Movement computation of an articulated body using coordinate transformation
In this paper, we propose a new formula for calculating the motion of an articulated rigid body using images obtained with a moving camera with an autofocus ability. Each of the input image scenes consists of moving joints with their own position and orientation unknown. Based on the computed coordi...
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Veröffentlicht in: | Multimedia tools and applications 2024-03, Vol.83 (10), p.28761-28791 |
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description | In this paper, we propose a new formula for calculating the motion of an articulated rigid body using images obtained with a moving camera with an autofocus ability. Each of the input image scenes consists of moving joints with their own position and orientation unknown. Based on the computed coordinate system of the previous joint, the triangulation method finds the position of the feature point, and the computed feature point establishes the coordinate system for the next adjacent joint. First, the external and internal parameters of a camera are calculated using the optimization technique using the feature points in fixed environmental objects. The first joint is defined as the joint in contact with the environment. Based on the first joint, the movements of subsequent joints are computed in order. Afterwards, we calculate the motion for the connected joint with respect to the previous joint in a tree structure. To verify the accuracy of the movement of a model, a three-dimensional reconstruction was performed by using computed joint movements. The proposed formula is verified by the result of 3D reconstruction. |
doi_str_mv | 10.1007/s11042-023-16225-9 |
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Each of the input image scenes consists of moving joints with their own position and orientation unknown. Based on the computed coordinate system of the previous joint, the triangulation method finds the position of the feature point, and the computed feature point establishes the coordinate system for the next adjacent joint. First, the external and internal parameters of a camera are calculated using the optimization technique using the feature points in fixed environmental objects. The first joint is defined as the joint in contact with the environment. Based on the first joint, the movements of subsequent joints are computed in order. Afterwards, we calculate the motion for the connected joint with respect to the previous joint in a tree structure. To verify the accuracy of the movement of a model, a three-dimensional reconstruction was performed by using computed joint movements. The proposed formula is verified by the result of 3D reconstruction.</description><identifier>ISSN: 1573-7721</identifier><identifier>ISSN: 1380-7501</identifier><identifier>EISSN: 1573-7721</identifier><identifier>DOI: 10.1007/s11042-023-16225-9</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Cameras ; Computation ; Computer Communication Networks ; Computer Science ; Coordinate transformations ; Data Structures and Information Theory ; Image reconstruction ; Multimedia Information Systems ; Optimization techniques ; Rigid structures ; Special Purpose and Application-Based Systems ; Three dimensional models ; Triangulation</subject><ispartof>Multimedia tools and applications, 2024-03, Vol.83 (10), p.28761-28791</ispartof><rights>The Author(s) 2023</rights><rights>The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). 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The proposed formula is verified by the result of 3D reconstruction.</description><subject>Cameras</subject><subject>Computation</subject><subject>Computer Communication Networks</subject><subject>Computer Science</subject><subject>Coordinate transformations</subject><subject>Data Structures and Information Theory</subject><subject>Image reconstruction</subject><subject>Multimedia Information Systems</subject><subject>Optimization techniques</subject><subject>Rigid structures</subject><subject>Special Purpose and Application-Based Systems</subject><subject>Three dimensional models</subject><subject>Triangulation</subject><issn>1573-7721</issn><issn>1380-7501</issn><issn>1573-7721</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>C6C</sourceid><recordid>eNp9kE1LAzEQhoMoWKt_wFPA82omyW6SoxS_sOJFzyHdTcqWblKTrNB_b-wKevI0w_C878CD0CWQayBE3CQAwmlFKKugobSu1BGaQS1YJQSF4z_7KTpLaUMINDXlM_T8Ej7tYH3GbRh2Yza5Dx4Hh43HJua-Hbcm2w6vQrfHY-r9uoAhdr0vZ5yj8cmFOBxi5-jEmW2yFz9zjt7v794Wj9Xy9eFpcbusWgY8V0ZY2TljbG26hq2YU42VlHWkNbYFySxxteLcWO5WUllwTraCSKmIbBQQweboaurdxfAx2pT1JozRl5eaKg6cEiWgUHSi2hhSitbpXewHE_caiP6WpidpukjTB2lalRCbQqnAfm3jb_U_qS8SdXCi</recordid><startdate>20240301</startdate><enddate>20240301</enddate><creator>Park, Jihun</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>C6C</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-5120-5493</orcidid></search><sort><creationdate>20240301</creationdate><title>Movement computation of an articulated body using coordinate transformation</title><author>Park, Jihun</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c314t-a7e8dfaae5ad63b3f96e823d0caec183e0f5944ae4fb89e1ff8c7088908691073</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Cameras</topic><topic>Computation</topic><topic>Computer Communication Networks</topic><topic>Computer Science</topic><topic>Coordinate transformations</topic><topic>Data Structures and Information Theory</topic><topic>Image reconstruction</topic><topic>Multimedia Information Systems</topic><topic>Optimization techniques</topic><topic>Rigid structures</topic><topic>Special Purpose and Application-Based Systems</topic><topic>Three dimensional models</topic><topic>Triangulation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Park, Jihun</creatorcontrib><collection>Springer Nature OA Free Journals</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Multimedia tools and applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Park, Jihun</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Movement computation of an articulated body using coordinate transformation</atitle><jtitle>Multimedia tools and applications</jtitle><stitle>Multimed Tools Appl</stitle><date>2024-03-01</date><risdate>2024</risdate><volume>83</volume><issue>10</issue><spage>28761</spage><epage>28791</epage><pages>28761-28791</pages><issn>1573-7721</issn><issn>1380-7501</issn><eissn>1573-7721</eissn><abstract>In this paper, we propose a new formula for calculating the motion of an articulated rigid body using images obtained with a moving camera with an autofocus ability. Each of the input image scenes consists of moving joints with their own position and orientation unknown. Based on the computed coordinate system of the previous joint, the triangulation method finds the position of the feature point, and the computed feature point establishes the coordinate system for the next adjacent joint. First, the external and internal parameters of a camera are calculated using the optimization technique using the feature points in fixed environmental objects. The first joint is defined as the joint in contact with the environment. Based on the first joint, the movements of subsequent joints are computed in order. Afterwards, we calculate the motion for the connected joint with respect to the previous joint in a tree structure. To verify the accuracy of the movement of a model, a three-dimensional reconstruction was performed by using computed joint movements. 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subjects | Cameras Computation Computer Communication Networks Computer Science Coordinate transformations Data Structures and Information Theory Image reconstruction Multimedia Information Systems Optimization techniques Rigid structures Special Purpose and Application-Based Systems Three dimensional models Triangulation |
title | Movement computation of an articulated body using coordinate transformation |
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