Dynamic Difficulty Adjustment of Serious-Game Based on Synthetic Fog using Activity Theory Model
This study used the activity theory model to determine the dynamic difficulty adjustment of serious-game based on synthetic fog. The difference in difficulty levels was generated in a 3-dimensional game environment with changes determined by applying varying fog thickness. The activity theory model...
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Veröffentlicht in: | International journal of advanced computer science & applications 2023, Vol.14 (6) |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | This study used the activity theory model to determine the dynamic difficulty adjustment of serious-game based on synthetic fog. The difference in difficulty levels was generated in a 3-dimensional game environment with changes determined by applying varying fog thickness. The activity theory model in serious-games aims to facilitate development analysis in terms of learning content, the equipment used, and the resulting in-game action. The difficulty levels vary according to the player's ability because the game is expected to reduce boredom and frustration. Furthermore, this study simulated scenarios of various conditions, scores, time remaining, and the lives of synthetic players. The experimental results showed that the system can change the game environment with different fog thicknesses according to synthetic player parameters. |
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ISSN: | 2158-107X 2156-5570 |
DOI: | 10.14569/IJACSA.2023.0140660 |