Caustic Illuminance Calculation with DirectX Raytracing
The possibility of implementing physically correct rendering of scenes with caustic illuminance using the DirectX Raytracing API with its subsequent integration into the real-time rendering pipeline is studied. The proposed method is based on the use of additional visibility maps for forward caustic...
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Veröffentlicht in: | Programming and computer software 2022-06, Vol.48 (3), p.172-180 |
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Format: | Artikel |
Sprache: | eng |
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