Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
PurposeThis study employed self-determination theory (SDT) and the “Motivational affordance–Psychological outcomes–Behavioral outcomes” framework to investigate the relationship between gamification features and knowledge-sharing behavior in online communities.Design/methodology/approachA theoretica...
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Veröffentlicht in: | Online information review 2024-03, Vol.48 (2), p.354-373 |
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description | PurposeThis study employed self-determination theory (SDT) and the “Motivational affordance–Psychological outcomes–Behavioral outcomes” framework to investigate the relationship between gamification features and knowledge-sharing behavior in online communities.Design/methodology/approachA theoretical model was tested with 281 Chinese users from an online social question and answer (Q&A) community. Partial least square structural equation modeling was applied to analyze the data.FindingsThe empirical results revealed that competence mediated the effects of immersion and achievement-related gamification features on knowledge sharing. Moreover, relatedness mediated the effects of immersion, achievement and social-related gamification features on knowledge sharing.Research limitations/implicationsThis study was conducted on a Chinese Q&A platform, and the results may not be generalizable to other cultures or service providers with different goals.Practical implicationsThe study's findings indicate that gamification could serve as an effective toolkit for incentivizing and promoting knowledge sharing in online communities. The findings thus provide strategic insights for administrators of online communities seeking to leverage gamification designs to encourage user participation in knowledge-sharing activities.Originality/valueResearch on the role of gamification in promoting knowledge sharing has been limited in scope and has focused on tourism comment communities. Little evidence exists on the effect of gamification within social Q&A communities. Further, the finding of gamification's positive role in motivating knowledge sharing indicates the need for the knowledge-sharing field to focus on contextual factors. |
doi_str_mv | 10.1108/OIR-05-2021-0288 |
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The mediating role of intrinsic satisfaction needs</title><source>Standard: Emerald eJournal Premier Collection</source><creator>Cai, Yang ; Li, Xiujun ; Shi, Wendian</creator><creatorcontrib>Cai, Yang ; Li, Xiujun ; Shi, Wendian</creatorcontrib><description>PurposeThis study employed self-determination theory (SDT) and the “Motivational affordance–Psychological outcomes–Behavioral outcomes” framework to investigate the relationship between gamification features and knowledge-sharing behavior in online communities.Design/methodology/approachA theoretical model was tested with 281 Chinese users from an online social question and answer (Q&A) community. Partial least square structural equation modeling was applied to analyze the data.FindingsThe empirical results revealed that competence mediated the effects of immersion and achievement-related gamification features on knowledge sharing. Moreover, relatedness mediated the effects of immersion, achievement and social-related gamification features on knowledge sharing.Research limitations/implicationsThis study was conducted on a Chinese Q&A platform, and the results may not be generalizable to other cultures or service providers with different goals.Practical implicationsThe study's findings indicate that gamification could serve as an effective toolkit for incentivizing and promoting knowledge sharing in online communities. The findings thus provide strategic insights for administrators of online communities seeking to leverage gamification designs to encourage user participation in knowledge-sharing activities.Originality/valueResearch on the role of gamification in promoting knowledge sharing has been limited in scope and has focused on tourism comment communities. Little evidence exists on the effect of gamification within social Q&A communities. 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Moreover, relatedness mediated the effects of immersion, achievement and social-related gamification features on knowledge sharing.Research limitations/implicationsThis study was conducted on a Chinese Q&A platform, and the results may not be generalizable to other cultures or service providers with different goals.Practical implicationsThe study's findings indicate that gamification could serve as an effective toolkit for incentivizing and promoting knowledge sharing in online communities. The findings thus provide strategic insights for administrators of online communities seeking to leverage gamification designs to encourage user participation in knowledge-sharing activities.Originality/valueResearch on the role of gamification in promoting knowledge sharing has been limited in scope and has focused on tourism comment communities. Little evidence exists on the effect of gamification within social Q&A communities. Further, the finding of gamification's positive role in motivating knowledge sharing indicates the need for the knowledge-sharing field to focus on contextual factors.</description><subject>Academic Achievement</subject><subject>Achievement Need</subject><subject>Affordances</subject><subject>Behavior</subject><subject>Community Relations</subject><subject>Design</subject><subject>Empirical equations</subject><subject>Gamification</subject><subject>Incentives</subject><subject>Knowledge sharing</subject><subject>Motivation</subject><subject>Online Searching</subject><subject>Personality Development</subject><subject>Psychological Needs</subject><subject>Sharing Behavior</subject><subject>Social networks</subject><subject>Submerging</subject><subject>Sustainability</subject><subject>User satisfaction</subject><subject>Values</subject><issn>1468-4527</issn><issn>1468-4535</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNptkctKAzEUhgdRsFb3Lgdcx-Y6l5VIvRUKBanrkMmcdFJnJjWZKr6Nz-KTmVoRBFfnwH858J0kOSf4khBcTBazR4QFopgShGlRHCQjwrMCccHE4e9O8-PkJIQ1xoRyJkZJc-MgpCvVWWO1GqzrU2UM6CF97t1bC_UKUGiUt_0qraBRr9b5q3TZwOdHB7WNiSh410LqTGr7IRqD1WmIQjBKfxf2AHU4TY6MagOc_cxx8nR3u5w-oPnifja9niNNMz4gU2GMKSjGGalwqYHyXFe8EirTDHKiWJ6LmmUlASgrrcHUhlOSZaBqDrpk4-Ri37vx7mULYZBrt_V9PClpKURJOBc4uvDepb0LwYORG2875d8lwXLHU0aeEgu54yl3PGNkso9AB1619X-JPx9gX8l0eXs</recordid><startdate>20240313</startdate><enddate>20240313</enddate><creator>Cai, Yang</creator><creator>Li, Xiujun</creator><creator>Shi, Wendian</creator><general>Emerald Publishing Limited</general><general>Emerald Group Publishing Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>E3H</scope><scope>F2A</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>NAPCQ</scope><orcidid>https://orcid.org/0000-0003-3605-0782</orcidid><orcidid>https://orcid.org/0000-0003-2260-6858</orcidid><orcidid>https://orcid.org/0000-0002-0408-5852</orcidid></search><sort><creationdate>20240313</creationdate><title>Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs</title><author>Cai, Yang ; Li, Xiujun ; Shi, Wendian</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c264t-fb0002ea3431b09ce247cb4b5a6c3e71a3775d3691ee9bccefdf42166ead4ec93</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Academic Achievement</topic><topic>Achievement Need</topic><topic>Affordances</topic><topic>Behavior</topic><topic>Community Relations</topic><topic>Design</topic><topic>Empirical equations</topic><topic>Gamification</topic><topic>Incentives</topic><topic>Knowledge sharing</topic><topic>Motivation</topic><topic>Online Searching</topic><topic>Personality Development</topic><topic>Psychological Needs</topic><topic>Sharing Behavior</topic><topic>Social networks</topic><topic>Submerging</topic><topic>Sustainability</topic><topic>User satisfaction</topic><topic>Values</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Cai, Yang</creatorcontrib><creatorcontrib>Li, Xiujun</creatorcontrib><creatorcontrib>Shi, Wendian</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>Library & Information Sciences Abstracts (LISA)</collection><collection>Library & Information Science Abstracts (LISA)</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Nursing & Allied Health Premium</collection><jtitle>Online information review</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Cai, Yang</au><au>Li, Xiujun</au><au>Shi, Wendian</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs</atitle><jtitle>Online information review</jtitle><date>2024-03-13</date><risdate>2024</risdate><volume>48</volume><issue>2</issue><spage>354</spage><epage>373</epage><pages>354-373</pages><issn>1468-4527</issn><eissn>1468-4535</eissn><abstract>PurposeThis study employed self-determination theory (SDT) and the “Motivational affordance–Psychological outcomes–Behavioral outcomes” framework to investigate the relationship between gamification features and knowledge-sharing behavior in online communities.Design/methodology/approachA theoretical model was tested with 281 Chinese users from an online social question and answer (Q&A) community. Partial least square structural equation modeling was applied to analyze the data.FindingsThe empirical results revealed that competence mediated the effects of immersion and achievement-related gamification features on knowledge sharing. Moreover, relatedness mediated the effects of immersion, achievement and social-related gamification features on knowledge sharing.Research limitations/implicationsThis study was conducted on a Chinese Q&A platform, and the results may not be generalizable to other cultures or service providers with different goals.Practical implicationsThe study's findings indicate that gamification could serve as an effective toolkit for incentivizing and promoting knowledge sharing in online communities. The findings thus provide strategic insights for administrators of online communities seeking to leverage gamification designs to encourage user participation in knowledge-sharing activities.Originality/valueResearch on the role of gamification in promoting knowledge sharing has been limited in scope and has focused on tourism comment communities. Little evidence exists on the effect of gamification within social Q&A communities. 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subjects | Academic Achievement Achievement Need Affordances Behavior Community Relations Design Empirical equations Gamification Incentives Knowledge sharing Motivation Online Searching Personality Development Psychological Needs Sharing Behavior Social networks Submerging Sustainability User satisfaction Values |
title | Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs |
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