Exploring the critical success factors for adopting gamification in the Nigerian construction sector

PurposeWith a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.Design/methodology/app...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Built Environment Project and Asset Management 2024-03, Vol.14 (2), p.184-200
Hauptverfasser: Aliu, John, Oke, Ayodeji Emmanuel, Abayomi, Timilehin, Aigbavboa, Clinton, Makanjuola, Sina
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 200
container_issue 2
container_start_page 184
container_title Built Environment Project and Asset Management
container_volume 14
creator Aliu, John
Oke, Ayodeji Emmanuel
Abayomi, Timilehin
Aigbavboa, Clinton
Makanjuola, Sina
description PurposeWith a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.Design/methodology/approachThis study adopted a post-positivism philosophical approach, using a questionnaire survey to obtain quantitative data from 126 construction professionals in Lagos State. The data obtained were analyzed using frequencies, percentages, mean item scores (MIS), Kruskal–Wallis H-test and principal component analysis (PCA) as part of the exploratory factor analysis (EFA).FindingsThe findings indicated that the most significant factors for the adoption of gamification principles in the construction industry were “clear game mechanics and rules,” “incentives and rewards for users,” “secure and reliable technology infrastructure,” “real-time progress tracking and feedback” and “clear and measurable objectives.” Employing factor analysis, these CSFs were subsequently grouped into three primary clusters, namely “relevance and user experience,” “technology and support” and “integration and process.”Practical implicationsThese findings not only enrich the existing theoretical framework but also provide a solid foundation upon which researchers can build for further theoretical development. This study also offers valuable insights that can inform and improve practical applications of gamification within the construction industry.Originality/valueWhile prior research has explored gamification in various contexts, the unique contribution of this study is the thorough investigation of CSFs for gamification adoption specifically within the construction industry. In essence, this study fills a critical gap in the literature by offering fresh perspectives and tailored solutions for the construction industry's specific gamification needs.
doi_str_mv 10.1108/BEPAM-08-2023-0150
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2955067684</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2955067684</sourcerecordid><originalsourceid>FETCH-LOGICAL-c268t-2057e2061119b0488fcb9f2ac9d2984a747a0b94fa25cf293a6a7f724c22cfb73</originalsourceid><addsrcrecordid>eNo9kMtOwzAQRS0EElXpD7CKxDownjiJsyxVeUjlsQCJneW4dnDVxsF2JPgbvoUvI2kRq7nSnDuPS8g5hUtKgV9dL5_nDynwFAGzFGgOR2SCwFhKMefH_5q9nZJZCBsAoFBwxtiE6OVnt3Xetk0S33WivI1WyW0SeqV0CImRKjo_VOcTuXZdHMlG7qwZsGhdm9j253u0PtpGeyvbRLk2RN-rfTfo0X9GTozcBj37q1PyerN8Wdylq6fb-8V8lSoseBzuz0uNUFBKqxoY50bVlUGpqjVWnMmSlRLqihmJuTJYZbKQpSmRKURl6jKbkovD3M67j16HKDau9-2wUmCV51CUw9sDhQdKeReC10Z03u6k_xIUxJio2CcqBjEmKsZEs18Yxmte</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2955067684</pqid></control><display><type>article</type><title>Exploring the critical success factors for adopting gamification in the Nigerian construction sector</title><source>Standard: Emerald eJournal Premier Collection</source><creator>Aliu, John ; Oke, Ayodeji Emmanuel ; Abayomi, Timilehin ; Aigbavboa, Clinton ; Makanjuola, Sina</creator><creatorcontrib>Aliu, John ; Oke, Ayodeji Emmanuel ; Abayomi, Timilehin ; Aigbavboa, Clinton ; Makanjuola, Sina</creatorcontrib><description>PurposeWith a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.Design/methodology/approachThis study adopted a post-positivism philosophical approach, using a questionnaire survey to obtain quantitative data from 126 construction professionals in Lagos State. The data obtained were analyzed using frequencies, percentages, mean item scores (MIS), Kruskal–Wallis H-test and principal component analysis (PCA) as part of the exploratory factor analysis (EFA).FindingsThe findings indicated that the most significant factors for the adoption of gamification principles in the construction industry were “clear game mechanics and rules,” “incentives and rewards for users,” “secure and reliable technology infrastructure,” “real-time progress tracking and feedback” and “clear and measurable objectives.” Employing factor analysis, these CSFs were subsequently grouped into three primary clusters, namely “relevance and user experience,” “technology and support” and “integration and process.”Practical implicationsThese findings not only enrich the existing theoretical framework but also provide a solid foundation upon which researchers can build for further theoretical development. This study also offers valuable insights that can inform and improve practical applications of gamification within the construction industry.Originality/valueWhile prior research has explored gamification in various contexts, the unique contribution of this study is the thorough investigation of CSFs for gamification adoption specifically within the construction industry. In essence, this study fills a critical gap in the literature by offering fresh perspectives and tailored solutions for the construction industry's specific gamification needs.</description><identifier>ISSN: 2044-124X</identifier><identifier>EISSN: 2044-1258</identifier><identifier>DOI: 10.1108/BEPAM-08-2023-0150</identifier><language>eng</language><publisher>Bingley: Emerald Group Publishing Limited</publisher><subject>Construction industry ; Developing countries ; Discriminant analysis ; Employees ; Employment ; Factor analysis ; Gamification ; LDCs ; Motivation ; Principal components analysis ; Principles ; Productivity ; Project engineering ; Quality control ; Quantitative analysis ; Simulation ; Skill development ; Skills ; Success factors ; User experience ; Workforce</subject><ispartof>Built Environment Project and Asset Management, 2024-03, Vol.14 (2), p.184-200</ispartof><rights>Emerald Publishing Limited.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c268t-2057e2061119b0488fcb9f2ac9d2984a747a0b94fa25cf293a6a7f724c22cfb73</cites><orcidid>0000-0001-6551-8634 ; 0000-0003-2866-3706 ; 0000-0001-5651-4009</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,21695,27924,27925</link.rule.ids></links><search><creatorcontrib>Aliu, John</creatorcontrib><creatorcontrib>Oke, Ayodeji Emmanuel</creatorcontrib><creatorcontrib>Abayomi, Timilehin</creatorcontrib><creatorcontrib>Aigbavboa, Clinton</creatorcontrib><creatorcontrib>Makanjuola, Sina</creatorcontrib><title>Exploring the critical success factors for adopting gamification in the Nigerian construction sector</title><title>Built Environment Project and Asset Management</title><description>PurposeWith a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.Design/methodology/approachThis study adopted a post-positivism philosophical approach, using a questionnaire survey to obtain quantitative data from 126 construction professionals in Lagos State. The data obtained were analyzed using frequencies, percentages, mean item scores (MIS), Kruskal–Wallis H-test and principal component analysis (PCA) as part of the exploratory factor analysis (EFA).FindingsThe findings indicated that the most significant factors for the adoption of gamification principles in the construction industry were “clear game mechanics and rules,” “incentives and rewards for users,” “secure and reliable technology infrastructure,” “real-time progress tracking and feedback” and “clear and measurable objectives.” Employing factor analysis, these CSFs were subsequently grouped into three primary clusters, namely “relevance and user experience,” “technology and support” and “integration and process.”Practical implicationsThese findings not only enrich the existing theoretical framework but also provide a solid foundation upon which researchers can build for further theoretical development. This study also offers valuable insights that can inform and improve practical applications of gamification within the construction industry.Originality/valueWhile prior research has explored gamification in various contexts, the unique contribution of this study is the thorough investigation of CSFs for gamification adoption specifically within the construction industry. In essence, this study fills a critical gap in the literature by offering fresh perspectives and tailored solutions for the construction industry's specific gamification needs.</description><subject>Construction industry</subject><subject>Developing countries</subject><subject>Discriminant analysis</subject><subject>Employees</subject><subject>Employment</subject><subject>Factor analysis</subject><subject>Gamification</subject><subject>LDCs</subject><subject>Motivation</subject><subject>Principal components analysis</subject><subject>Principles</subject><subject>Productivity</subject><subject>Project engineering</subject><subject>Quality control</subject><subject>Quantitative analysis</subject><subject>Simulation</subject><subject>Skill development</subject><subject>Skills</subject><subject>Success factors</subject><subject>User experience</subject><subject>Workforce</subject><issn>2044-124X</issn><issn>2044-1258</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNo9kMtOwzAQRS0EElXpD7CKxDownjiJsyxVeUjlsQCJneW4dnDVxsF2JPgbvoUvI2kRq7nSnDuPS8g5hUtKgV9dL5_nDynwFAGzFGgOR2SCwFhKMefH_5q9nZJZCBsAoFBwxtiE6OVnt3Xetk0S33WivI1WyW0SeqV0CImRKjo_VOcTuXZdHMlG7qwZsGhdm9j253u0PtpGeyvbRLk2RN-rfTfo0X9GTozcBj37q1PyerN8Wdylq6fb-8V8lSoseBzuz0uNUFBKqxoY50bVlUGpqjVWnMmSlRLqihmJuTJYZbKQpSmRKURl6jKbkovD3M67j16HKDau9-2wUmCV51CUw9sDhQdKeReC10Z03u6k_xIUxJio2CcqBjEmKsZEs18Yxmte</recordid><startdate>20240314</startdate><enddate>20240314</enddate><creator>Aliu, John</creator><creator>Oke, Ayodeji Emmanuel</creator><creator>Abayomi, Timilehin</creator><creator>Aigbavboa, Clinton</creator><creator>Makanjuola, Sina</creator><general>Emerald Group Publishing Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>8FD</scope><scope>FR3</scope><scope>KR7</scope><orcidid>https://orcid.org/0000-0001-6551-8634</orcidid><orcidid>https://orcid.org/0000-0003-2866-3706</orcidid><orcidid>https://orcid.org/0000-0001-5651-4009</orcidid></search><sort><creationdate>20240314</creationdate><title>Exploring the critical success factors for adopting gamification in the Nigerian construction sector</title><author>Aliu, John ; Oke, Ayodeji Emmanuel ; Abayomi, Timilehin ; Aigbavboa, Clinton ; Makanjuola, Sina</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c268t-2057e2061119b0488fcb9f2ac9d2984a747a0b94fa25cf293a6a7f724c22cfb73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Construction industry</topic><topic>Developing countries</topic><topic>Discriminant analysis</topic><topic>Employees</topic><topic>Employment</topic><topic>Factor analysis</topic><topic>Gamification</topic><topic>LDCs</topic><topic>Motivation</topic><topic>Principal components analysis</topic><topic>Principles</topic><topic>Productivity</topic><topic>Project engineering</topic><topic>Quality control</topic><topic>Quantitative analysis</topic><topic>Simulation</topic><topic>Skill development</topic><topic>Skills</topic><topic>Success factors</topic><topic>User experience</topic><topic>Workforce</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Aliu, John</creatorcontrib><creatorcontrib>Oke, Ayodeji Emmanuel</creatorcontrib><creatorcontrib>Abayomi, Timilehin</creatorcontrib><creatorcontrib>Aigbavboa, Clinton</creatorcontrib><creatorcontrib>Makanjuola, Sina</creatorcontrib><collection>CrossRef</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>Civil Engineering Abstracts</collection><jtitle>Built Environment Project and Asset Management</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Aliu, John</au><au>Oke, Ayodeji Emmanuel</au><au>Abayomi, Timilehin</au><au>Aigbavboa, Clinton</au><au>Makanjuola, Sina</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Exploring the critical success factors for adopting gamification in the Nigerian construction sector</atitle><jtitle>Built Environment Project and Asset Management</jtitle><date>2024-03-14</date><risdate>2024</risdate><volume>14</volume><issue>2</issue><spage>184</spage><epage>200</epage><pages>184-200</pages><issn>2044-124X</issn><eissn>2044-1258</eissn><abstract>PurposeWith a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.Design/methodology/approachThis study adopted a post-positivism philosophical approach, using a questionnaire survey to obtain quantitative data from 126 construction professionals in Lagos State. The data obtained were analyzed using frequencies, percentages, mean item scores (MIS), Kruskal–Wallis H-test and principal component analysis (PCA) as part of the exploratory factor analysis (EFA).FindingsThe findings indicated that the most significant factors for the adoption of gamification principles in the construction industry were “clear game mechanics and rules,” “incentives and rewards for users,” “secure and reliable technology infrastructure,” “real-time progress tracking and feedback” and “clear and measurable objectives.” Employing factor analysis, these CSFs were subsequently grouped into three primary clusters, namely “relevance and user experience,” “technology and support” and “integration and process.”Practical implicationsThese findings not only enrich the existing theoretical framework but also provide a solid foundation upon which researchers can build for further theoretical development. This study also offers valuable insights that can inform and improve practical applications of gamification within the construction industry.Originality/valueWhile prior research has explored gamification in various contexts, the unique contribution of this study is the thorough investigation of CSFs for gamification adoption specifically within the construction industry. In essence, this study fills a critical gap in the literature by offering fresh perspectives and tailored solutions for the construction industry's specific gamification needs.</abstract><cop>Bingley</cop><pub>Emerald Group Publishing Limited</pub><doi>10.1108/BEPAM-08-2023-0150</doi><tpages>17</tpages><orcidid>https://orcid.org/0000-0001-6551-8634</orcidid><orcidid>https://orcid.org/0000-0003-2866-3706</orcidid><orcidid>https://orcid.org/0000-0001-5651-4009</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 2044-124X
ispartof Built Environment Project and Asset Management, 2024-03, Vol.14 (2), p.184-200
issn 2044-124X
2044-1258
language eng
recordid cdi_proquest_journals_2955067684
source Standard: Emerald eJournal Premier Collection
subjects Construction industry
Developing countries
Discriminant analysis
Employees
Employment
Factor analysis
Gamification
LDCs
Motivation
Principal components analysis
Principles
Productivity
Project engineering
Quality control
Quantitative analysis
Simulation
Skill development
Skills
Success factors
User experience
Workforce
title Exploring the critical success factors for adopting gamification in the Nigerian construction sector
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-20T08%3A27%3A22IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Exploring%20the%20critical%20success%20factors%20for%20adopting%20gamification%20in%C2%A0the%20Nigerian%20construction%20sector&rft.jtitle=Built%20Environment%20Project%20and%20Asset%20Management&rft.au=Aliu,%20John&rft.date=2024-03-14&rft.volume=14&rft.issue=2&rft.spage=184&rft.epage=200&rft.pages=184-200&rft.issn=2044-124X&rft.eissn=2044-1258&rft_id=info:doi/10.1108/BEPAM-08-2023-0150&rft_dat=%3Cproquest_cross%3E2955067684%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2955067684&rft_id=info:pmid/&rfr_iscdi=true