The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature
Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact o...
Gespeichert in:
Veröffentlicht in: | Journal of Educational Technology and Online Learning 2024-01, Vol.7 (1), p.1-16 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng ; tur |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 16 |
---|---|
container_issue | 1 |
container_start_page | 1 |
container_title | Journal of Educational Technology and Online Learning |
container_volume | 7 |
creator | AVCI, Ümmühan AKGÜL, Feyza |
description | Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every field with constantly developing technologies, and there is a rapid transition to digital innovations in almost all sectors. Web 3.0 and Metaverse, which are two innovations that support each other, are technological developments that can be used in many areas, and it is curious what role they will play in daily life. This study aims to present research on how the education and human-computer interaction fields can be synchronized with Metaverse technology with the impact of the digital age. In this study, the articles accessed by using the systematic analysis method were examined under the headings of subject, journal, year, research method, study group and sample, data analysis method, data collection method, field, country, conclusion, and suggestions for future studies. As a result of the research, 61 articles were found in the Web of Science database. Thus, it is aimed to obtain and discuss the results of how Metaverse technologies are reflected in the fields of education and human-computer interaction, in which direction they evolve, and how they will be reflected in future studies. |
doi_str_mv | 10.31681/jetol.1302048 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2931531473</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2931531473</sourcerecordid><originalsourceid>FETCH-LOGICAL-c1078-ff6ed11cd670ca60ff6f5df96305dc5f5592b115cf290d021175e09ead0bae993</originalsourceid><addsrcrecordid>eNpNkM1rwzAMxc3YYKXrdWfDzunkuHbi3UrZFxR26c7BteU1JYk72xn0v5_b9bCL9IR-PIlHyD2DOWeyZo97TL6bMw4lLOorMiklqwspann9T9-SWYx7ACiV4LWQE3Lc7JCic2gS9Y72mPQPhog0odkNvvNfLUbqB4p2NDq1WenB0t3Y66Ewvj-MCQNth1y1Oa2f6JLGY0zYZ9pkWHfH2MaTecqnuvZEpjHgHblxuos4u_Qp-Xx53qzeivXH6_tquS4Mg6ounJNoGTNWVmC0hDw7YZ2SHIQ1wgmhyi1jwrhSgYWSsUogKNQWthqV4lPy8Od7CP57xJiavR9Dfis2peJMcLaoeKbmf5QJPsaArjmEttfh2DBozgk354SbS8L8F5KoccE</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2931531473</pqid></control><display><type>article</type><title>The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature</title><source>EZB-FREE-00999 freely available EZB journals</source><creator>AVCI, Ümmühan ; AKGÜL, Feyza</creator><creatorcontrib>AVCI, Ümmühan ; AKGÜL, Feyza</creatorcontrib><description>Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every field with constantly developing technologies, and there is a rapid transition to digital innovations in almost all sectors. Web 3.0 and Metaverse, which are two innovations that support each other, are technological developments that can be used in many areas, and it is curious what role they will play in daily life. This study aims to present research on how the education and human-computer interaction fields can be synchronized with Metaverse technology with the impact of the digital age. In this study, the articles accessed by using the systematic analysis method were examined under the headings of subject, journal, year, research method, study group and sample, data analysis method, data collection method, field, country, conclusion, and suggestions for future studies. As a result of the research, 61 articles were found in the Web of Science database. Thus, it is aimed to obtain and discuss the results of how Metaverse technologies are reflected in the fields of education and human-computer interaction, in which direction they evolve, and how they will be reflected in future studies.</description><identifier>ISSN: 2618-6586</identifier><identifier>EISSN: 2618-6586</identifier><identifier>DOI: 10.31681/jetol.1302048</identifier><language>eng ; tur</language><publisher>Balıkesir: Gürhan Durak</publisher><subject>Computers ; Data Analysis ; Human-computer interaction ; Research Methodology ; Technological change</subject><ispartof>Journal of Educational Technology and Online Learning, 2024-01, Vol.7 (1), p.1-16</ispartof><rights>2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c1078-ff6ed11cd670ca60ff6f5df96305dc5f5592b115cf290d021175e09ead0bae993</cites><orcidid>0000-0001-7007-1478 ; 0009-0005-6013-2931</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>AVCI, Ümmühan</creatorcontrib><creatorcontrib>AKGÜL, Feyza</creatorcontrib><title>The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature</title><title>Journal of Educational Technology and Online Learning</title><description>Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every field with constantly developing technologies, and there is a rapid transition to digital innovations in almost all sectors. Web 3.0 and Metaverse, which are two innovations that support each other, are technological developments that can be used in many areas, and it is curious what role they will play in daily life. This study aims to present research on how the education and human-computer interaction fields can be synchronized with Metaverse technology with the impact of the digital age. In this study, the articles accessed by using the systematic analysis method were examined under the headings of subject, journal, year, research method, study group and sample, data analysis method, data collection method, field, country, conclusion, and suggestions for future studies. As a result of the research, 61 articles were found in the Web of Science database. Thus, it is aimed to obtain and discuss the results of how Metaverse technologies are reflected in the fields of education and human-computer interaction, in which direction they evolve, and how they will be reflected in future studies.</description><subject>Computers</subject><subject>Data Analysis</subject><subject>Human-computer interaction</subject><subject>Research Methodology</subject><subject>Technological change</subject><issn>2618-6586</issn><issn>2618-6586</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNpNkM1rwzAMxc3YYKXrdWfDzunkuHbi3UrZFxR26c7BteU1JYk72xn0v5_b9bCL9IR-PIlHyD2DOWeyZo97TL6bMw4lLOorMiklqwspann9T9-SWYx7ACiV4LWQE3Lc7JCic2gS9Y72mPQPhog0odkNvvNfLUbqB4p2NDq1WenB0t3Y66Ewvj-MCQNth1y1Oa2f6JLGY0zYZ9pkWHfH2MaTecqnuvZEpjHgHblxuos4u_Qp-Xx53qzeivXH6_tquS4Mg6ounJNoGTNWVmC0hDw7YZ2SHIQ1wgmhyi1jwrhSgYWSsUogKNQWthqV4lPy8Od7CP57xJiavR9Dfis2peJMcLaoeKbmf5QJPsaArjmEttfh2DBozgk354SbS8L8F5KoccE</recordid><startdate>20240131</startdate><enddate>20240131</enddate><creator>AVCI, Ümmühan</creator><creator>AKGÜL, Feyza</creator><general>Gürhan Durak</general><scope>AAYXX</scope><scope>CITATION</scope><scope>0-V</scope><scope>3V.</scope><scope>7XB</scope><scope>88B</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>COVID</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>M0P</scope><scope>PIMPY</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><orcidid>https://orcid.org/0000-0001-7007-1478</orcidid><orcidid>https://orcid.org/0009-0005-6013-2931</orcidid></search><sort><creationdate>20240131</creationdate><title>The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature</title><author>AVCI, Ümmühan ; AKGÜL, Feyza</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1078-ff6ed11cd670ca60ff6f5df96305dc5f5592b115cf290d021175e09ead0bae993</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng ; tur</language><creationdate>2024</creationdate><topic>Computers</topic><topic>Data Analysis</topic><topic>Human-computer interaction</topic><topic>Research Methodology</topic><topic>Technological change</topic><toplevel>online_resources</toplevel><creatorcontrib>AVCI, Ümmühan</creatorcontrib><creatorcontrib>AKGÜL, Feyza</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (Corporate)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>Coronavirus Research Database</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Education Database</collection><collection>Access via ProQuest (Open Access)</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Journal of Educational Technology and Online Learning</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>AVCI, Ümmühan</au><au>AKGÜL, Feyza</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature</atitle><jtitle>Journal of Educational Technology and Online Learning</jtitle><date>2024-01-31</date><risdate>2024</risdate><volume>7</volume><issue>1</issue><spage>1</spage><epage>16</epage><pages>1-16</pages><issn>2618-6586</issn><eissn>2618-6586</eissn><abstract>Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every field with constantly developing technologies, and there is a rapid transition to digital innovations in almost all sectors. Web 3.0 and Metaverse, which are two innovations that support each other, are technological developments that can be used in many areas, and it is curious what role they will play in daily life. This study aims to present research on how the education and human-computer interaction fields can be synchronized with Metaverse technology with the impact of the digital age. In this study, the articles accessed by using the systematic analysis method were examined under the headings of subject, journal, year, research method, study group and sample, data analysis method, data collection method, field, country, conclusion, and suggestions for future studies. As a result of the research, 61 articles were found in the Web of Science database. Thus, it is aimed to obtain and discuss the results of how Metaverse technologies are reflected in the fields of education and human-computer interaction, in which direction they evolve, and how they will be reflected in future studies.</abstract><cop>Balıkesir</cop><pub>Gürhan Durak</pub><doi>10.31681/jetol.1302048</doi><tpages>16</tpages><orcidid>https://orcid.org/0000-0001-7007-1478</orcidid><orcidid>https://orcid.org/0009-0005-6013-2931</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2618-6586 |
ispartof | Journal of Educational Technology and Online Learning, 2024-01, Vol.7 (1), p.1-16 |
issn | 2618-6586 2618-6586 |
language | eng ; tur |
recordid | cdi_proquest_journals_2931531473 |
source | EZB-FREE-00999 freely available EZB journals |
subjects | Computers Data Analysis Human-computer interaction Research Methodology Technological change |
title | The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-02T09%3A24%3A43IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20effect%20of%20metaverse%20technologies%20on%20education%20and%20human-computer%20interaction:%20A%20systematic%20analysis%20of%20the%20literature&rft.jtitle=Journal%20of%20Educational%20Technology%20and%20Online%20Learning&rft.au=AVCI,%20%C3%9Cmm%C3%BChan&rft.date=2024-01-31&rft.volume=7&rft.issue=1&rft.spage=1&rft.epage=16&rft.pages=1-16&rft.issn=2618-6586&rft.eissn=2618-6586&rft_id=info:doi/10.31681/jetol.1302048&rft_dat=%3Cproquest_cross%3E2931531473%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2931531473&rft_id=info:pmid/&rfr_iscdi=true |