Effects of Gamification on Students’ English Language Proficiency: A Meta-Analysis on Research in South Korea

This study presents a meta-analysis of research on the impact of gamification on English language proficiency among South Korean students. Through an examination of 11 cases involving 610 participants, the study reveals a medium effect size (g = 0.517), suggesting that gamification can significantly...

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Veröffentlicht in:Sustainability 2023-07, Vol.15 (14), p.11325
Hauptverfasser: Lee, Je-Young, Baek, Minkyung
Format: Artikel
Sprache:eng
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