Caustic Illuminance Calculation with DirectX Raytracing

The possibility of implementing physically correct rendering of scenes with caustic illuminance using the DirectX Raytracing API with its subsequent integration into the real-time rendering pipeline is studied. The proposed method is based on the use of additional visibility maps for forward caustic...

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Veröffentlicht in:Programming and computer software 2022-06, Vol.48 (3), p.172-180
Hauptverfasser: Komarov, E. A., Zhdanov, D. D., Zhdanov, A. D.
Format: Artikel
Sprache:eng
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