Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios

When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing mod...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:The Visual computer 2022-09, Vol.38 (9-10), p.3513-3523
Hauptverfasser: Chu, Yifan, Liu, Zhen, Liu, Tingting, Samsonovich, Alexei V., Chai, Yanjie
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 3523
container_issue 9-10
container_start_page 3513
container_title The Visual computer
container_volume 38
creator Chu, Yifan
Liu, Zhen
Liu, Tingting
Samsonovich, Alexei V.
Chai, Yanjie
description When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality.
doi_str_mv 10.1007/s00371-022-02558-3
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2918067631</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2918067631</sourcerecordid><originalsourceid>FETCH-LOGICAL-c200t-1c1acab4394a4e23f42180c4b343d0f7bd76343abd180cc3dd2dbf92cb0d2f993</originalsourceid><addsrcrecordid>eNp9kMtKAzEUhoMoWKsv4CrgejS3aSZLKd6goAtdx1zb1OmkTWYWfXvTTsGdcA7nwv-dAz8AtxjdY4T4Q0aIclwhQkrWdVPRMzDBjJKKUFyfgwnCvKkIb8QluMp5jcrMmZiA74_VPgejWpjDZmhVH2IHo4cxm9CeRtVZ6FXbhm4JnffO9Pko0etjG7oSNsYEnUr9ajeoHwezcZ1KIeZrcFHY7G5OdQq-np8-56_V4v3lbf64qAxBqK-wwcoozahgijlCPSO4QYZpyqhFnmvLZ6VV2h7WhlpLrPaCGI0s8ULQKbgb725T3A0u93Idh9SVl5KIwswKj4uKjCqTYs7JeblNYaPSXmIkD07K0UlZnJRHJyUtEB2hXMTd0qW_0_9Qv7xweAE</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2918067631</pqid></control><display><type>article</type><title>Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios</title><source>SpringerLink (Online service)</source><source>ProQuest Central UK/Ireland</source><source>ProQuest Central</source><creator>Chu, Yifan ; Liu, Zhen ; Liu, Tingting ; Samsonovich, Alexei V. ; Chai, Yanjie</creator><creatorcontrib>Chu, Yifan ; Liu, Zhen ; Liu, Tingting ; Samsonovich, Alexei V. ; Chai, Yanjie</creatorcontrib><description>When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality.</description><identifier>ISSN: 0178-2789</identifier><identifier>EISSN: 1432-2315</identifier><identifier>DOI: 10.1007/s00371-022-02558-3</identifier><language>eng</language><publisher>Berlin/Heidelberg: Springer Berlin Heidelberg</publisher><subject>Artificial Intelligence ; Computer Graphics ; Computer Science ; Construction ; Deformation ; Earthquakes ; Evacuation ; Flexible components ; Harmonic oscillators ; Hazardous areas ; Image Processing and Computer Vision ; Original Article ; Pedestrians ; Physical simulation ; Realism ; Seismic activity ; Seismic engineering ; Seismic response ; Simulation ; Simulation models ; Time series ; Virtual reality</subject><ispartof>The Visual computer, 2022-09, Vol.38 (9-10), p.3513-3523</ispartof><rights>The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature 2022</rights><rights>The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature 2022.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c200t-1c1acab4394a4e23f42180c4b343d0f7bd76343abd180cc3dd2dbf92cb0d2f993</cites><orcidid>0000-0002-1806-5027</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00371-022-02558-3$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2918067631?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,776,780,21368,27903,27904,33723,41467,42536,43784,51297,64361,64365,72215</link.rule.ids></links><search><creatorcontrib>Chu, Yifan</creatorcontrib><creatorcontrib>Liu, Zhen</creatorcontrib><creatorcontrib>Liu, Tingting</creatorcontrib><creatorcontrib>Samsonovich, Alexei V.</creatorcontrib><creatorcontrib>Chai, Yanjie</creatorcontrib><title>Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios</title><title>The Visual computer</title><addtitle>Vis Comput</addtitle><description>When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality.</description><subject>Artificial Intelligence</subject><subject>Computer Graphics</subject><subject>Computer Science</subject><subject>Construction</subject><subject>Deformation</subject><subject>Earthquakes</subject><subject>Evacuation</subject><subject>Flexible components</subject><subject>Harmonic oscillators</subject><subject>Hazardous areas</subject><subject>Image Processing and Computer Vision</subject><subject>Original Article</subject><subject>Pedestrians</subject><subject>Physical simulation</subject><subject>Realism</subject><subject>Seismic activity</subject><subject>Seismic engineering</subject><subject>Seismic response</subject><subject>Simulation</subject><subject>Simulation models</subject><subject>Time series</subject><subject>Virtual reality</subject><issn>0178-2789</issn><issn>1432-2315</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp9kMtKAzEUhoMoWKsv4CrgejS3aSZLKd6goAtdx1zb1OmkTWYWfXvTTsGdcA7nwv-dAz8AtxjdY4T4Q0aIclwhQkrWdVPRMzDBjJKKUFyfgwnCvKkIb8QluMp5jcrMmZiA74_VPgejWpjDZmhVH2IHo4cxm9CeRtVZ6FXbhm4JnffO9Pko0etjG7oSNsYEnUr9ajeoHwezcZ1KIeZrcFHY7G5OdQq-np8-56_V4v3lbf64qAxBqK-wwcoozahgijlCPSO4QYZpyqhFnmvLZ6VV2h7WhlpLrPaCGI0s8ULQKbgb725T3A0u93Idh9SVl5KIwswKj4uKjCqTYs7JeblNYaPSXmIkD07K0UlZnJRHJyUtEB2hXMTd0qW_0_9Qv7xweAE</recordid><startdate>20220901</startdate><enddate>20220901</enddate><creator>Chu, Yifan</creator><creator>Liu, Zhen</creator><creator>Liu, Tingting</creator><creator>Samsonovich, Alexei V.</creator><creator>Chai, Yanjie</creator><general>Springer Berlin Heidelberg</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>8FE</scope><scope>8FG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><orcidid>https://orcid.org/0000-0002-1806-5027</orcidid></search><sort><creationdate>20220901</creationdate><title>Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios</title><author>Chu, Yifan ; Liu, Zhen ; Liu, Tingting ; Samsonovich, Alexei V. ; Chai, Yanjie</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c200t-1c1acab4394a4e23f42180c4b343d0f7bd76343abd180cc3dd2dbf92cb0d2f993</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Artificial Intelligence</topic><topic>Computer Graphics</topic><topic>Computer Science</topic><topic>Construction</topic><topic>Deformation</topic><topic>Earthquakes</topic><topic>Evacuation</topic><topic>Flexible components</topic><topic>Harmonic oscillators</topic><topic>Hazardous areas</topic><topic>Image Processing and Computer Vision</topic><topic>Original Article</topic><topic>Pedestrians</topic><topic>Physical simulation</topic><topic>Realism</topic><topic>Seismic activity</topic><topic>Seismic engineering</topic><topic>Seismic response</topic><topic>Simulation</topic><topic>Simulation models</topic><topic>Time series</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chu, Yifan</creatorcontrib><creatorcontrib>Liu, Zhen</creatorcontrib><creatorcontrib>Liu, Tingting</creatorcontrib><creatorcontrib>Samsonovich, Alexei V.</creatorcontrib><creatorcontrib>Chai, Yanjie</creatorcontrib><collection>CrossRef</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>ProQuest advanced technologies &amp; aerospace journals</collection><collection>test</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><jtitle>The Visual computer</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chu, Yifan</au><au>Liu, Zhen</au><au>Liu, Tingting</au><au>Samsonovich, Alexei V.</au><au>Chai, Yanjie</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios</atitle><jtitle>The Visual computer</jtitle><stitle>Vis Comput</stitle><date>2022-09-01</date><risdate>2022</risdate><volume>38</volume><issue>9-10</issue><spage>3513</spage><epage>3523</epage><pages>3513-3523</pages><issn>0178-2789</issn><eissn>1432-2315</eissn><abstract>When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignored in the existing crowd emergency evacuation simulation studies. As a result, existing models will produce predictions that differ from the outcomes of real events. Here we propose a physics-based simulation model for an indoor seismic event scenario, focusing on movable and flexible components. We predict the motion of movable components during earthquakes using simulations based on seismic data and physical laws. In doing this, we also simulate oscillations of flexible components using a driven harmonic oscillator model. The results showed that the simulated scenario had a high degee of physical realism and rationality.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/s00371-022-02558-3</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-1806-5027</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 0178-2789
ispartof The Visual computer, 2022-09, Vol.38 (9-10), p.3513-3523
issn 0178-2789
1432-2315
language eng
recordid cdi_proquest_journals_2918067631
source SpringerLink (Online service); ProQuest Central UK/Ireland; ProQuest Central
subjects Artificial Intelligence
Computer Graphics
Computer Science
Construction
Deformation
Earthquakes
Evacuation
Flexible components
Harmonic oscillators
Hazardous areas
Image Processing and Computer Vision
Original Article
Pedestrians
Physical simulation
Realism
Seismic activity
Seismic engineering
Seismic response
Simulation
Simulation models
Time series
Virtual reality
title Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-24T16%3A20%3A16IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Physical%20simulation%20of%20oscillation%20and%20falling%20effects%20of%20objects%20in%20indoor%20earthquake%20scenarios&rft.jtitle=The%20Visual%20computer&rft.au=Chu,%20Yifan&rft.date=2022-09-01&rft.volume=38&rft.issue=9-10&rft.spage=3513&rft.epage=3523&rft.pages=3513-3523&rft.issn=0178-2789&rft.eissn=1432-2315&rft_id=info:doi/10.1007/s00371-022-02558-3&rft_dat=%3Cproquest_cross%3E2918067631%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2918067631&rft_id=info:pmid/&rfr_iscdi=true