Procedural architecture using deformation-aware split grammars

With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, ca...

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Veröffentlicht in:The Visual computer 2014-09, Vol.30 (9), p.1009-1019
Hauptverfasser: Zmugg, René, Thaller, Wolfgang, Krispel, Ulrich, Edelsbrunner, Johannes, Havemann, Sven, Fellner, Dieter W.
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Sprache:eng
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