Spanish universities. Participants answered a questionnaire to assess the use of the ARSim2care application. This application offers the possibility of visualizing the internal anatomical structures during the training of the clinical technical skills for the performance of the mentioned invasive techniques. The questionnaire included demographic data, the System Usability Scale and questions about the user expectations in relation to learning with the use of augmented reality. In total, 61 participants responded to the questionnaire after using the ARSim2care application. The mean score of the System Usability Scale was 73.15 (standard deviation: 15.04) and 62.4% ( n  = 38) of the participants considered their experience with the application as excellent or good. In relation to user expectations, more than 90% of students indicated that the use of the application could improve their motivation and stimulation in learning, their content retention and their anatomical understanding. The developed ARSim2care application for Microsoft HoloLens showed a high level of usability and acceptance as a learning tool for training certain clinical procedures by visualizing the internal structures of the body.
doi_str_mv 10.1007/s10055-024-00984-3
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subjects Artificial Intelligence
Augmented reality
Colleges & universities
Computer Graphics
Computer Science
Image Processing and Computer Vision
Learning
Original Article
Ostomy
Questionnaires
Skills
Students
Training
Usability
User Interfaces and Human Computer Interaction
title Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills
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