Non-action Video Game Training Ameliorates Cognitive Decline Associated with Sleep Disturbance
Purpose Sleep disturbance is quite prevalent among students which leads to deleterious consequences on cognitive behavior. Non-action video game training has been shown to improve many aspects of higher order mental functions; therefore, we investigated the effect of same on sleep quality and cognit...
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Veröffentlicht in: | Sleep and vigilance 2018-12, Vol.2 (2), p.157-165 |
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creator | Aseem, Anam Kauser, Hina Hussain, Mohammed Ejaz |
description | Purpose
Sleep disturbance is quite prevalent among students which leads to deleterious consequences on cognitive behavior. Non-action video game training has been shown to improve many aspects of higher order mental functions; therefore, we investigated the effect of same on sleep quality and cognitive functions in sleep-disturbed university students.
Methods
The study was a randomized controlled type where participants (
n
= 30) were assigned into two groups: control and experimental. The subjects in the experimental group completed 4 weeks of computerized non-action video game training. Pre- and post-training measures were taken for sleep quality using Pittsburgh Sleep Quality Index (PSQI) and Epworth Sleepiness Scale (ESS). Cognitive functions were tested using PennCNP, computerized neuropsychological battery. Electrophysiological correlates of cognition were evaluated by P300 event-related potential using auditory oddball paradigm.
Result
We found significant decrease in both PSQI and ESS scores in the experimental group as compared to the control group, indicating improvement in sleep. The scores for reaction time, visual memory, and logical reasoning showed improvement in video game learners as compared to the control group. The P300 data showed a decrease in latency and increase in amplitude with video game training in sleep-disturbed students indicating improvement in cognition. Correlation analysis demonstrated that the increase in cognitive function was associated with gains in sleep quality.
Conclusion
The present study showed that 4 weeks of non-action video game training improved sleep quality and cognitive functions in sleep-disturbed university students. |
doi_str_mv | 10.1007/s41782-018-0050-0 |
format | Article |
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Sleep disturbance is quite prevalent among students which leads to deleterious consequences on cognitive behavior. Non-action video game training has been shown to improve many aspects of higher order mental functions; therefore, we investigated the effect of same on sleep quality and cognitive functions in sleep-disturbed university students.
Methods
The study was a randomized controlled type where participants (
n
= 30) were assigned into two groups: control and experimental. The subjects in the experimental group completed 4 weeks of computerized non-action video game training. Pre- and post-training measures were taken for sleep quality using Pittsburgh Sleep Quality Index (PSQI) and Epworth Sleepiness Scale (ESS). Cognitive functions were tested using PennCNP, computerized neuropsychological battery. Electrophysiological correlates of cognition were evaluated by P300 event-related potential using auditory oddball paradigm.
Result
We found significant decrease in both PSQI and ESS scores in the experimental group as compared to the control group, indicating improvement in sleep. The scores for reaction time, visual memory, and logical reasoning showed improvement in video game learners as compared to the control group. The P300 data showed a decrease in latency and increase in amplitude with video game training in sleep-disturbed students indicating improvement in cognition. Correlation analysis demonstrated that the increase in cognitive function was associated with gains in sleep quality.
Conclusion
The present study showed that 4 weeks of non-action video game training improved sleep quality and cognitive functions in sleep-disturbed university students.</description><identifier>ISSN: 2510-2265</identifier><identifier>EISSN: 2510-2265</identifier><identifier>DOI: 10.1007/s41782-018-0050-0</identifier><language>eng</language><publisher>Singapore: Springer Singapore</publisher><subject>Biomedical and Life Sciences ; Biomedicine ; Cognition & reasoning ; Cognitive ability ; Computer & video games ; Electrodes ; Intervention ; Medicine/Public Health ; Memory ; Neurology ; Neuropsychology ; Neurosciences ; Older people ; Original Article ; Psychiatry ; Questionnaires ; Sleep ; University students</subject><ispartof>Sleep and vigilance, 2018-12, Vol.2 (2), p.157-165</ispartof><rights>Springer Nature Singapore Pte Ltd. 2018</rights><rights>Springer Nature Singapore Pte Ltd. 2018.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c1610-58b76cb2e6871bbd0a512fc71b88fadc293024f9ecdf8956f8f117819d67f8663</citedby><cites>FETCH-LOGICAL-c1610-58b76cb2e6871bbd0a512fc71b88fadc293024f9ecdf8956f8f117819d67f8663</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s41782-018-0050-0$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2933561090?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,780,784,21386,21387,27922,27923,33528,33742,41486,42555,43657,43803,51317,64383,64387,72239</link.rule.ids></links><search><creatorcontrib>Aseem, Anam</creatorcontrib><creatorcontrib>Kauser, Hina</creatorcontrib><creatorcontrib>Hussain, Mohammed Ejaz</creatorcontrib><title>Non-action Video Game Training Ameliorates Cognitive Decline Associated with Sleep Disturbance</title><title>Sleep and vigilance</title><addtitle>Sleep Vigilance</addtitle><description>Purpose
Sleep disturbance is quite prevalent among students which leads to deleterious consequences on cognitive behavior. Non-action video game training has been shown to improve many aspects of higher order mental functions; therefore, we investigated the effect of same on sleep quality and cognitive functions in sleep-disturbed university students.
Methods
The study was a randomized controlled type where participants (
n
= 30) were assigned into two groups: control and experimental. The subjects in the experimental group completed 4 weeks of computerized non-action video game training. Pre- and post-training measures were taken for sleep quality using Pittsburgh Sleep Quality Index (PSQI) and Epworth Sleepiness Scale (ESS). Cognitive functions were tested using PennCNP, computerized neuropsychological battery. Electrophysiological correlates of cognition were evaluated by P300 event-related potential using auditory oddball paradigm.
Result
We found significant decrease in both PSQI and ESS scores in the experimental group as compared to the control group, indicating improvement in sleep. The scores for reaction time, visual memory, and logical reasoning showed improvement in video game learners as compared to the control group. The P300 data showed a decrease in latency and increase in amplitude with video game training in sleep-disturbed students indicating improvement in cognition. Correlation analysis demonstrated that the increase in cognitive function was associated with gains in sleep quality.
Conclusion
The present study showed that 4 weeks of non-action video game training improved sleep quality and cognitive functions in sleep-disturbed university students.</description><subject>Biomedical and Life Sciences</subject><subject>Biomedicine</subject><subject>Cognition & reasoning</subject><subject>Cognitive ability</subject><subject>Computer & video games</subject><subject>Electrodes</subject><subject>Intervention</subject><subject>Medicine/Public Health</subject><subject>Memory</subject><subject>Neurology</subject><subject>Neuropsychology</subject><subject>Neurosciences</subject><subject>Older people</subject><subject>Original Article</subject><subject>Psychiatry</subject><subject>Questionnaires</subject><subject>Sleep</subject><subject>University students</subject><issn>2510-2265</issn><issn>2510-2265</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><recordid>eNp1UE1LAzEQXUTBov0B3gKeVyfZbjZ7LK1WoejB6tGQzU5qyjapyVbx35uygl48zYN5HzMvyy4oXFGA6jpOaCVYDlTkACXkcJSNWEkhZ4yXx3_waTaOcQOQmLwQHEbZ64N3udK99Y682BY9WagtklVQ1lm3JtMtdtYH1WMkM792trcfSOaoO-uQTGP02qZlSz5t_0aeOsQdmdvY70OjnMbz7MSoLuL4Z55lz7c3q9ldvnxc3M-my1xTnm4rRVNx3TDkoqJN04IqKTM6YSGMajWrC2ATU6NujahLboSh6WVat7wygvPiLLscfHfBv-8x9nLj98GlSJm0RZlCakgsOrB08DEGNHIX7FaFL0lBHpqUQ5My9SMPTcqDhg2amLhujeHX-X_RN5YqdXU</recordid><startdate>20181201</startdate><enddate>20181201</enddate><creator>Aseem, Anam</creator><creator>Kauser, Hina</creator><creator>Hussain, Mohammed Ejaz</creator><general>Springer Singapore</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7RV</scope><scope>7X7</scope><scope>7XB</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>K9.</scope><scope>KB0</scope><scope>M0S</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope></search><sort><creationdate>20181201</creationdate><title>Non-action Video Game Training Ameliorates Cognitive Decline Associated with Sleep Disturbance</title><author>Aseem, Anam ; Kauser, Hina ; Hussain, Mohammed Ejaz</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1610-58b76cb2e6871bbd0a512fc71b88fadc293024f9ecdf8956f8f117819d67f8663</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Biomedical and Life Sciences</topic><topic>Biomedicine</topic><topic>Cognition & reasoning</topic><topic>Cognitive ability</topic><topic>Computer & video games</topic><topic>Electrodes</topic><topic>Intervention</topic><topic>Medicine/Public Health</topic><topic>Memory</topic><topic>Neurology</topic><topic>Neuropsychology</topic><topic>Neurosciences</topic><topic>Older people</topic><topic>Original Article</topic><topic>Psychiatry</topic><topic>Questionnaires</topic><topic>Sleep</topic><topic>University students</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Aseem, Anam</creatorcontrib><creatorcontrib>Kauser, Hina</creatorcontrib><creatorcontrib>Hussain, Mohammed Ejaz</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Proquest Nursing & Allied Health Source</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Nursing & Allied Health Premium</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><jtitle>Sleep and vigilance</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Aseem, Anam</au><au>Kauser, Hina</au><au>Hussain, Mohammed Ejaz</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Non-action Video Game Training Ameliorates Cognitive Decline Associated with Sleep Disturbance</atitle><jtitle>Sleep and vigilance</jtitle><stitle>Sleep Vigilance</stitle><date>2018-12-01</date><risdate>2018</risdate><volume>2</volume><issue>2</issue><spage>157</spage><epage>165</epage><pages>157-165</pages><issn>2510-2265</issn><eissn>2510-2265</eissn><abstract>Purpose
Sleep disturbance is quite prevalent among students which leads to deleterious consequences on cognitive behavior. Non-action video game training has been shown to improve many aspects of higher order mental functions; therefore, we investigated the effect of same on sleep quality and cognitive functions in sleep-disturbed university students.
Methods
The study was a randomized controlled type where participants (
n
= 30) were assigned into two groups: control and experimental. The subjects in the experimental group completed 4 weeks of computerized non-action video game training. Pre- and post-training measures were taken for sleep quality using Pittsburgh Sleep Quality Index (PSQI) and Epworth Sleepiness Scale (ESS). Cognitive functions were tested using PennCNP, computerized neuropsychological battery. Electrophysiological correlates of cognition were evaluated by P300 event-related potential using auditory oddball paradigm.
Result
We found significant decrease in both PSQI and ESS scores in the experimental group as compared to the control group, indicating improvement in sleep. The scores for reaction time, visual memory, and logical reasoning showed improvement in video game learners as compared to the control group. The P300 data showed a decrease in latency and increase in amplitude with video game training in sleep-disturbed students indicating improvement in cognition. Correlation analysis demonstrated that the increase in cognitive function was associated with gains in sleep quality.
Conclusion
The present study showed that 4 weeks of non-action video game training improved sleep quality and cognitive functions in sleep-disturbed university students.</abstract><cop>Singapore</cop><pub>Springer Singapore</pub><doi>10.1007/s41782-018-0050-0</doi><tpages>9</tpages></addata></record> |
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subjects | Biomedical and Life Sciences Biomedicine Cognition & reasoning Cognitive ability Computer & video games Electrodes Intervention Medicine/Public Health Memory Neurology Neuropsychology Neurosciences Older people Original Article Psychiatry Questionnaires Sleep University students |
title | Non-action Video Game Training Ameliorates Cognitive Decline Associated with Sleep Disturbance |
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