Reliable and Accurate Implicit Neural Representation of Multiple Swept Volumes with Application to Safe Human–Robot Interaction
In automated production using collaborative robots in a manufacturing cell, a crucial aspect is to avoid collisions to ensure the safety of workers and robots in human–robot interaction. One approach for detecting collisions is using the swept volume (SV) to identify safe protective space for operat...
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description | In automated production using collaborative robots in a manufacturing cell, a crucial aspect is to avoid collisions to ensure the safety of workers and robots in human–robot interaction. One approach for detecting collisions is using the swept volume (SV) to identify safe protective space for operation. We learn an accurate and reliable signed distance function (SDF) network from raw point clouds of a pre-computed SV to represent a class of linear joint motion trajectories. The network requires only a set of parameters and constant execution time, thus reducing the computational time and memory of collision checking due to the complexity of explicit geometry during task execution. The distance of collision danger foresaw by the learned SDF is exploited to reduce the frequency of collision detection calls in the dynamic environment and reduce the computational cost further. We assess the relative merits of the implicit neural representation of multiple SVs in terms of
F
1-score, error distance from the surface of the truth geometry, and 3D visualization by comparing favorably with a binary voxel network for learning a single SV with similar inference time. All the predicted errors of the geometry lie within a distance of 4 voxels from the surface of the truth geometry, and most reconstruction errors are within 3 voxels. A simulation of pick-and-place task execution in the human–robot interaction scenarios by leveraging the learned SDF as an efficient continuous collision detector is performed. The improvement in execution time and collision detection number is validated in the simulation. |
doi_str_mv | 10.1007/s42979-024-02640-8 |
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F
1-score, error distance from the surface of the truth geometry, and 3D visualization by comparing favorably with a binary voxel network for learning a single SV with similar inference time. All the predicted errors of the geometry lie within a distance of 4 voxels from the surface of the truth geometry, and most reconstruction errors are within 3 voxels. A simulation of pick-and-place task execution in the human–robot interaction scenarios by leveraging the learned SDF as an efficient continuous collision detector is performed. The improvement in execution time and collision detection number is validated in the simulation.</description><identifier>ISSN: 2661-8907</identifier><identifier>ISSN: 2662-995X</identifier><identifier>EISSN: 2661-8907</identifier><identifier>DOI: 10.1007/s42979-024-02640-8</identifier><language>eng</language><publisher>Singapore: Springer Nature Singapore</publisher><subject>Approximation ; Cloud computing ; Collaboration ; Collisions ; Computational efficiency ; Computer Imaging ; Computer Science ; Computer Systems Organization and Communication Networks ; Computing costs ; Computing time ; Data Structures and Information Theory ; Emergency communications systems ; Errors ; Geometry ; Information Systems and Communication Service ; Machine learning ; Original Research ; Pattern Recognition and Graphics ; Pick and place tasks ; Representations ; Robots ; Software Engineering/Programming and Operating Systems ; Swept volumes ; Vision ; Workers</subject><ispartof>SN computer science, 2024-03, Vol.5 (3), p.313, Article 313</ispartof><rights>The Author(s) 2024</rights><rights>The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c2298-45a15379bdbb5520d0b77d9733e40eb018bf148e899385e6afca24ca3860aa4f3</cites><orcidid>0000-0002-4935-8965</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s42979-024-02640-8$$EPDF$$P50$$Gspringer$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s42979-024-02640-8$$EHTML$$P50$$Gspringer$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,27901,27902,41464,42533,51294</link.rule.ids></links><search><creatorcontrib>Lee, Ming-Hsiu</creatorcontrib><creatorcontrib>Liu, Jing-Sin</creatorcontrib><title>Reliable and Accurate Implicit Neural Representation of Multiple Swept Volumes with Application to Safe Human–Robot Interaction</title><title>SN computer science</title><addtitle>SN COMPUT. SCI</addtitle><description>In automated production using collaborative robots in a manufacturing cell, a crucial aspect is to avoid collisions to ensure the safety of workers and robots in human–robot interaction. One approach for detecting collisions is using the swept volume (SV) to identify safe protective space for operation. We learn an accurate and reliable signed distance function (SDF) network from raw point clouds of a pre-computed SV to represent a class of linear joint motion trajectories. The network requires only a set of parameters and constant execution time, thus reducing the computational time and memory of collision checking due to the complexity of explicit geometry during task execution. The distance of collision danger foresaw by the learned SDF is exploited to reduce the frequency of collision detection calls in the dynamic environment and reduce the computational cost further. We assess the relative merits of the implicit neural representation of multiple SVs in terms of
F
1-score, error distance from the surface of the truth geometry, and 3D visualization by comparing favorably with a binary voxel network for learning a single SV with similar inference time. All the predicted errors of the geometry lie within a distance of 4 voxels from the surface of the truth geometry, and most reconstruction errors are within 3 voxels. A simulation of pick-and-place task execution in the human–robot interaction scenarios by leveraging the learned SDF as an efficient continuous collision detector is performed. 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F
1-score, error distance from the surface of the truth geometry, and 3D visualization by comparing favorably with a binary voxel network for learning a single SV with similar inference time. All the predicted errors of the geometry lie within a distance of 4 voxels from the surface of the truth geometry, and most reconstruction errors are within 3 voxels. A simulation of pick-and-place task execution in the human–robot interaction scenarios by leveraging the learned SDF as an efficient continuous collision detector is performed. The improvement in execution time and collision detection number is validated in the simulation.</abstract><cop>Singapore</cop><pub>Springer Nature Singapore</pub><doi>10.1007/s42979-024-02640-8</doi><orcidid>https://orcid.org/0000-0002-4935-8965</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Approximation Cloud computing Collaboration Collisions Computational efficiency Computer Imaging Computer Science Computer Systems Organization and Communication Networks Computing costs Computing time Data Structures and Information Theory Emergency communications systems Errors Geometry Information Systems and Communication Service Machine learning Original Research Pattern Recognition and Graphics Pick and place tasks Representations Robots Software Engineering/Programming and Operating Systems Swept volumes Vision Workers |
title | Reliable and Accurate Implicit Neural Representation of Multiple Swept Volumes with Application to Safe Human–Robot Interaction |
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