A model of heritage content to support the design and analysis of video games for history education
In recent years, increasing academic attention has been focused on the educational potential of video games. Serious games for heritage applications have received much interest, and many examples are well documented in the literature. Many frameworks and methodologies have been proposed for how to d...
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Veröffentlicht in: | Journal of computers in education (the official journal of the Global Chinese Society for Computers in Education) 2019-12, Vol.6 (4), p.587-612 |
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Format: | Artikel |
Sprache: | eng |
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