Determinants of students' adoption of virtual reality-based learning systems: An individual difference perspective

This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respo...

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Veröffentlicht in:Innovations in education and teaching international 2024-01, Vol.61 (1), p.143-153
Hauptverfasser: Wang, Yu-Min, Chiu, Wan-Ching, Lin, Hsin-Hui, Wang, Yi-Shun, Wang, Yu-Yin, Chen, I-Fan
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container_end_page 153
container_issue 1
container_start_page 143
container_title Innovations in education and teaching international
container_volume 61
creator Wang, Yu-Min
Chiu, Wan-Ching
Lin, Hsin-Hui
Wang, Yi-Shun
Wang, Yu-Yin
Chen, I-Fan
description This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the partial least squares structural equation method (PLS-SEM). The results indicate that extraversion and neuroticism positively affect perceived usefulness, conscientiousness negatively influences usefulness, and agreeableness and neuroticism have positive effects on perceived enjoyment. Furthermore, this study finds that musculoskeletal discomfort: neck and shoulder back pain (one PPVITU component) positively influences perceived ease of use. The findings of this study provide several important theoretical and practical implications for promoting VR-based learning system use behaviour.
doi_str_mv 10.1080/14703297.2022.2098512
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subjects individual difference
perceived physiological vulnerability to IT use (PPVITU)
personality traits
Virtual reality(VR)-based learning systems
title Determinants of students' adoption of virtual reality-based learning systems: An individual difference perspective
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