Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios
When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing mod...
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Veröffentlicht in: | The Visual computer 2022-09, Vol.38 (9-10), p.3513-3523 |
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creator | Chu, Yifan Liu, Zhen Liu, Tingting Samsonovich, Alexei V. Chai, Yanjie |
description | When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality. |
doi_str_mv | 10.1007/s00371-022-02558-3 |
format | Article |
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However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality.</description><subject>Artificial Intelligence</subject><subject>Computer Graphics</subject><subject>Computer Science</subject><subject>Construction</subject><subject>Deformation</subject><subject>Earthquakes</subject><subject>Evacuation</subject><subject>Flexible components</subject><subject>Harmonic oscillators</subject><subject>Hazardous areas</subject><subject>Image Processing and Computer Vision</subject><subject>Original Article</subject><subject>Pedestrians</subject><subject>Physical simulation</subject><subject>Realism</subject><subject>Seismic activity</subject><subject>Seismic engineering</subject><subject>Seismic response</subject><subject>Simulation</subject><subject>Simulation models</subject><subject>Time series</subject><subject>Virtual reality</subject><issn>0178-2789</issn><issn>1432-2315</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp9kMtKAzEUhoMoWKsv4CrgejS3aSZLKd6goAtdx1zb1OmkTWYWfXvTTsGdcA7nwv-dAz8AtxjdY4T4Q0aIclwhQkrWdVPRMzDBjJKKUFyfgwnCvKkIb8QluMp5jcrMmZiA74_VPgejWpjDZmhVH2IHo4cxm9CeRtVZ6FXbhm4JnffO9Pko0etjG7oSNsYEnUr9ajeoHwezcZ1KIeZrcFHY7G5OdQq-np8-56_V4v3lbf64qAxBqK-wwcoozahgijlCPSO4QYZpyqhFnmvLZ6VV2h7WhlpLrPaCGI0s8ULQKbgb725T3A0u93Idh9SVl5KIwswKj4uKjCqTYs7JeblNYaPSXmIkD07K0UlZnJRHJyUtEB2hXMTd0qW_0_9Qv7xweAE</recordid><startdate>20220901</startdate><enddate>20220901</enddate><creator>Chu, Yifan</creator><creator>Liu, Zhen</creator><creator>Liu, Tingting</creator><creator>Samsonovich, Alexei V.</creator><creator>Chai, Yanjie</creator><general>Springer Berlin Heidelberg</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>8FE</scope><scope>8FG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><orcidid>https://orcid.org/0000-0002-1806-5027</orcidid></search><sort><creationdate>20220901</creationdate><title>Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios</title><author>Chu, Yifan ; Liu, Zhen ; Liu, Tingting ; Samsonovich, Alexei V. ; Chai, Yanjie</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c200t-1c1acab4394a4e23f42180c4b343d0f7bd76343abd180cc3dd2dbf92cb0d2f993</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Artificial Intelligence</topic><topic>Computer Graphics</topic><topic>Computer Science</topic><topic>Construction</topic><topic>Deformation</topic><topic>Earthquakes</topic><topic>Evacuation</topic><topic>Flexible components</topic><topic>Harmonic oscillators</topic><topic>Hazardous areas</topic><topic>Image Processing and Computer Vision</topic><topic>Original Article</topic><topic>Pedestrians</topic><topic>Physical simulation</topic><topic>Realism</topic><topic>Seismic activity</topic><topic>Seismic engineering</topic><topic>Seismic response</topic><topic>Simulation</topic><topic>Simulation models</topic><topic>Time series</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chu, Yifan</creatorcontrib><creatorcontrib>Liu, Zhen</creatorcontrib><creatorcontrib>Liu, Tingting</creatorcontrib><creatorcontrib>Samsonovich, Alexei V.</creatorcontrib><creatorcontrib>Chai, Yanjie</creatorcontrib><collection>CrossRef</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>ProQuest advanced technologies & aerospace journals</collection><collection>test</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><jtitle>The Visual computer</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chu, Yifan</au><au>Liu, Zhen</au><au>Liu, Tingting</au><au>Samsonovich, Alexei V.</au><au>Chai, Yanjie</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios</atitle><jtitle>The Visual computer</jtitle><stitle>Vis Comput</stitle><date>2022-09-01</date><risdate>2022</risdate><volume>38</volume><issue>9-10</issue><spage>3513</spage><epage>3523</epage><pages>3513-3523</pages><issn>0178-2789</issn><eissn>1432-2315</eissn><abstract>When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/s00371-022-02558-3</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-1806-5027</orcidid></addata></record> |
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subjects | Artificial Intelligence Computer Graphics Computer Science Construction Deformation Earthquakes Evacuation Flexible components Harmonic oscillators Hazardous areas Image Processing and Computer Vision Original Article Pedestrians Physical simulation Realism Seismic activity Seismic engineering Seismic response Simulation Simulation models Time series Virtual reality |
title | Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios |
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