Procedural architecture using deformation-aware split grammars
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, ca...
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Veröffentlicht in: | The Visual computer 2014-09, Vol.30 (9), p.1009-1019 |
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Sprache: | eng |
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