Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic
Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games...
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Veröffentlicht in: | NeuroQuantology 2022-05, Vol.20 (5), p.704-712 |
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description | Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology. The 21st St skills early learning framework supports the integration of skills (critical thinking, collaboration, communication, creativity, technology literacy, and socio-emotional. Traditional games have many benefits in all aspects of student development which include physical-motor, socio-emotional, moral, cognitive, and language development. Through the 2013 curriculum, it is expected to be able to provide life skills during the Covid-19 pandemic. Cultural literacy developed is very diverse, among others with traditional game literacy. The introduction and preservation of traditional game culture in addition to government support is certainly also highly expected the role of parents and the community. Play is a very important and fun activity in the child's learning process, so it will be encouraged to experiment and grow well in life. Traditional games have so many different forms and variations and tend to take advantage of tools or facilities that exist in the school environment without having to buy them so that it requires high imagination and creativity. In addition, traditional games also have noble values and certain moral messages such as the values of togetherness, honesty, responsibility, airy attitude (if lost), encouragement of achievement, and adherence to rules. All that can be done if the player really enjoys, enjoys and understands the essence of the game. By sticking to Indonesian cultural literacy has an honest identity about culture. It is hoped that the Indonesian nation can become a developed and civilized nation. |
doi_str_mv | 10.14704/nq.2022.20.5.NQ22226 |
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Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology. The 21st St skills early learning framework supports the integration of skills (critical thinking, collaboration, communication, creativity, technology literacy, and socio-emotional. Traditional games have many benefits in all aspects of student development which include physical-motor, socio-emotional, moral, cognitive, and language development. Through the 2013 curriculum, it is expected to be able to provide life skills during the Covid-19 pandemic. Cultural literacy developed is very diverse, among others with traditional game literacy. The introduction and preservation of traditional game culture in addition to government support is certainly also highly expected the role of parents and the community. Play is a very important and fun activity in the child's learning process, so it will be encouraged to experiment and grow well in life. Traditional games have so many different forms and variations and tend to take advantage of tools or facilities that exist in the school environment without having to buy them so that it requires high imagination and creativity. In addition, traditional games also have noble values and certain moral messages such as the values of togetherness, honesty, responsibility, airy attitude (if lost), encouragement of achievement, and adherence to rules. All that can be done if the player really enjoys, enjoys and understands the essence of the game. By sticking to Indonesian cultural literacy has an honest identity about culture. It is hoped that the Indonesian nation can become a developed and civilized nation.</description><identifier>ISSN: 1303-5150</identifier><identifier>EISSN: 1303-5150</identifier><identifier>DOI: 10.14704/nq.2022.20.5.NQ22226</identifier><language>eng</language><publisher>Bornova Izmir: NeuroQuantology</publisher><subject>Children & youth ; Collaboration ; Conflicts of interest ; COVID-19 ; Creativity ; Critical thinking ; Cultural heritage ; Culture ; Curricula ; Early childhood education ; Education ; Elementary school students ; Games ; Learning ; Literacy ; Pandemics ; Research methodology ; Students ; Sustainable development</subject><ispartof>NeuroQuantology, 2022-05, Vol.20 (5), p.704-712</ispartof><rights>Copyright NeuroQuantology 2022</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27903,27904</link.rule.ids></links><search><creatorcontrib>Gultom, Syamsul</creatorcontrib><creatorcontrib>., Baharuddin</creatorcontrib><creatorcontrib>Ampera, Dina</creatorcontrib><creatorcontrib>Endriani, Dewi</creatorcontrib><creatorcontrib>Jahidin, Ismail</creatorcontrib><creatorcontrib>Tanjung, Samsidar</creatorcontrib><title>Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic</title><title>NeuroQuantology</title><description>Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology. The 21st St skills early learning framework supports the integration of skills (critical thinking, collaboration, communication, creativity, technology literacy, and socio-emotional. Traditional games have many benefits in all aspects of student development which include physical-motor, socio-emotional, moral, cognitive, and language development. Through the 2013 curriculum, it is expected to be able to provide life skills during the Covid-19 pandemic. Cultural literacy developed is very diverse, among others with traditional game literacy. The introduction and preservation of traditional game culture in addition to government support is certainly also highly expected the role of parents and the community. Play is a very important and fun activity in the child's learning process, so it will be encouraged to experiment and grow well in life. Traditional games have so many different forms and variations and tend to take advantage of tools or facilities that exist in the school environment without having to buy them so that it requires high imagination and creativity. In addition, traditional games also have noble values and certain moral messages such as the values of togetherness, honesty, responsibility, airy attitude (if lost), encouragement of achievement, and adherence to rules. All that can be done if the player really enjoys, enjoys and understands the essence of the game. By sticking to Indonesian cultural literacy has an honest identity about culture. It is hoped that the Indonesian nation can become a developed and civilized nation.</description><subject>Children & youth</subject><subject>Collaboration</subject><subject>Conflicts of interest</subject><subject>COVID-19</subject><subject>Creativity</subject><subject>Critical thinking</subject><subject>Cultural heritage</subject><subject>Culture</subject><subject>Curricula</subject><subject>Early childhood education</subject><subject>Education</subject><subject>Elementary school students</subject><subject>Games</subject><subject>Learning</subject><subject>Literacy</subject><subject>Pandemics</subject><subject>Research methodology</subject><subject>Students</subject><subject>Sustainable development</subject><issn>1303-5150</issn><issn>1303-5150</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNpNUMtOwzAQjBBIlMInIFninGI7cZwcIZRSqaKgFq6W4wd1lcSt7Uj07zG0B_Ywu5qdXWkmSW4RnKCcwvy-308wxDjChExe33Gs4iwZoQxmKUEEnv-bL5Mr77cQEgqrYpR8rx2XJhjb8xbMeKc8MD2ohzYMLjILE5Tj4gCCBY-DaSUIGwXqDY9k3ACrwbRVneoDdwewEhtrW7AKg4yMB3Jwpv86niw_508pqsAb76XqjLhOLjRvvbo59XHy8Txd1y_pYjmb1w-LVCCMilTISmCpNS-oajRqEBeNKBsEZUFoGSkpoIYSF7TQOeGK5zTnqGkor5qyESIbJ3fHvztn94PygW3t4KJbz3AFIc2qEpGoIkeVcNZ7pzTbOdNFTwxB9hcy6_fsN-QIjLBTyNkPLYxyVA</recordid><startdate>20220518</startdate><enddate>20220518</enddate><creator>Gultom, Syamsul</creator><creator>., Baharuddin</creator><creator>Ampera, Dina</creator><creator>Endriani, Dewi</creator><creator>Jahidin, Ismail</creator><creator>Tanjung, Samsidar</creator><general>NeuroQuantology</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7X7</scope><scope>7XB</scope><scope>88G</scope><scope>8FE</scope><scope>8FG</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>M0S</scope><scope>M2M</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PSYQQ</scope><scope>Q9U</scope></search><sort><creationdate>20220518</creationdate><title>Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic</title><author>Gultom, Syamsul ; 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Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology. The 21st St skills early learning framework supports the integration of skills (critical thinking, collaboration, communication, creativity, technology literacy, and socio-emotional. Traditional games have many benefits in all aspects of student development which include physical-motor, socio-emotional, moral, cognitive, and language development. Through the 2013 curriculum, it is expected to be able to provide life skills during the Covid-19 pandemic. Cultural literacy developed is very diverse, among others with traditional game literacy. The introduction and preservation of traditional game culture in addition to government support is certainly also highly expected the role of parents and the community. Play is a very important and fun activity in the child's learning process, so it will be encouraged to experiment and grow well in life. 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subjects | Children & youth Collaboration Conflicts of interest COVID-19 Creativity Critical thinking Cultural heritage Culture Curricula Early childhood education Education Elementary school students Games Learning Literacy Pandemics Research methodology Students Sustainable development |
title | Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic |
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