Discomfort of Visual Perception in Virtual and Mixed Reality Systems
The importance of the topic of this paper is caused by the rapid development of virtual, mixed, and augmented reality systems. A problem in designing virtual reality (VR), augmented reality (AR) and mixed reality (MR) systems is the assessment of the visual perception of the result, in particular, t...
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Veröffentlicht in: | Programming and computer software 2019-07, Vol.45 (4), p.147-155 |
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creator | Zhdanov, A. D. Zhdanov, D. D. Bogdanov, N. N. Potemin, I. S. Galaktionov, V. A. Sorokin, M. I. |
description | The importance of the topic of this paper is caused by the rapid development of virtual, mixed, and augmented reality systems. A problem in designing virtual reality (VR), augmented reality (AR) and mixed reality (MR) systems is the assessment of the visual perception of the result, in particular, the assessment of discomfort caused either by differences in the illumination conditions of objects in the real and virtual worlds or by the conflict of the vergence and accommodation of vision of the device user. The standard optical characteristics, such as aberration, frequency and contrast characteristic, and others are not applicable to evaluating the discomfort of visual perception. On the other hand, the discomfort can be assessed using a real proptotype; however, its fabrication can be labor consuming and expensive. We propose methods for virtual prototyping of visual optical systems that can be used in designing AR, VR, and MR devices for the analysis of discomfort caused, for example, by the vergence–accommodation conflict in virtual and augmented reality systems or by differences in the illumination conditions of real and virtual scene objects in mixed reality systems. |
doi_str_mv | 10.1134/S036176881904011X |
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On the other hand, the discomfort can be assessed using a real proptotype; however, its fabrication can be labor consuming and expensive. 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The standard optical characteristics, such as aberration, frequency and contrast characteristic, and others are not applicable to evaluating the discomfort of visual perception. On the other hand, the discomfort can be assessed using a real proptotype; however, its fabrication can be labor consuming and expensive. We propose methods for virtual prototyping of visual optical systems that can be used in designing AR, VR, and MR devices for the analysis of discomfort caused, for example, by the vergence–accommodation conflict in virtual and augmented reality systems or by differences in the illumination conditions of real and virtual scene objects in mixed reality systems.</description><subject>Accommodation</subject><subject>Artificial Intelligence</subject><subject>Augmented reality</subject><subject>Computer Science</subject><subject>Discomfort</subject><subject>Illumination</subject><subject>LCDs</subject><subject>Light</subject><subject>Liquid crystal displays</subject><subject>Mixed reality</subject><subject>Neural networks</subject><subject>Operating Systems</subject><subject>Optical properties</subject><subject>Retina</subject><subject>Software Engineering</subject><subject>Software Engineering/Programming and Operating Systems</subject><subject>Virtual prototyping</subject><subject>Virtual reality</subject><subject>Visual perception</subject><issn>0361-7688</issn><issn>1608-3261</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNp1UEtLAzEQDqJgrf4AbwHPqzNJzGaP0vqCimJVvC37mEhKu6nJFuy_N0sFD-JhGPiewzB2inCOKNXFHKTGXBuDBShAfN9jI9RgMik07rPRQGcDf8iOYlwAIIBSIzadutj4lfWh597yNxc31ZI_UWho3TvfcdclMPQDWnUtf3Bf1PJnqpau3_L5Nva0isfswFbLSCc_e8xeb65fJnfZ7PH2fnI1yxqpVZ8JsmRNgVa0qhatkSAkUTvcT1CbvNZKFYXEJtdJlGNFWl6CbWqdpq1RjtnZLncd_OeGYl8u_CZ0qbIUBRoNhcxVUuFO1QQfYyBbroNbVWFbIpRDWfnnWckjdp6YtN0Hhd_k_03fr35rLQ</recordid><startdate>20190701</startdate><enddate>20190701</enddate><creator>Zhdanov, A. 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D.</au><au>Zhdanov, D. D.</au><au>Bogdanov, N. N.</au><au>Potemin, I. S.</au><au>Galaktionov, V. A.</au><au>Sorokin, M. I.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Discomfort of Visual Perception in Virtual and Mixed Reality Systems</atitle><jtitle>Programming and computer software</jtitle><stitle>Program Comput Soft</stitle><date>2019-07-01</date><risdate>2019</risdate><volume>45</volume><issue>4</issue><spage>147</spage><epage>155</epage><pages>147-155</pages><issn>0361-7688</issn><eissn>1608-3261</eissn><abstract>The importance of the topic of this paper is caused by the rapid development of virtual, mixed, and augmented reality systems. A problem in designing virtual reality (VR), augmented reality (AR) and mixed reality (MR) systems is the assessment of the visual perception of the result, in particular, the assessment of discomfort caused either by differences in the illumination conditions of objects in the real and virtual worlds or by the conflict of the vergence and accommodation of vision of the device user. The standard optical characteristics, such as aberration, frequency and contrast characteristic, and others are not applicable to evaluating the discomfort of visual perception. On the other hand, the discomfort can be assessed using a real proptotype; however, its fabrication can be labor consuming and expensive. We propose methods for virtual prototyping of visual optical systems that can be used in designing AR, VR, and MR devices for the analysis of discomfort caused, for example, by the vergence–accommodation conflict in virtual and augmented reality systems or by differences in the illumination conditions of real and virtual scene objects in mixed reality systems.</abstract><cop>Moscow</cop><pub>Pleiades Publishing</pub><doi>10.1134/S036176881904011X</doi><tpages>9</tpages></addata></record> |
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subjects | Accommodation Artificial Intelligence Augmented reality Computer Science Discomfort Illumination LCDs Light Liquid crystal displays Mixed reality Neural networks Operating Systems Optical properties Retina Software Engineering Software Engineering/Programming and Operating Systems Virtual prototyping Virtual reality Visual perception |
title | Discomfort of Visual Perception in Virtual and Mixed Reality Systems |
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