Physically based simulation of thin-shell objects’ burning

We present a novel unified framework for simulating burning phenomena of thin-shell objects such as paper, cloth, etc. A gradient-based spreading model is proposed to simulate the movement of fire on thin-shell objects. To simulate the crumpling and deformation of thin-shell objects when burning, we...

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Veröffentlicht in:The Visual computer 2009-05, Vol.25 (5-7), p.687-696
Hauptverfasser: Liu, Shiguang, Liu, Qiguang, An, Tai, Sun, Jizhou, Peng, Qunsheng
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container_issue 5-7
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container_title The Visual computer
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creator Liu, Shiguang
Liu, Qiguang
An, Tai
Sun, Jizhou
Peng, Qunsheng
description We present a novel unified framework for simulating burning phenomena of thin-shell objects such as paper, cloth, etc. A gradient-based spreading model is proposed to simulate the movement of fire on thin-shell objects. To simulate the crumpling and deformation of thin-shell objects when burning, we present an FFD-based deformation model which takes the physical theory of burning phenomena into account. The fire is rendered by the method of particle systems. By inputting different parameters and initial conditions, our framework can simulate various burning phenomena of different thin-shell objects. Experiments validate that it is efficient and easy to implement.
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subjects Artificial Intelligence
Computer Graphics
Computer Science
Deformation
Image Processing and Computer Vision
Initial conditions
Original Article
Simulation
title Physically based simulation of thin-shell objects’ burning
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